but alex is 9 mana, so that combo needs 12 mana tho
- DysprosiumDy
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Member for 8 years, 5 months, and 21 days
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Devartet posted a message on Datamining: Wailing Caverns Card Set FoundPosted in: NewsDeja Vu?
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Dakhrok posted a message on Datamining: Wailing Caverns Card Set FoundPosted in: NewsYou posted about this data mine when Barrens came out. Nothing new or exciting here.
Mini set is due around the first weeks of June, and we know like 99% sure that it is going to be called Wailing Caverns (not that it matters too much what is it called).
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Pr1ncipe4i20 posted a message on Datamining: Wailing Caverns Card Set FoundPosted in: NewsBlizzard need to speed up a little their stuff...the meta is super fucking boring right now
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Ahri91 posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & MorePosted in: NewsThey don't refund when they buff cards...
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Preyn posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & MorePosted in: NewsThey don't refund dust for buffed cards. Only nerfed ones
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TheDarksider posted a message on Patch + Patch Notes Coming Tomorrow, Changes For BGs & Ranked ModePosted in: NewsThe Team really likes to ANNOUNCE THE ANNOUNCEMENT DATE. Why not wait until tomorrow when the patch goes live anyway OR just announce it today? Why do they need to make an anouncement about the date of the actual announcement? I swear to God, this approach is awful. Are they trying to bring more attention to the game by doing it this way? Like, to generate
artificialhype? FFS. -
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fabjx posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!Posted in: NewsIsn't it already next week?
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Keema posted a message on A New Mystery Card Back Has Been Added To The GamePosted in: NewsThis puzzle is one of the best things Blizzard has done for the community in a while. Love it!
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Pherosizm posted a message on A New Mystery Card Back Has Been Added To The GamePosted in: NewsThere's nothing wrong with stirring up some interest by getting people looking for a secret in a game. I think it's fun.
Honestly, games could really use more of this kind of thing. Special unlockable stuff makes it exciting to try and get it, and then you can feel cool when you do.
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4
Or you could watch the video and see that you're wrong. It steals Attack until it has more attack. It steals Health until it has more Health.
When you use this against a 4/8 it will steal 2 Attack (now has 3, more than other minion's 2) and it will steal 4 Health (now has 5, more than opponent's 4). End result, this is a 3/5 and enemy minion is a 2/4.
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For those complaining about the mace in the art. It's a Barrens expansion. In classic WoW rogues used to stunlock players in PvP using one-handed maces. That's where the flavor comes from.
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I don't think you understand how Frenzy works. It triggers after the first time a minion takes damage. So in your case, you'd have two 3/2 minions after your Whirlwind. Maybe a bit more if your opponent's minion(s) got damaged. Nothing to write home about.
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Murlocs are lacking direct damage in the new core set (no more Bluegill Warrior), so it doesn't seem over the top to deal some extra damage to face. If they reveal some new 1 Mana Murloc generators, this will likely deal about 5 damage to face tops. Let's wait for the new Murloc cards first.
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I stand corrected. With the new Charge (3 Mana - "Give a friendly minion +2 Attack and Charge") this can definitely become a super powerful threat. Flood your board with minions, self-damage, Inner Rage on this, copy with Bloodsworn Mercenary and you have some strong OTK potential.
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It doesn't need to attack. It needs to survive damage. Inner Rage works fine.
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A 1 Mana 1/3 is always decent, but the mechanic it self isn't very impressive. A small upgrade for Warbot, without the Mech type. I don't know about this one.
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You will see this in pretty much every mage deck. Good for control, good against aggro. Even without any synergy this would be an amazing card.
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Time to get a Charge chain going! My Tundra Rhino is pumped!
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Whoosh!