Title says it all guys, I'm running the below deck and am just loving the combination of coins and parts to whip through my deck and get that sweet oil. Would love some feedback on it though, as I've been slowly tweaking the deck. (added the Southsea Deckhand as well as Loatheb and took out a few others) Everything I've picked up on the forums has really helped the deck. Hence why I'm glad to take any advice you guys think might be useful in this style of strategy as I'm new to running a deck based around Gadgetzan Auctioneer Also, tell me if I'm going down the wrong track here because I'm probably too newb to see if this deck totally sucks.
This card is so fucking awesome. Use it with a shadowstep, and emperor thaurissian. You grab it back in and get ready to spam a bunch of monsters next turn, rinse repeat as many times as possible.
I completely agree with the above post. Incredibly strong card, so much versatility among the cards you can discover. 3 drops for each class are awesome.
I definitely do man, I run a Harrison Jones and cycle 1 Acidic Swamp Ooze through the deck here and there but at the moment warrior hasn't been giving me too much grief, so I may be lucky in that respect.
I won't argue the differences between webspinner/haunted creeper and kings elekk. It's all opinion and how each player plays. But I feel kings elekk and bear trap require less thought to play with more immediate board impact. You just put it down and its there, no thought, just play. And it feels like this is what OP might be tussling with a bit in his head, is that thought, "should I play this now? or throw it down for a nice little combo next turn?" you know?
Hey man, sorry to hear you're having a rough time with this deck. Changes I'd make to it are as follows. -1Webspinner, -1 Freezing Trap, -1 Houndmaster, -1 Haunted Creeper, +2 Bear Trap, +2 King's Elekk. Will help get more on the board early. Love that turn two bear trap because it assures you'll have a minion up on turn 3 if he's put something down on turn two. Kings elekk is a solid 3/2 body that also has the chance to let you draw into your late game cards which is also such a huge bonus. I love webspinner, and haunted creepers but they just don't do much for your board presence and tempo early in the game. It's great to get that juggler combo working with the cheap cards but that's not what midrange hunter is about. Use it as a nice addition to tempo rather than the integral goal of the deck. I mulligan hard for my scientists/elekks and bear traps to at least get some good gear on the board early. It seems like you allow certain cards to really dictate how your entire deck plays out. Your goal is to play a good trading card each turn and to build board presence towards late game. Use jugglers like a standard 3/2 and just throw him down. Anything he gets on top of just him as a 3/2 is a bonus.
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Thanks for the advice guys, really appreciate it
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Hey guys I main Rogue. Troggzor, Trade Prince or Van Cleef?
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Title says it all guys, I'm running the below deck and am just loving the combination of coins and parts to whip through my deck and get that sweet oil. Would love some feedback on it though, as I've been slowly tweaking the deck. (added the Southsea Deckhand as well as Loatheb and took out a few others) Everything I've picked up on the forums has really helped the deck. Hence why I'm glad to take any advice you guys think might be useful in this style of strategy as I'm new to running a deck based around Gadgetzan Auctioneer Also, tell me if I'm going down the wrong track here because I'm probably too newb to see if this deck totally sucks.
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Agreed, I hate versing fatigue more than any other deck
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Without a doubt it's fatigue Reno warrior. Nothing is worse than playing for 20 minutes and losing like that. At least savage roar is over in a turn.
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Summoning stone can be used with shadowstep and emperor to spam alot of 2/3's and 3/2s onto the board, really good in the deck I'm playing
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Jeweled Scarab new Piloted Shredder, calling it. Been using Summoner Stone in rogue deck and it's so good.
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This card is so fucking awesome. Use it with a shadowstep, and emperor thaurissian. You grab it back in and get ready to spam a bunch of monsters next turn, rinse repeat as many times as possible.
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I completely agree with the above post. Incredibly strong card, so much versatility among the cards you can discover. 3 drops for each class are awesome.
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A variation of this deck was one of my first decks. Nothing special, just ogres punchin' stuff.
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I definitely do man, I run a Harrison Jones and cycle 1 Acidic Swamp Ooze through the deck here and there but at the moment warrior hasn't been giving me too much grief, so I may be lucky in that respect.
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I won't argue the differences between webspinner/haunted creeper and kings elekk. It's all opinion and how each player plays. But I feel kings elekk and bear trap require less thought to play with more immediate board impact. You just put it down and its there, no thought, just play. And it feels like this is what OP might be tussling with a bit in his head, is that thought, "should I play this now? or throw it down for a nice little combo next turn?" you know?
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Hey man, sorry to hear you're having a rough time with this deck. Changes I'd make to it are as follows. -1Webspinner, -1 Freezing Trap, -1 Houndmaster, -1 Haunted Creeper, +2 Bear Trap, +2 King's Elekk. Will help get more on the board early. Love that turn two bear trap because it assures you'll have a minion up on turn 3 if he's put something down on turn two. Kings elekk is a solid 3/2 body that also has the chance to let you draw into your late game cards which is also such a huge bonus. I love webspinner, and haunted creepers but they just don't do much for your board presence and tempo early in the game. It's great to get that juggler combo working with the cheap cards but that's not what midrange hunter is about. Use it as a nice addition to tempo rather than the integral goal of the deck. I mulligan hard for my scientists/elekks and bear traps to at least get some good gear on the board early. It seems like you allow certain cards to really dictate how your entire deck plays out. Your goal is to play a good trading card each turn and to build board presence towards late game. Use jugglers like a standard 3/2 and just throw him down. Anything he gets on top of just him as a 3/2 is a bonus.