• 5

    posted a message on Mojomaster Zihi

    You know what makes this card even scarier against combo decks..... Zola the Gorgon

    Posted in: Mojomaster Zihi
  • 3

    posted a message on Spirit of the Dead

    I don't see this working in the manner of getting high value cards to be shuffled back into your deck. Or at least those situations will be far more rare. This is definitely a good card, but gotta keep realistic for what minions it will actually affect or if there will be a combo application. Best I could potentially see for now is a resurrection Priest style deck where you could kill off your own minion if need be while Spirit of the Dead is played onto the board. You then end up with a valuable minion in your dead pool and a 1 cost in your deck.

    Posted in: Spirit of the Dead
  • 6

    posted a message on Time Out!

    The sad part about this card being printed is that it can not be named Divine Shield. Otherwise it would be neat if they also printed a Hearthstone card which essentially would mean Bubble Hearth to forget that the game even happened much like PvP in WoW XD

    Posted in: Time Out!
  • 0

    posted a message on Extra Arms

    I like this card. Works really well with the 0/2 priest card that was revealed along with it on stream.

    Posted in: Extra Arms
  • 0

    posted a message on Test Subject

    This card..... is so dang good. Need I say more?

    Posted in: Test Subject
  • 3

    posted a message on Dyn-o-matic

    Goblin Blastmage at one more mana, 2 less attack, and no activating condition. Since Goblin Blastmage was an above average value card, this puts Dyn-o-matic at a more balanced position. Being in warrior as well where it can hit your own minions that are not mech gives it a broader use. Could probably even compare it to Madder Bomber which puts it at two less attack, one less ping, but more focused in that it will only hit minions.

    So overall, I see it as being playable and close to very good. Past iterations are better from my perspective, but this does at least come close in comparison mostly because the ping damage is more focused.

    Posted in: Dyn-o-matic
  • 9

    posted a message on Dr. Morrigan

    Understated for its mana cost: Check

    Effect has RNG factor: Check

    Unlikely to fit in any meta deck: Check

    400 dust: Double Check

    Posted in: Dr. Morrigan
  • 0

    posted a message on Necrium Blade

    I did think of something pretty funny though with Carnivorous Cube. With the cards that Rogue has now in which they can do Myra's Unstable Element. Following turn you then play Carnivorous Cube and two Lab Recruiters. Then just play Cube to eat Cube constantly.... you now have Patron 2.0. I am so tempted to make such a deck just to submit to Trollden XD

    Posted in: Necrium Blade
  • 0

    posted a message on Dreampetal Florist

    While the stats are not ideal for 7 mana, it literally does pay for itself with a single mana reduction on a minion. If you somehow get a second use out of it.... you pretty much won the game. I see this particularly being strongest with Malygos Druid which could allow you to throw Swipe or other spells that can hit face into the mix rather than just Moonfire. Some potential with Big Druid as well although I doubt that deck really needs help to do what it does.

    Posted in: Dreampetal Florist
  • 0

    posted a message on Security Rover

    You need to have it make two Guard Bots to be worth playing. This is more likely to be a mid-range answer to aggro which means it is not really worth playing currently as far as we know. Though I get the idea that Blizz wants to go with which is using Magnetic to get more value out of this card. It is just a bit too weak standalone at that mana cost.

    Posted in: Security Rover
  • 2

    posted a message on Arcane Dynamo

    Arena card pretty much just for the added value of the battlecry. The stats are not ideal though even taking that battlecry into consideration. You would more likely see this as a 5 mana minion, but it is set to 6.

    Posted in: Arcane Dynamo
  • 0

    posted a message on Mecha'thun

    I love the flavor of this card, but it is indeed going to be dust. Look forward to the trollden video where this works.

    Posted in: Mecha'thun
  • 0

    posted a message on Replicating Menace

    Two ways to use this. First is by making use of magnetize. Give your mech +3/1 and the deathrattle which primarily you will use it for the attack boost. The microbots will just give more mechs to target in the next turn, but in this scenario are slower to make use of. The second use is with Dr. Boom, Mad Genius In which you give it rush and the microbots after rush. So 4 mana deal 6 damage to minions.

    Will most likely fit best with the second option, but is not ideal as a standalone card to play without those given conditions. So will probably be designated as more of an Arena card.

    Posted in: Replicating Menace
  • 3

    posted a message on Necrium Blade

    This is true, but what I am saying is that you typically want to make effective board use of the damage on the weapon. So if you don't have a reason to apply that damage (even if face is always an option), it could mean throwing Blightnozzle Crawler down on turn 5 rather than 4 for example. This essentially is why I say it is a clunky weapon to make use of correctly. Though there is definitely room for it to shine with Carnivorous Cube without question.

    Posted in: Necrium Blade
  • 3

    posted a message on Necrium Blade

    Eh, this card is probably clunky to use. You would want to use the damage effectively, but once you can trigger the deathrattle. You might end up throwing something out off curve when you can make use of the effect.

    Posted in: Necrium Blade
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