Just pulled off a win streak from rank 15 to 9 with this concoction. Really fun, and your opponents will have no idea what to expect or what to play around. Check the deck write-up for full strategy and card choice rationale.
Do you have a deck list for priest thief cube? I wanna try it!
I don't have a list readily available, but it's basically:
2x Potion of Madness
2x Shadow Madness
2x Pint-Size Potion
2x Carnivorous Cube
2x Youthful Brewmaster
2x Cabal Shadow Priest
1x Mind Control
2x Recombobulator (in Wild)
And then just any good card draw, control tools, good minions like Cabal Talon Priest or Obsidian Statue, stuff like Entomb or Dragonfire Potion. Suit it to your play style. It is by no means consistent or very good, but every 1/4 games are hilarious.
Cube Jade Rogue, Cube Thief Priest, Cube Paladin. I seriously love that card.
For anyone curious what Cube Thief Priest is, you play all the Potion of Madness type cards to steal your opponent's stuff, then either Cube it, Panda it, or Recombobulate it (in Wild) to keep it as your own. Crazy fun, causes some serious rage quits when you cube your opponent's Voidlord.
I'm in favor of rotating this guy for two main reasons:
Miracle decks can still be played in Wild mode. Seriously, they can be very fun and viable in that format. He's had his time to shine, it's time for something new.
A card like this limits design possibilities for small little cantrip-style cards. I'd love to see something like the Spare Parts from GvG come back, but Auctioneer makes these cards problematic in Standard when not properly checked.
I beat Hunter eeeeeasily with a Deathrattle build. Double Deathrattle/Battlecry effects as treasures, 4x Kindly Grandmother, 3x Sylvanas, 1x Carnivorous Cube, 2x Feign Death, etc. It was almost disgustingly easy even against Azari at the end.
I've only played Pathfinder (which is 3.5 in a different universe) and really enjoyed the way they handled Priests and Druids. They were specialized in their areas without being cornered.
But my personal favorite class has to be Alchemist. A solid jack-of-all-trades class with a little unpredictability and chaos built in. It's like playing a weird mix between Barbarian and Sorcerer.
Love it. More simple cards like this are all we need for a half-decent control Hunter with N'Zoth finisher.
I also love how the design team is regularly designing cards now that fill a role in multiple deck archetypes. Like how Fire Fly was useful for Quest Rogue, Token Druid, Tempo Rogue, Evolve/Bloodlust Shaman, and any elemental deck.
It's way cool that they've intentionally made female characters that give the self-reliant persona. How cool would it be if some future single-player content had *notable male character* trapped in a tower and the ladies of The Guild had to save him, like a "damsel in distress" in reverse?
Any tweaked version of the control warlock runs great right now. With a skeleton of 2x Voidcaller, Abyssal Enforcer, Despicable Dreadlord, Siphon Soul, Mistress of Mixtures, 1x Death Knight, and any fitting removal, you've got a solid deck ready to go.
Recombobulator Priest in Wild. Steal your opponent's stuff, then recombobulate it into something new or bounce it to your own hand with a panda. You see some serious turn 4 ragequits with that deck.
1
Crafting Baku and Genn day 1, gonna try every class with at least 2 different decks per even/odd.
0
Very cool design. Love the inverted Mad Bomber angle.
0
Just make charge unable to hit face on the turn it comes out. Problem solved.
In a game where you're unable to do ANYTHING on your opponent's turn, charge and burn spells can be particularly frustrating.
0
Just pulled off a win streak from rank 15 to 9 with this concoction. Really fun, and your opponents will have no idea what to expect or what to play around. Check the deck write-up for full strategy and card choice rationale.
0
And then just any good card draw, control tools, good minions like Cabal Talon Priest or Obsidian Statue, stuff like Entomb or Dragonfire Potion. Suit it to your play style. It is by no means consistent or very good, but every 1/4 games are hilarious.
1
Cube Jade Rogue, Cube Thief Priest, Cube Paladin. I seriously love that card.
For anyone curious what Cube Thief Priest is, you play all the Potion of Madness type cards to steal your opponent's stuff, then either Cube it, Panda it, or Recombobulate it (in Wild) to keep it as your own. Crazy fun, causes some serious rage quits when you cube your opponent's Voidlord.
3
Tournament Mode. Everything else is waaaaaayyyyy down the totem pole of priorities and wants.
0
I'm in favor of rotating this guy for two main reasons:
0
I beat Hunter eeeeeasily with a Deathrattle build. Double Deathrattle/Battlecry effects as treasures, 4x Kindly Grandmother, 3x Sylvanas, 1x Carnivorous Cube, 2x Feign Death, etc. It was almost disgustingly easy even against Azari at the end.
1
I've only played Pathfinder (which is 3.5 in a different universe) and really enjoyed the way they handled Priests and Druids. They were specialized in their areas without being cornered.
But my personal favorite class has to be Alchemist. A solid jack-of-all-trades class with a little unpredictability and chaos built in. It's like playing a weird mix between Barbarian and Sorcerer.
1
Love it. More simple cards like this are all we need for a half-decent control Hunter with N'Zoth finisher.
I also love how the design team is regularly designing cards now that fill a role in multiple deck archetypes. Like how Fire Fly was useful for Quest Rogue, Token Druid, Tempo Rogue, Evolve/Bloodlust Shaman, and any elemental deck.
3
It's way cool that they've intentionally made female characters that give the self-reliant persona. How cool would it be if some future single-player content had *notable male character* trapped in a tower and the ladies of The Guild had to save him, like a "damsel in distress" in reverse?
0
Any tweaked version of the control warlock runs great right now. With a skeleton of 2x Voidcaller, Abyssal Enforcer, Despicable Dreadlord, Siphon Soul, Mistress of Mixtures, 1x Death Knight, and any fitting removal, you've got a solid deck ready to go.
0
Recombobulator Priest in Wild. Steal your opponent's stuff, then recombobulate it into something new or bounce it to your own hand with a panda. You see some serious turn 4 ragequits with that deck.
0
There are a ton of Wild staples in that set. Flamewaker, Emperor Thaurissan, Grim Patron, all the fun dragons... it's a solid set.