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  • DysprosiumDy
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  • Member for 5 years, 5 months, and 11 days
    Last active Wed, Apr, 14 2021 05:23:04
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  • DysprosiumDy's avatar

    2

    Apr 9, 2021
    DysprosiumDy posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    Blizzard tends to not look ahead enough with these changes. Most players already dread the upcoming Warlock meta if the targeted classes get a serious nerf. I know I do!

    NO MORE TICKETS!

    Posted in: News
  • DysprosiumDy's avatar

    4

    Apr 9, 2021
    DysprosiumDy posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    Pen Flinger at 2 Mana would see zero play, not even in Wild. Won't happen. Most likely will only target minions.

    Deck Of Lunacy would likewise see zero play if it upgraded to spells costing (1) more. Won't happen. Costing (2) more could happen, but we'll see. A Mana cost increase is more likely.

    Your ideas seem entirely possible, though I expect Refreshing Spring Water will become 5 Mana rather than changing the cool mechanic of refunding 2 Mana per Spell. The latter is a major part of the card's flavor.

    Posted in: News
  • DysprosiumDy's avatar

    4

    Apr 7, 2021
    DysprosiumDy posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    At 6 Mana, the card would be beyond unplayable, but I suppose that's what you're after. At 6 Mana, you cannot possibly ever afford to play it. It'd be a completely dead turn 6, so almost any deck would just outright kill you if you played it.

    Posted in: News
  • DysprosiumDy's avatar

    0

    Apr 7, 2021
    DysprosiumDy posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    I think it would be completely unplayable then. I think it's more likely to just go up in cost. Probably 3 Mana. Or 4 Mana if they want to kill it completely.

    Posted in: News
  • DysprosiumDy's avatar

    5

    Mar 30, 2021
    DysprosiumDy posted a message on Bug With Queueing For Games - Golden Core Cards To Blame

    That means your opponent had them in their deck.

    Posted in: News
  • DysprosiumDy's avatar

    4

    Mar 22, 2021
    DysprosiumDy posted a message on New Warrior Rare Card Revealed - Conditioning

     Handbuffs are rarely strong. This card will need a lot of support to see play...

    Posted in: News
  • DysprosiumDy's avatar

    4

    Mar 22, 2021
    DysprosiumDy posted a message on New Priest Legendary Card Revealed - Serena Bloodfeather

    Or you could watch the video and see that you're wrong. It steals Attack until it has more attack. It steals Health until it has more Health.

    When you use this against a 4/8 it will steal 2 Attack (now has 3, more than other minion's 2) and it will steal 4 Health (now has 5, more than opponent's 4). End result, this is a 3/5 and enemy minion is a 2/4.

    Posted in: News
  • DysprosiumDy's avatar

    0

    Mar 19, 2021
    DysprosiumDy posted a message on New Demon Hunter Rare Card Revealed - Sigil of Silence

    Throw minions on the board and deny your opponent a defense in the form of taunt minions with this. Great face card!

    Of course, your opponent likely saves an AoE clear if you run this, so meh. Not sure if it works.

    Posted in: News
  • DysprosiumDy's avatar

    0

    Mar 19, 2021
    DysprosiumDy posted a message on New Druid Legendary Card Revealed - Guff Runetotem

    Many similar cards don't say random. This card buffs a random minion as well.

    Posted in: News
  • DysprosiumDy's avatar

    3

    Mar 19, 2021
    DysprosiumDy posted a message on New Rogue Rare Card Revealed - Paralytic Poison

    For those complaining about the mace in the art. It's a Barrens expansion. In classic WoW rogues used to stunlock players in PvP using one-handed maces. That's where the flavor comes from.

    Posted in: News
  • DysprosiumDy's avatar

    0

    Mar 19, 2021
    DysprosiumDy posted a message on New Rogue Rare Card Revealed - Paralytic Poison

    Poisons traditionally deal Nature damage in Warcraft. Probably won't matter much.

    Posted in: News
  • DysprosiumDy's avatar

    3

    Mar 19, 2021
    DysprosiumDy posted a message on New Warrior Rare Card Revealed - Warsong Envoy

    I don't think you understand how Frenzy works. It triggers after the first time a minion takes damage. So in your case, you'd have two 3/2 minions after your Whirlwind. Maybe a bit more if your opponent's minion(s) got damaged. Nothing to write home about.

    Posted in: News
  • DysprosiumDy's avatar

    4

    Mar 19, 2021
    DysprosiumDy posted a message on New Warrior Rare Card Revealed - Warsong Envoy

    I stand corrected. With the new Charge (3 Mana - "Give a friendly minion +2 Attack and Charge") this can definitely become a super powerful threat. Flood your board with minions, self-damage, Inner Rage on this, copy with Bloodsworn Mercenary and you have some strong OTK potential.

    Posted in: News
  • DysprosiumDy's avatar

    1

    Mar 19, 2021
    DysprosiumDy posted a message on New Warrior Rare Card Revealed - Warsong Envoy
    Quote from RuneterraBEST >>

    Don't you realise that for this card to gain the bonus damage you have to attack with it and survive (Frenzy)? What OTK are you talking about? Seriously

     It doesn't need to attack. It needs to survive damage. Inner Rage works fine.

    Posted in: News
  • DysprosiumDy's avatar

    0

    Mar 19, 2021
    DysprosiumDy posted a message on New Warrior Rare Card Revealed - Warsong Envoy

    Battlefiend can scale multiple times, making it an impressive early threat. This one only triggers Frenzy once, after it survives damage. That's way more conditional. Still, good statline, so might see play in some decks regardless.

    Posted in: News
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