I've recently been toying around with some attempts at an Elemental Paladin deck, and it turns out to actually be a really solid deck! Open to lots of tech choices based on your meta, and it feels great to discover a Tirion or Ragnaros with your early-mid game minions. Eater of Secrets is also now finally a great tech card with all the various Mage and Paladin builds on the ladder. Enjoy!
I think the best way to adjust this is simply to make the effect 4/4 and silenceable. 5/5 dodges the vast majority of removal, and even pinging and freezing things down to finish them off over 2 turns is rough when they just Vanish all the damaged dudes back to hand and replay them for 1 mana each.
I agree that this particular deck is infuriating to play against. Zero counterplay aside from lucky Dirty Rat pulls, but that card is fairly bad in most decks. My win-rate as someone who plays mostly midrange/control decks against this deck is probably less than 15%. To bring up a scenario from Brian Kibler, it's possible to play THREE Dragonfire Potions and still lose to this deck.
Druid is supposed to have poor removal on purpose. They have so many strengths (large minions, draw/cycling, ramp, direct damage) that their one major downside is relying on neutral removal or class removal with heavy downsides.
Hunter is actually quite good lately. I shot from rank 16 to 9 in just a few days with a homebrew hunter deck, and the only bad match-ups are taunt warrior and the occasional hyper-aggro deck.
Why would you play Polluted Hoarder over Cult Master? Same cost, same stats. One always gets 1 card when it dies, the other has insane combo potential and can get you cards the turn its played. Your deck is almost always going to have something on the board to kill for a draw.
I tried Cult Master, but realized soon in that you don't often want to be trading stuff into other creatures. Yes, you'll always have things TO trade, but that diminishes your win-con. Hoarder fills out the curve nicely, doesn't die as easily in this removal-light meta, and draws a card.
After playing around with different builds for a Midrange Beast Hunter post-Un'Goro, I realized that the biggest thing missing from Hunter is basic card draw. After several tries with different cards, I've found that Polluted Hoarder has a great home in this deck, potentially even as a 2-of.
I REALLY like the new Arena. It feels more like you actually stand a chance to use strong spells to stop a crazy curve, and I really like playing more with Burgly Bullies and Coldarra Drakes over the junk River Crocolisks all the time. Getting screwed by bad basic pulls is never fun.
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What's your battletag? Add me and I'd be happy to give some tips through a few matches Cygnus#1727
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This is a seriously fun one. I wish they'd let us make custom rules for matches and tournaments on our own!
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Well Met!
I've recently been toying around with some attempts at an Elemental Paladin deck, and it turns out to actually be a really solid deck! Open to lots of tech choices based on your meta, and it feels great to discover a Tirion or Ragnaros with your early-mid game minions. Eater of Secrets is also now finally a great tech card with all the various Mage and Paladin builds on the ladder. Enjoy!
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Something like a Secret (or Instant in MtG terms) that happens from your hand.
e.g., 4-mana 2/2, If your opponent plays a Legendary minion, set its stats to 2/2 and summon this minion.
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Fairly certain you're still a Mage class. This does, however, change if you become Rangaros as you only get Spike Tail spells.
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I think the best way to adjust this is simply to make the effect 4/4 and silenceable. 5/5 dodges the vast majority of removal, and even pinging and freezing things down to finish them off over 2 turns is rough when they just Vanish all the damaged dudes back to hand and replay them for 1 mana each.
I agree that this particular deck is infuriating to play against. Zero counterplay aside from lucky Dirty Rat pulls, but that card is fairly bad in most decks. My win-rate as someone who plays mostly midrange/control decks against this deck is probably less than 15%. To bring up a scenario from Brian Kibler, it's possible to play THREE Dragonfire Potions and still lose to this deck.
1
Druid is supposed to have poor removal on purpose. They have so many strengths (large minions, draw/cycling, ramp, direct damage) that their one major downside is relying on neutral removal or class removal with heavy downsides.
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It's both fun and viable. That's all I need.
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Hunter is actually quite good lately. I shot from rank 16 to 9 in just a few days with a homebrew hunter deck, and the only bad match-ups are taunt warrior and the occasional hyper-aggro deck.
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After playing around with different builds for a Midrange Beast Hunter post-Un'Goro, I realized that the biggest thing missing from Hunter is basic card draw. After several tries with different cards, I've found that Polluted Hoarder has a great home in this deck, potentially even as a 2-of.
Give it a go, see how you like it!
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Stonehill Defender, Eggnapper, all the Priest elementals, Dinomancy, Shadow Visions, Vinecleaver, Living Mana, and Curious Glimmerroot all jump to the top of my list.
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I REALLY like the new Arena. It feels more like you actually stand a chance to use strong spells to stop a crazy curve, and I really like playing more with Burgly Bullies and Coldarra Drakes over the junk River Crocolisks all the time. Getting screwed by bad basic pulls is never fun.
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If I could wave my magic wand and add another bunch of cards to the HoF, they'd be: