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    posted a message on Free Card Sharing Area!
    Quote from ouchalargerock jump

    I won't take this topic from Garlicnerd, and I'll just post some of my own cards.

    These are all of my card draw cards. Any ideas on balance, or just any misc. thoughts on them? 

     P.S. Buff Text on Hammer of Faith obviously would be Hammer Time

    What? This isn't my thread. 

    These cards are pretty cool. If I recall you posted these cards in your own thread a while back.

    They all seem pretty good except for Camouflage which could probably cost 2 mana or 3 and draw a card since the immune is only relevant if you have a weapon, in which case it's like a bad heal and for the empty part to be relevant you have to have specifically Quick Shot in your hand since I don't think you would put Core Rager or Brave Archer in with a control card like this.

    If it cost 2 it would be really cool with Lock and Load.

    Tauren Waterspeaker could definitley be overload (1).

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Hellbourne2648 jump

    Ok, here is my first card creation. I think in most pirate decks its not worth using Captain's Parrot so here's my idea ;)

    Let me know what you guys think, thanks.

    It's a really bad card. You can't put a card in your deck that only works with one particular card if they're both bad on there own. This card is both ultra specific AND awful on its own. You can't make a bad card to incentevise people to use other bad cards. It would be better and easier to just buff Captain's Parrot.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!

    This card is for aggro shaman more than anything else. Closest comparison is to Glaivezooka.

    Cute bit of flavor in how Flametongue Totem gives minions +2 Attack.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Teknician jump

    @Drathdarkstar - largely good synergies, but Martyr of the Light OP. Sylvanas is a legendary and takes control of a minion - this costs 1 more and is a guaranteed board clear if your opponent does not have Silence. :/

    Here are some cards I had thought up for one of the previous WCDCs - they weren't quite unique enough but I like the ideas.

    Tah'kran is completely insane just with the "destroy a minion" part. It's a priest card though and Priest has been dead for forever so i think its really cool.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Joey1509 jump

    That's just the new rogue weapon in better:

    Inspire isn't a thing for rogues so this weapon might be better.

    Really cool card. It's definitely a control card since in Oil you can't hit the face with it well.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Joey1509 jump
    Quote from Garlicnerd jump
    Quote from Joey1509 jump
    Quote from Garlicnerd jump
    Quote from Joey1509 jump

     Do you think the stats and the mana cost are too good for this effect or balanced enough:

    I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.

    You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.

    Didn't think about fencing coach. Yeah this card absolutely deserves better stats. I'll work on that

    Thank you!

    Having whats effectivley a 6 mana Fencing Coach is really nice because you can go turn 6 Inspiring Teacher into turn 7 Confessor Paletress and summon a random Legendary.

    So here's the buffed Teacher:

    This one i think is ACTUALLY a tiny bit too strong. I think it would be fair as a a 5/6 or 5/5 because as it is it's basically strictly better than Boulderfist Ogre and is a bit too efficient against cards like Sludge Belcher and Emperor Thaurissan. If it was a 5/6 it would trade with Emperor Thaurissan and then your opponent would only have to do 1 damage to it. Keep in mind that Fencing Coach has really bad stats for it's cost because its effect is so powerful. The same should apply here.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Joey1509 jump
    Quote from Garlicnerd jump
    Quote from Joey1509 jump

     Do you think the stats and the mana cost are too good for this effect or balanced enough:

    I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.

    You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.

    Didn't think about fencing coach. Yeah this card absolutely deserves better stats. I'll work on that

    Thank you!

    Having whats effectivley a 6 mana Fencing Coach is really nice because you can go turn 6 Inspiring Teacher into turn 7 Confessor Paletress and summon a random Legendary.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Joey1509 jump
    Quote from Garlicnerd jump

    4/2 weapons are incredibly powerful. I think the best comparison to this card would be Death's Bite or Truesilver Champion which are both card which see extreme amounts of play as opposed to Ogre Warmaul which sees NO play. This card is definitely much more comparable to Death's Bite as both are 4/2 weapons for 4 with powerful Deathrattles. I would argue that Death's Bite is the STRONGEST weapon in the entire game, the strongest Warrior card in the game and in fact stronger than this custom Weapon. Not only is it a 4/2 weapon for 4 which as previously established is incredibly powerful but on it's second swing it actually has 5 attack and has an incredible amount of synergy with the Warrior class as a whole. Usually when attacking the second time with the Death's Bite the warrior will have some kind of minion which benefits from damage. Death's Bite has the flexibility of potentially drawing you up to 2 cards with 2 Acolyte of Pain, gaining you a buttload of armor with Armorsmith, procing Grommash Hellscream for a 2 card 14 damage burst combo, clearing a board of small aggressive minions or ALL OF THE ABOVE. In conclusion I think that Maelstrom Weapon is a completely fair and balanced card in comparison.

    Good argumentation, I'll agree with that.

    Few people realize that the real card that makes Grim Patron Warrior completely insane isn't Warsong Commander, Frothing Berserker or Grim Patron. It's the simple old Death's Bite.

    ;^)

     

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from FuS jump
    Quote from Garlicnerd jump

    Priests need more OP cards.

    That would be very nice. It even combo nice with Ressurect and the new Confuse.

    This card is actually super good. It's basically like a 2 mana 2/4 draw a card that draws you another card for every turn it survives since not only is Power Word: Shield a really strong card but it also draws ANOTHER card. This card is insane and that's kind of what i had in mind when making it.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Joey1509 jump

     Do you think the stats and the mana cost are too good for this effect or balanced enough:

    I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.

    You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Joey1509 jump
    Quote from Garlicnerd jump

    Shamans need a strong Midrange weapon. They also need card draw. Thus, Maelstrom Weapon.

    Auchenei Apprentice helps Priest be a bit more consistant which is exactly what the class needs more of. Consistancy. They also don't have many 2 mana cards.

    Maelstrom Weapon- If you compare this to Ogre Warmaul which is a 3 mana 4/2 weapon with the effect '50% chance to target a random enemy' this would only be fair if you increase the cost by 1 or remove the deathrattle. A 5 mana 4/2 with DR: 'Draw a card' is still playable.

    Auchenai Apprentice- Just a cheaper version of Auchenai Soul Priest, but Hey if we can have a lightwarden and a lights champion we can also have two auchenais. But I would fear that Shadowpriest would be really dominating with this card+ her big sister.

    Overall good ideas. You have much potential,

    Joey :)

    4/2 weapons are incredibly powerful. I think the best comparison to this card would be Death's Bite or Truesilver Champion which are both card which see extreme amounts of play as opposed to Ogre Warmaul which sees NO play. This card is definitely much more comparable to Death's Bite as both are 4/2 weapons for 4 with powerful Deathrattles. I would argue that Death's Bite is the STRONGEST weapon in the entire game, the strongest Warrior card in the game and in fact stronger than this custom Weapon. Not only is it a 4/2 weapon for 4 which as previously established is incredibly powerful but on it's second swing it actually has 5 attack and has an incredible amount of synergy with the Warrior class as a whole. Usually when attacking the second time with the Death's Bite the warrior will have some kind of minion which benefits from damage. Death's Bite has the flexibility of potentially drawing you up to 2 cards with 2 Acolyte of Pain, gaining you a buttload of armor with Armorsmith, procing Grommash Hellscream for a 2 card 14 damage burst combo, clearing a board of small aggressive minions or ALL OF THE ABOVE. In conclusion I think that Maelstrom Weapon is a completely fair and balanced card in comparison.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Yes2Rs2007 jump

    What about this? Or even a 2 mana 2/3 that does the same thing.

    There are a few problems with this card.

    -First of all Priests don't need more healing, they have plenty of it. They're priests.

    -Secondly the card costs 3 mana and is a priest card which means it will never see play because of the ridiculous amount of competition it has. This card has to compete with Deathlord, Injured Blademaster, Dark Cultist, Velen's Chosen, Thoughtsteal, Eydis Darkbane and Fjola Lightbane. And to an extent Shadowfiend which will never see play because its worse than all of those other cards. 

    I think even if this card cost 2 mana and was a 2/3 it wouldn't do enough to justify the slot and would be kind of a waste of Legendary status.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Joey1509 jump
    Quote from Garlicnerd jump
    Quote from Joey1509 jump

    This card is still to OP and shouldn't exist, because of miracle rogue,combo druid,malygos shaman etc.. It is just to unfair

    What card? You didn't reply to anyone.

    Oh sorry. I meant the Timelord.

    Oh yeah, that's completely true.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Csoban jump

    So I think we would need this kind of OP early cards with drawbacks. Here's an example:

    Cool card. Seems really strong. It should be a legendary though since Cielstrasza is a character from the WoW universe.

    Posted in: Fan Creations
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    posted a message on Free Card Sharing Area!
    Quote from Joey1509 jump
    Quote from Garlicnerd jump

    Made a few.

    Rehgar Earthfury- still to good. Nerf the stats or change the effect to unlock all mana crystals. Then it would be fair. The effect 'draw a card for each overloaded mana crystal is too good in overload shaman, but a 6 mana 5/5 with this effect would be still pretty good

    Adrenaline Rush- Cool card. Fair enough and still good value to draw just one card instead of 2.

    Combat Physician- This are 2.5 mana worth of stats but+ 2 mana worth effect (worse healing totem, so one mana discount). This card is way too cheap but good.

    Rehgar Earthfury definitley isn't overpowered. Even if he is, Shaman deserves a broken card more than any other class. Keep in mind that you need to have 6 mana crystals already unlocked to play this since he unlocks Overload AFTER you play him. That means you can't Play Rehgar on turn 6 or on turn 8 after using Neptulon and you can't play him the turn after using Elemental Destruction.

    Adrenaline Rush needs to be in a control type Rogue deck to be good. Otherwise it will only draw 1 card 90 percent of the time. It also activates combo. There was a card like this in beta by the same name except instead of Jousting for a second card, you got a second card as combo. That made the card extremely broken since it could be played in super fast aggressive decks.

    Combat Physician would only ever see play in a control rogue deck because other types of Rogues don't need healing nearly as much and this minions effect is incredibly slow. Miracle Rogue isn't a real deck anymore so I assume you're talking about Oil Rogue. Neither of those archetypes would use this card anyway. The best comparison to this card would be Illuminator which is also a 3 mana 2/4 that heals your hero for 4 once a turn if you meet a certain condition.

    Posted in: Fan Creations
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