The short story of the article should look like:
Max McCall explains keywords used for triggers: "Whenever" means "Before", "After" means just "After".
- DysprosiumDy
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HeavenHs posted a message on Whenever vs After - Design Philosophy Behind Triggered Abilities in HearthstonePosted in: News -
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andcurley posted a message on Weekly Card Design Competition #5.01 - Submission TopicFlavor text: "RIIIGHTEOUS! *air guitar solo"
Mill Rogue lost a lot of reliable survivability when Antique Healbot rotated out of Standard, so I made a healing card that's tied directly to how many cards your opponent has in their hand!
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diegofsv posted a message on Weekly Card Design Competition #5.01 - Submission TopicPosted in: Fan Creations -
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Fortify posted a message on Weekly Card Design Competition #5.01 - Submission TopicPosted in: Fan Creations -
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ettudagny posted a message on Weekly Card Design Competition #5.01 - Submission TopicI wanted to create something like Gnomish Experimenter and Dirty Rat.
P. S. Edited because didn't upload image correctly.
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user-11125572 posted a message on Clockwork Card Dealer - Standard is This Week's Tavern BrawlPosted in: NewsI played secret hunter. Always start with secret keeper.
And you draw exactly 1 secret every game. It will grow to a massive 2/3. -
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cluelesspug posted a message on New Card - Kabal Crystal RunnerPosted in: Card DiscussionEh... most of the time it'll be a 4 mana 5/5 or a 3 mana 5/5.
The cost is reduced by 2 per secret. So it can't be 3 mana (without other cards involved) :) -
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Biohazard_Q8 posted a message on New Warlock Card - Bloodfury PotionPosted in: Card DiscussionGonna get really mad when I get this from Kabal Chemist as a mage/priest.
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MonsieurBourse posted a message on New Card - Bomb SquadPosted in: Card DiscussionFive damage to opponent Sylvanas Windrunner and give him that deathrattle !
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orginalandyg posted a message on New Mage Card - Kabal LackeyPosted in: Card DiscussionQuote from EternalFinality >>This card is a 1 mana 2/1 that gives you three mana. It is absolutely insane. The people bickering over what secret to use on turn 1 are so far off base it's comical. It costs ONE MANA. It does not have to be used on turn 1. The tempo generated by this card is insane.
Exactly!Almost every card revealed so far has pages and pages of hate comments. They think it needs to be a 4 mana 8/8 to see any play... They obviously have no idea about card synergy, and the small things that can be very powerful. - To post a comment, please login or register a new account.
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Definitely not too slow! In the late game you want to draw and please note that you don't even need to play this cards. You can use them for a big tempo swing whenever you like! Cards that cost (0) always lead to OP situations, so don't underestimate this legendary!
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Foxy Fraud into Swindle. Rogues being the true masters of card draw!
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Arcane Intellect on crack. But it's allowed, because OP cards are Demon Hunter's main archetype.
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Oh great. You only need to have 8 specific cards in hand for that awesome combo that doesn't even OTK armored up Warriors / Druids. This is gonna be SO popular in wild. /sarcasm
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C'Thun, the Shattered is a no-effort way to reduce its cost to 1, which then makes it a lot better than Vendetta.
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C'Thun, the Shattered likes this a lot. With that card alone, the cost of Malevolent Strike goes down to 1 initially. Rogue is fantastic at drawing cards, so C'thun already makes a lot of sense for the class. Combine that with Ticket Master and Shadow of Death and you've got a solid foundation for a strong deck.
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Does copying a bodypart even do anything? Don't you need to play the 4 different ones to get Cthun?
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Debunked by Celestalon. Glad Blizzard changed the way these wordings work. This is much better!