• 1

    posted a message on Is Mulch Truly Random?
    Quote from thebangzats >>
    Quote from Shissan >>
    Quote from CrovaxTheCursed >>

    I have had some very painful luck with Mulch, but I've had some gg plays too like snapping Tirion for some crappy Murloc or whathaveyou.

    Druid needs something like:

    2 mana - Destroy an enemy minion and summon a 2/2 Treant to replace it.

    Kind of like Poison Seeds except as targeted removal. Maybe 2 mana is a bit low, probably needs to be 3, but Druid really needs removal that isn't random.

     That's a very good idea, and I would love a removal spell like this one here!
     Lol, then if my Hallow's End Adventure passes to the next stage, you'd be pleasantly surprised :P
     Nice, I just checked it out in the thread in your sig. Great work so far, I really like the Horseman as a card. Excited to hear what your Dudu removal spell is.
    Posted in: Card Discussion
  • 2

    posted a message on Blizzard Responds to Community Outrage on Purify

    The newest cards can be played in Wild too, so it's not just the same old stuff. Plus there is more diversity in Wild so your point is moot. You say you're tired of the same old cards, but you're not tired of facing the same old decks (Zoolock and Face Shaman)? At least in Wild you play against more than a handful of decks, thus leaving tons more room for creativity while still being successful. Each Standard cycle will be figured out no later than a month (if that) of any given set being released. In Wild, the meta isn't defined by 2 decks, or even 5 decks; it doesn't get "figured out" by the few decks that steamroll everything as with Standard. All that aside, I just can't understand why Priest players don't just play Wild right now where they can still be successful. When they become viable in Standard again (inevitability), then play Standard to your heart's content. It's like sitting in a hot tub in the middle of summer and complaining that it's too hot when there's a nice refreshing swimming pool right next to it.

    Posted in: News
  • -2

    posted a message on Blizzard Responds to Community Outrage on Purify

    Priest players should stop crying and just play Wild. Priests are still really good in Wild, and Standard sucks anyway. I don't know what's so difficult about this...

    Granted, Priest got screwed in Kara, but that's why you play Wild because the cards NEVER ROTATE. You can still play Lightbomb which is what you guys are all asking for. It's not like the stuff went away, it just went to another format. Why in the world would you even want to TRY playing Priest in a meta full of Zoo and Face Shaman? That's borderline retarded. Play in a format (Wild) that actually allows Priests to do their thing if you want to play them so bad.

    Posted in: News
  • 1

    posted a message on Why does Standard rotate only every calendar year?
    Quote from skaven >>

    I think they thought that this system will be easier to follow for the players, but most of them cant even understand the yearly rotation, so...

    Idk, arena is better anyway. :)

     It's not that we don't understand it, it's that we don't agree with it.
    It's odd to have one set in Standard for 9+ months while another is in the same rotation for only 3 months or so.
    However, I can also agree with what DeadlyKittenMtl said in that in HS the sets do not synergize with each other like they do in MtG. So in that regard I can see why they might want to have a "plan" for Standard during any given calendar year and then rotate that "plan" out for a new one. I can see both sides, but they could easily make a 1-for-1 rotation work if they wanted to do so.
    Posted in: Standard Format
  • 2

    posted a message on Is Mulch Truly Random?

    I have had some very painful luck with Mulch, but I've had some gg plays too like snapping Tirion for some crappy Murloc or whathaveyou.

    Druid needs something like:

    2 mana - Destroy an enemy minion and summon a 2/2 Treant to replace it.

    Kind of like Poison Seeds except as targeted removal. Maybe 2 mana is a bit low, probably needs to be 3, but Druid really needs removal that isn't random.

    Posted in: Card Discussion
  • 1

    posted a message on The worst moments in the Hearthstone meta.

    Patron Warrior before Warsong Commander nerf.

    Deathrattle Hunter before Undertaker nerf.

    Those decks made Secret Pally look like a walk in the park.

    Posted in: General Discussion
  • 8

    posted a message on Why does Standard rotate only every calendar year?

    Because having a 1-for-1 expansion rotation would make too much sense...

    Posted in: Standard Format
  • 2

    posted a message on Fandral N'Zoth Ramp

    That would be an excellent replacement I think. If I had Malorne, he would definitely be in here. Unfortunately there is no real replacement for Cenarius due to his unique effect and killer Fandral synergy. But I would be very interested to see how Malorne favors in this deck with the N'Zoth and anti-fatigue synergies. This deck gets close to fatigue quite often due to the slower nature and late-game plan. Plus another fatty for N'Zoth seems really good. One thing to watch out for is the Boom Bots; sometimes they can revive instead of one of your finishers which can be annoying, but I think Boom is still worth keeping in the list. So with that, I think having another big body to revive (or potential multiples) could really help a lot. Seems great against Warrior since they can only remove by killing, although that matchup is already favorable for this deck. Watch out for thieving Priests!

    Posted in: Fandral N'Zoth Ramp
  • 1

    posted a message on Mage-ordomo Deck - fun and wins more than it should

    This is badass. I actually just faced a similar Priest deck that was running Majordomo. I was super surprised, but unfortunately for him I was holding 2x Feral Rage to snap Hero Rag as soon as I killed domo. Anyway, very well done here though, I would love to try but I do not own Saraad or Chillmaw. Obviously no replacements for Chillmaw, so I doubt it would work without him. +1

    Posted in: Mage
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