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    posted a message on New Warlock Card - Bloodfury Potion

    3-slot is already a bit crowded in zoo, seems alright in value but hard to see it played in any currently popular deck.

    Posted in: Card Discussion
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    posted a message on Will Heroic Brawl Have Brawl Rules?

    Hey guys, quick question for anyone who knows, will the Heroic Brawl be a normal constructed-ladder-type competition or will there be a set of deckbuilding rules or constraints which players must follow similar to many tavern brawls we've had in the past? I was assuming it was the former until I watched Kripp's video on the topic, and the way he talked about it it seemed to me as if he thought it was the latter, and now I'm uncertain. 

    Posted in: Tavern Brawl
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    posted a message on Amazing yet Unused Cards??

    Alright people, let's hear some opinions. There are several cards I consider to be very powerful in the right setting, cards which for various legitimate reasons do not and have not seen almost any play over the years/months. A prime example of what I'm talking about is the LOE Mage card Animated Armor; a card which practically blocks fatigue and significantly blocks enemy damage, but which doesn't fit into any current Mage archetype. What are your personal favorite underused/sleeper cards? 

    Posted in: Card Discussion
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    posted a message on Think we wil have to wait until release to find out what some of the other cards are?

    Do you suppose Blizzard will reveal any more cards from Karazhan or will we have to wait two weeks to see the rest? 

    Posted in: Adventures
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    posted a message on Weekly Card Design Competition #4.03 [SUBMISSION]

     

    The idea is a Brann-like minion which can be pulled from Y'Shaarj, Rage Unbound and immediately pull a second card. He essentially ends your turn twice.

    The 4-mana cost is to ensure no easy Ragnaros manipulation, and b/c he's not quite as useful as Fandral Staghelm, he has a bit more health.

    Thanks for your consideration :D

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #4.03 [DISCUSSION]

    Okay, so the idea here is to have a Brann-style minion which could boost Y'Shaarj, Rage Unboundby either being played before him or by being pulled out by him. I need some advice on two aspects of this card:

    1) Do I need to clarify/emphasize in the card text itself that he would cause Y'Shaarj, Rage Unbound to pull a second minion from the deck immediately upon being pulled out himself ("If this minion is on the battlefield, your end-of-turn effects ALWAYS trigger twice"), or would it be enough to simply state that in text when I post my submission? Alternatively, I could have this interaction not occur and a Y'Shaarj pulling him out would not cause a second pull... But that doesn't help the point of this competition, Y'Shaarj, Rage Unbound, much does it?

    2) I considered making him a 2-cost 1/4 minion b/c of the Innervate synergies, but figured that the turn ten Rag combo or turn eight Emperor Thaurissan would be too OP. 3-cost makes sense, but meh, then it's just another Brann and probably would grab little attention. Also, at three mana, only one of the Rag/Muradin would need to be Thaurissan-ed. At four mana you would need a bit more help from Emperor Thaurissan in order to make that combo work, whereas with Y'Shaarj, Rage Unbound you can (potentially) pull him out with no Emperor required. So, those are my reasons for the mana cost. As far as stats go, he isn't as useful as Fandral Staghelm, so despite the neutral class, I gave him an edge on the stats. Basically, I want this guy to be sticky for his cost, just like Brann Bronzebeard or Baron Rivendare. As he has fewer (well, fewer useful) cards to interact with, his stats are a mite better. Thoughts would be appreciated. Stats a bit too good? Cost too high/low? 

    Here's a link to all the cards with end-of-turn effects:

    http://hearthstone.gamepedia.com/Triggered_effect#End_of_turn

    Posted in: Fan Creations
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    posted a message on What is your Top 5 favorite card and why?

    I play Hearthstone mostly seriously, ending up somewhere around rank four every month (hit Legend for the first time in May), but man, some cards are just FUN. If it wasn't for the fun cards I doubt I'd still be playing Hearthstone - so here goes:

    5: Varian Wrynn - The effect is great, the animation is cool, and the entrance music theme is freaking amazing. Don't have him yet but have played him on many occasions through random effects and brawls and such.

    4: Dreadsteed - This card has so much potential. Infinite value! As a mostly-Warlock player, I've tried so hard to get this to work, with some success as long as the old trusty Malganboss was around. Now the 'steeds are unused, but I still love the concept.

    3: Renounce Darkness - Like all the other Warlock players out there, I was horrified when our two epics were announced prior to the Whispers release. Straight up trash tier, both of them, while OP cards like Call of the Wild and Forbidden Healing went to other classes. I opened two of these beauties in my first few packs, and decided I might as well try 'em out before dusting. It was a blast. This card is seriously fun, and against midrange/control style decks can really pack a punch. Very glad I didn't immediately dust.

    2: Yogg-Saron, Hope's End - I was so, so happy when this card was released. The ultimate Hail Mary card, this guy is probably the most fun card to drop in the entire game.

    1: Lord Jaraxxus - there's nothing like winning with Jaraxxus, and no other card comes close to the powerful feel of this one. From the weapon to the emotes to the ridiculously overpowered Hero Power, Lord J is by far my favorite card in the entire game. 

    Posted in: Card Discussion
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    posted a message on Wow. A deck that actually uses Wisp.

    Your scenario has a few holes, though your recommended course of action is probably the correct one. By correct I mean you simply have to hope and pray that your opponent has no taunt, heal, burst, Noble Sacrifice, or delay tactics on their turn. However, there may be an alternative course of action which could be better than yours after taking a careful look at the circumstances: hitting a 2/2 with your weapon and then Argent Horserider into the other 2/2. Let's take a look at the game up to this point: 

    1) We can assume that it is turn five (for you) since you have five mana and barring some bizarre RNG, you have no access to overload. Your opponent will then have either five mana on his turn (with a possible coin), or six.

    2) The secret has been in play for some time, as you have found out that it is neither Noble Sacrifice nor Competitive Spirit - it is thus incredibly likely that it was played before the two 1/1's were buffed, as you could not test for Noble Sacrifice without attacking a taunt should the opponent have one.

    3) This game is in Wild mode (despite your deck being Standard), because you reference Avenge and because you do not run Beneath the Grounds in this deck (meaning the Nerubian came from an egg).

    4) Your opponent chose to buff the two smaller minions rather than the 4/4, meaning he either made a rather large misplay or, as we will assume in this case, he had a very good reason for doing so.

     

    The fourth point has some interesting speculation to it. We know from point three that your opponent runs Nerubian Egg and from point two that he either killed it off himself (with a buff, most likely) or played it before the secret. He also runs Defender of Argus, advancing an idea of an aggressive buff deck. This would suggest that Muster for Battle summoned the Silver Hand Knights, rather than two hero power uses - however this whole theory may not actually be the case. Keep in mind that you were able to reduce him to seven health in four turns, a truly impressive - and almost certainly impossible - feat if your opponent played secret -> Nerubian Egg -> one-mana buff + coin Muster - > Defender of Argus. So, in this case it seems fairly likely that your opponent did hero power twice - a huge tempo loss which allowed you to push aggressively. Another factor to consider is that the secret, which has been in play for at least a turn, could still be repentance, meaning you didn't play a minion last turn. So, since you've done so well without even playing a minion last turn, the Muster theory is out. This means that your opponent playing a Defender on two weak minions is indicative of a huge tempo swing next turn - and what is a bigger tempo swing than the man himself, Reno Jackson? This would also explain the lack of a card to play (twice) in the early game as Reno decks (aggro and control) struggle with consistent draws.

    Your opponent not playing defender on the 4/4 (or, possibly, the 0/2 egg), tells me that they are either setting up for lethal (unfortunately you didn't give your own health in the description, so though I think this is the most likely reason, we'll have to put it to rest for now), or have a massive way to improve their health in the form of either Reno (likely), or Forbidden Healing (unlikely - they could have healed last turn and ten health a whole turn away is low enough that you'd want to buff the 4/4). Thus, with all the burst in your deck making setting up lethal less important, AND a potential Reno/heal coming next turn, I might advise playing it a bit safer and saving the sap for a later turn when a much bigger taunt comes up. Even a Truesilver champion ruins your plans at this point, so going all in and using your best removal on a 2/2 could be a huge mistake.

    Now, as a final note, a Reno would probably end the game anyway - however, if you believe in this deck as much as you say you do, you should have a chance, however slim, to pull this thing out. In the event of a lesser heal or a bigger taunt (Sludge for example),  this course of action is definitely better. Personally I would probably go for your strategy, as I'm a helpless risk-taker and couldn't pass up on setting up lethal - but it all comes down to feel. If your opponent is deliberating with many options every turn, I may take the more conservative path. Anyways, hope this gave you something to think about :)

    Peace out

    Posted in: Rogue
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    posted a message on [LEGEND 39] - Pirate Tempo

     So, after hitting legend for the first time ever (used a zoo deck), I wanted to play a fast, more fun deck for the last couple days of the season. Being intrigued by the weapon upgrade cards in this deck, I gave it a shot. After a few minimal changes, I went from rank 3000 legend to rank 106. So yeah, as a first time legend nearly hitting the top 100, I give this deck a big thumbs up.

    Posted in: [LEGEND 39] - Pirate Tempo
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    posted a message on Which N'zoth deck? Which cards to craft?

    I personally enjoy N'Zoth Priest, as it easily beats N'Zoth Paladin and pretty much every control deck in the meta right now. Here's the deck I made, currently rank 5 (I'm not any kind of amazing legend player as I just started a few months ago): 

    http://www.hearthpwn.com/decks/549499-kierans-nzoth-fatigue-priest

    It seems like there are a lot more aggressive decks than there were a few days ago, but I expect control to come back into popularity soon.

    To answer your question, a great replacement for Cairne is... Cairne. From museum curator, of course. That little 2-drop is nearly the mvp of this deck, couldn't imagine playing N'Zoth without his flexibility.

    Posted in: General Discussion
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    posted a message on Which deck counters N'Zoth paladin?

    Right now I'm running N'Zoth Priest, with my double Entomb, double Holy Nova, double Excavated Evil, and a Mind Control. I haven't lost to a N'Zoth Pally yet. It struggles against most aggro decks, though.

    Posted in: General Deck Building
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    posted a message on Well it finally happened....

    Oddly, I've done it twice in about ten total Yogg summons... Only once for lethal though. Like you said, so, so much fun regardless ;)

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 3.13 [Submission Topic]

    'Cause Deathwing is awesome and because Druid needs better removal.

     

    Posted in: Fan Creations
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    posted a message on Best LOE legendary?

    Now that a few months have passed since its release, what, in your opinion, is LOE's best legendary?

    I think it's a close one between Reno and Elise, with Brann and Finley coming next. Honestly, I think we're lucky to have an adventure with legendaries as good as these, even Rafaam is pretty good.

    Thoughts?

    Posted in: Adventures
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