• 1

    posted a message on Cyclopian Horror

    Only need two opposing cards for this to be good. If it becomes a 3/6, then it is exceptional being a power creeped Fen Creeper.

    Posted in: Cyclopian Horror
  • 1

    posted a message on Twin Emperor Vek'lor

    Could be a key card for C'Thun deck. Strong stall that totals 20 stats with condition met. That comes decently close to Dr. Boom whom could potentially total 26.

    Posted in: Twin Emperor Vek'lor
  • 0

    posted a message on Crazed Worshipper

    Fen Creeper for C'Thun. 3/6 stats are good for 4 mana and taunt 1 mana. So getting a single buff on C'Thun makes this card worth playing especially as a means to stall.

    Posted in: Crazed Worshipper
  • 11

    posted a message on Darkshire Alchemist

    Pretty much a Chillwind Yeti combined with a Flash Heal.

    Posted in: Darkshire Alchemist
  • 0

    posted a message on Fandral Staghelm

    So the question on my mind is that it only works while it is on the field right? Still very interesting card that can even play to tempo. Another question that should be asked though is if you play Druid of the Claw, would the stats be 4/4, 4/6, or 8/10? Doubting the 8/10, but combining the two I think should just come out as a 4/6 taunt with charge.

    Posted in: Fandral Staghelm
  • 0

    posted a message on Fandral Staghelm
    Quote from nurgling13 >>

    Or, 2 mana: 3 damage and draw a card.

     4 damage draw a card
    Posted in: Fandral Staghelm
  • 2

    posted a message on Princess Huhuran

    I really don't know how to feel about this card. I do not doubt it being a great card, but I also don't get why they are pushing for deathrattle hunter so much. The positive for it does seem to be the stats, but the effect I feel is not gonna be as useful as people will think.The existence of this card in standard will just prompt people to make sure no deathrattle minions are alive on board. That usually is not out of the ordinary anyways. So if people do play this for the effect, I honestly feel it could become a dead card. So again, the saving grace is the stats.

    Posted in: Princess Huhuran
  • 2

    posted a message on Shifting Shade

    It is a great card imo even if the stats may say otherwise. A big reason being that it is a buff to Museum Curator and gives a body for a stronger Mind Vision. Would probably stat something like that as 2 mana, so you would be getting a 2 mana 4/3 so long as the deathrattle triggers.

    Posted in: Shifting Shade
  • 3

    posted a message on Demented Frostcaller

    This card has potential like Flamewaker, but the effect is not as strong. There are two ways to look at this. Firstly if you cast multiple spells within a turn, that could be multiple opposing minions frozen. I have no idea if it can randomly choose an already frozen character, if it does though then it will be a dust card. Secondly, it does have a situational pro/con in that it can freeze your opponent. Overall though I doubt this will be played unless it has a place in freeze mage to extend stall.

    Posted in: Demented Frostcaller
  • 2

    posted a message on Demented Frostcaller

    I think he means prior to Yogg-Saron, Hope's End is played. In otherwords a synergestic stall card for your end game to be Yogg.

    Posted in: Demented Frostcaller
  • 0

    posted a message on Shadowcaster

    Quite honestly, I don't think this card is that good. Rogue already has tools for returning minions to hand if that is needed and her stats and effect for that mana cost does not really impress me much. If you were to play Malygos, you probably already have a means for killing your opponent. With Raptor Rogue, the only target you would really want to get with her is Sylvanas Windrunner which you would need coin on turn 10 to guarantee. Otherwise, you would probably just Unearthed Raptor her anyways on turn 9. No place for it in Fatigue Rogue at all. All that leaves now is the experimental C'Thun deck. In that, you likely would have a target for her. The only issue is that it is like Miracle Rogue where you have to determine if there is room for her.

    Posted in: Shadowcaster
  • 0

    posted a message on Faceless Summoner

    Statistics (find my comment to get more details):

    Ideal: 41

    Good: 26

    Bad: 10

    Posted in: Faceless Summoner
  • 4

    posted a message on Faceless Summoner

    Looked over available 3 drops for standard including what has been revealed so far for the expansion. The odds of getting something worthwhile is actually really high. Here is what I gathered on count:

    Ideal: 41 (3/3, 3/4, 4/3, 3/5, 4/7, 5/5, stealth, divine shield, charge,Flamewaker, Imp Gang Boss)

    Good: 26 (5/2, 2/4, 4/2, 3/2, 2/3)

    Bad: 10 (0/3, 2/2, 1/4, 5/1, and Dreadscale)

    So overall definitely worth playing. Also what were they thinking making this a common card XD.

    Posted in: Faceless Summoner
  • 2

    posted a message on KRUPS TGT Legend Tempo Mage

    Why not Malygos and Flamewaker after Rhonin's deathrattle and Emperor Thaurissan? That is 30 damage *Kappa*

    Posted in: KRUPS TGT Legend Tempo Mage
  • 1

    posted a message on [TGT] Token Paladin + Mulligan

     I don't really have an interest in making a deck guide, but here is the token deck I have made with many tweeks. It was pretty much the first deck I made upon launch (aside as mentioned the tweeks):

    Edit: Just wanted to clarify that I am not looking to outshine the author in this post. He can claim this deck for all I care. Just thought I would share and see what people thought.

    Posted in: [TGT] Token Paladin + Mulligan
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