Okay, I've updated my set:
Expert cards:
Explanations:
Wrinkle in Time: This is a cheap removal spell with a downside, since your opponent gets a card. There are several other cards that let you set it up by either putting a specific card on your opponent’s deck or revealing their top card(s). I worded it this way specifically so that it wouldn’t trigger draw effects.
Clever!: This is similar to freezing a minion for a turn, plus you get to draw a card, since that isn’t a very powerful effect. Think of Frost Elemental’s effect and how it only seems to be worth 0.5 mana. Would probably be a useful stall card. (Probably going to cut this one)
Psychic Paper: I changed this one because people thought it was too good before. It now steal one secret for 2 mana, and draws a card. Is that too weak?
Play Back: This card just copies the effect of the last battlecry, not the target. If the last battlecry was targeted, you choose the target, in the same way you would choose the target for any targeted spell. It can’t copy battlecries for legendary minions, because some of those are really powerful. I especially didn’t want people to have three Reno Jackson battlecries per game. If there was no battlecry played this turn, you just can't play the card, similar to stuff like Cleave.
Plan Ahead:: This is the epitome of a Time Lord card. It’s basically a better Tracking. It no longer lets you order the next two cards, but once you draw the first one, you know exactly what you're drawing next, so I think it's still a good card.
Rewind: This is another versatile bouncing card. I made it more limiting because the original version was too powerful. It lets you set up for cards that depend on the top card of the deck for either side.
Aural Lockpick: This would be really useful for dealing with Taunt minions. It's effect is pretty narrow, though, so I think 3 mana 2/3 fits. Would a 2 mana 2/2 be better? Or something else? The attack is not really that important. Note the Silence happens as the attack begins, like Truesilver Champion.
Emo Statue: Like the Weeping Angels, it can't move and is invulnerable while someone is looking at it. What it means by there being a minion across the board is that, if you draw a line straight up from the center of the card, it will intersect another card. This was kinda a weird effect, so I'm not sure if I got it right, or if it's just bad.
Time Cop: This is like Frothing Berserker or Holy Champion, in that it gains help based on the class theme. Here, it is bouncing cards. It is harder to bounce cards that to damage minions or heal, so it has better stats than its counterparts.
Alter Timeline: This would probably be a good control card. You don’t choose the damage target, but how much damage is done is based on a chosen friendly minion. To do a good amount of damage, you need to have a card with a decent mana cost. So if you have one high-cost minion, this is a slightly random, high damage spell. With the downside that you return a card to hand.
Cyborg Man: I’m a little iffy on this card. It is kinda like Grim Patron in that it can keep making more of itself, but it has to kill something to do it.
Phase Calipers: This card is similar to Commanding Shout, on a weapon, in that you can trade in to minions without really losing your own minions. It’s best when you have good battlecries, because you will get them again. I raised the cost and lowered the durability. Now it's kinda like a 5 mana draw 3, so I think that's probably the right balance.
Digital Watch Dog: This card gives you both strategic value in knowing what’s on the bottom of your deck as well as a card draw. Lowered the stats a little. Is it still too good?
Odd Psychic: With this card, you have to choose the target first. If you don’t know what your top card is, it is then RNG whether you will heal or damage it. Fortunately, Time Lord has a number of ways to reveal or set the top card (including the Hero Power), which makes this card more reliable.
Ditty “Spoilers” Lake: I changed this card up because I got feedback that it was too weak. I think this is an even more powerful effect. I lowered the cost to make it more accessible and made the stat distribution better.
Total Recall: People have been proposing this kind of effect since Alpha (mostly as a new effect for Nozdormu). So, I had to make a card like this. The would work as a good AOE board clear, if used correctly. It would change everything on the board to how it was at the beginning of last turn (not this turn). It would also change the heroes’ health to how it was, but it wouldn’t change mana crystals, hands, or decks. This means that any minions that were played since the beginning of your last turn would be effectively destroyed, without triggering death effects. It would be hard to use, but potentially very powerful, so I made it expensive. Based on feedback, I lowered the cost.
I changed up a number of cards. Some have new names or art or slight rewordings, so let me know what you think of those. Some I changed up significantly, like Psychic Paper and my legendary. Before, Ditty perpetually allowed you to see your top three cards. Now, you can see your top card, and you can play it like it was in your hand. At which point you have a new top card, and the same effect applies. I am probably going to cut Clever! from the set.
1
Fin-Fu?
1
One or more Warlock secrets! Any cost you like.
Next: A card that makes use of your opponents unspent mana crystals.
4
Flavour Text: Usually, Captain Tripps only hires the best swashbucklers around, but she recently 'acquired' a shiny new ship from a rather grumpy Greenskin and needs to get out of town NOW.
EDIT: Forgot the winter veil watermark, so fixed.
9
9
6/8 on your turn. Synergy with healing and Silence. Unique text. Beast. Simple.
7
9
I wasn't going to bother make a card this week as the challenge doesn't really seem all that great, but I was bored and figured what the hell.
If Rogues had Secrets, which lets be honest would fit thematically very well, they would probably cost (4). However, because this is the ONLY secret available, I've lowered the cost coz everyone will know what it is. Blah blah blah.
3
6
Flavour Text: Interesting enchantments are his specialty. Yet to use his Shortsword of Extreme Cuddles? You're missing out!
Idea: You know what we never see? Those big cost weapons like Gorehowl and Gladiator's Longbow. I mean really, when was the last time you saw one of those in play? It's not because they don't have good effects, they just cost too much to have a large enough impact on your board and tempo. Looking further into this I realised that there was a niche effect in the game that was missing; lowering weapon costs, and thus the Arcane Swordsmith was born.
Effect: I believe that this card is overall less versatile than Loatheb or Sludge Belcher as it need other specific cards in the deck to be good, and many classes don't even have cards that have that synergy. It works well with all weapons, but is better and better the more expensive the weapon is as it can receive a larger discounts, although that does mean that the opponent need more minions. Interestingly, it will not synergise with cards like Muster for Battle as they are not Weapons in and of themselves.
<edit 1 - added rarity>
2
This is my first ever entry, so go easy :3
To clarify, if a minion with 8 attack were to attack this, it could deal 3 damage to a minion on one side and 5 to the other, or even 8 to one and none to the other. This damage is dealt as a single blow, so will not trigger damage effects more than once. If only one minion is adjacent, then all damage will hit that minion.
I feel that this card is fun and balanced, as the effect doesn't 100% protect your other minions, but it does allow you to have some control over the the incoming damage. Also a safe play onto an empty board, and can give you some breathing room. You dont want to play this next to a minion you want to protect, especially a big attack minion, as your opponent can deal damage to it while taking less damage back. It could also have some interesting synergy with cards like Inner Rage, or Nerubian Egg.
Also fits into the RNG style of the goblins and gnomes, can i get brownie points for that? :D
Hope you like it! :)