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    posted a message on Weekly Card Design Competition 6.12 - Discussion Topic
     

    Okay, so here's what I've got so far. Your thoughts?

    • Traitor Trader: Yes, I made this purely for the pun. XD It's a nice anti-Jade Idol card though.
    • Double Cross: The name and art are both references to Treachery. To a certain degree, it has the same mechanical effect as Treachery. It can be used to steal cards, make some Treachery shenanigans with cards like Doomsayer and Howlfiend, "heal" your cards, reshuffle cards with powerful Battlecries, and synergize with Warlock's powerful cards that have a Battlecry drawback (e.g. Doomguard and Lakkari Felhound). The balancing is based off of Gang Up, Entomb, Recombobulator, Devolve, and of course, Madam Goya. Also, the name is a pun on how double/two cards cross the battlefield.
    • Windwaker: The name is an allusion to Flamewaker and Legend of Zelda: Wind Waker; oh, and this is also a pun :P. It helps you "refresh" your hand in case you draw the wrong cards. It's great for certain combo decks, Elemental decks, or any deck really.
     

     @Cogito

    My personal favorite there is the Windwaker, because it's just complex enough to be above the baseline of this competition to make it interesting, while still being a cool card.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.12 - Discussion Topic

    Alright, to try and make the text on the card readable I had to break this apart a bit. I feel like this is a solid card idea but I need to figure out the best way for it to be implemented into the game:

    Basically, like the card title, I want to randomize where the buffs are in a semi-determinable way for both players. The "usual" goal for this would be that if the player or opponent kills/trades the wrong minion, the other player gains an advantage. I think I like the two buffs as-is, there's an obvious way to use it but depending on the minions you have out some more interesting plays could occur.

    Animation-wise, I'm not sure what's on the text would play out correctly. Still trying to figure out how to describe an actual shell game simply. As I'm writing this, it occurs to me that the "Choose a minion" part is probably redundant - you'll want to swap the pearls the minions have during the animation as well otherwise the swap is mostly meaningless. All feedback is welcome.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.12 - Discussion Topic
     
    Quote from Dr_Scaphandre>>

    Here's my first idea: Zaduru, the Troll Priest. So for this I had a simple idea of taking the Priest's identity of stealing their opponent's cards and made this legendary. Zaduru's battlecry makes you and your opponent swap hands. So if Zaduru is your only card in your hand, you get to steal the whole hand and leave your opponent nothing.

    So, what balance changes should I make before I submit this?

     

     If the last competition was any indication, removing cards from your opponent's hand or deck permanently is usually a very unpopular decision. It's an interesting angle of attack, but not exactly one that would fit in with Hearthstone.

    I do like the "hand attack" concept though. Maybe something less destructive? Like swapping mana costs with your opponent's hand?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic
    Quote from Cogito_Ergo_Sum >>

    Okay, let's try this again...

    Original Cards:

     Fact or Fiction seems really good for that cost in some discolock scenarios (3 mana draw 3 play 1). I would expect it to cost more than that. Archangel of Tithes is a really cute concept, probably my favorite of the three. Reverberate seems like it's designed to be the Evil Heckler for Spellbender, and now I feel bad for poor Spellbender.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.11 - Submission Topic

    When lemonade is used to cover up the taste of something else.

    From Dominion: Intrigue

     Big thanks to nurgling13 for the wording help!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic
    Quote from Wailor >>

    I have adapted several cards from La Fallera Calavera, an LCG based on Valencian folklore  (Valencia is a region in Spain). So, the original cards are not in English, but I translated their names the best I could. I'll post three of them now and I'll probably post the rest later.

    This contest has been pretty cool, so far. There have been many cards which have been interesting thematically (like Slot Machine, Slowpoke or Eevee) and mechanically (Card of Demise, Masquerade, Arachas Behemoth, Timetwister or Archangel of Tithes). Heck, some of them excell at both fields, like Vicovaro Medic (I also thought it should be a HS card when I saw it in Gwent) or Focus Sash.

    I would also like to give my two cents on Masquerade:

     Good call on the text redundancy, thanks. I also realized it was probably undercosted after I posted before, 2 mana does seem better (compared to Coldlight, it doesn't put a body on the board so 3 mana would probably be overkill).
    I can't figure out a good way to write the card text to explain that interaction, though. I drafted a couple extra versions of the card after trying to adjust it:
    The left one is the simplest text, but still doesn't clarify the interaction at all. I'm not sure where in the simple text/rules clarity balance that ends up falling because of it. If I make it more symmetric, the middle card is perfectly clear but significantly weaker for the caster to play. So then I tried a third option (right card)  which somewhat alters the spirit of the card to circumvent the issue. 
    Three solutions, none ideal. A conundrum to be sure.

     As designers tend to avoid messing with your opponent's deck (with the notable exception of Gnomeferatu), I think the card should be something "Draw 3 cards and give one to your opponent at your choice". I think it's balanced at 1 mana, as the total card advantage over your opponent that you get by using the card would be zero (as if you cycled a card).

    I really like the idea, however.

     I will point out that Death Grip exists too. :P
    Pep's Caravan is probably the most sensible card you had, although in keeping with Hearthstone I think it would be 0 attack, given that the art isn't "weaponized". I really like Devil's Pact as a concept but it probably needs to be temporary or have reactive counterplay built in.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic
    Quote from nurgling13 >>
    Quote from Azevara >>
    Quote from nurgling13 >>
    Quote from Azevara >>

    One of my favorite cards in a card game ever, so I thought I'd give it a shot. Since there's no interaction during the other player's turn, the opponent's card you get would be chosen at random. Since it's actually taking a card and not copying, combined with the mask theme, it seemed more like a rogue card than a priest. 

    Appreciate any feedback.

    I appreciate that you worked out how this would work so that your opponent doesn't make a choice during your turn, but that isn't really reflected in the card text. I think it needs a more clear explanation in the text. You can cut down the card text length since you don't need to say that you keep one of the cards, since that is already implied. Just "Give one to your opponent" is sufficient. Then you have room for more explanation. It's also too cheap at 1 mana. It's symmetric, but you're still getting two cards out of it. I think 2 mana would be more appropriate.
     Good call on the text redundancy, thanks. I also realized it was probably undercosted after I posted before, 2 mana does seem better (compared to Coldlight, it doesn't put a body on the board so 3 mana would probably be overkill).
    I can't figure out a good way to write the card text to explain that interaction, though. I drafted a couple extra versions of the card after trying to adjust it:
    The left one is the simplest text, but still doesn't clarify the interaction at all. I'm not sure where in the simple text/rules clarity balance that ends up falling because of it. If I make it more symmetric, the middle card is perfectly clear but significantly weaker for the caster to play. So then I tried a third option (right card)  which somewhat alters the spirit of the card to circumvent the issue. 
    Three solutions, none ideal. A conundrum to be sure.
     This fits in 4 lines of text: 
    Both players draw two cards and give one to their opponent. Your opponent's is chosen randomly.
     I hesitated to use that wording because I wasn't sure if "your opponent's" would seem like it was applied symmetrically. But at the time I was using "Both players: <text>". Yours avoids that problem better. Thanks!
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic
    Quote from nurgling13 >>
    Quote from Azevara>>

    One of my favorite cards in a card game ever, so I thought I'd give it a shot. Since there's no interaction during the other player's turn, the opponent's card you get would be chosen at random. Since it's actually taking a card and not copying, combined with the mask theme, it seemed more like a rogue card than a priest. 

    Appreciate any feedback.

    I appreciate that you worked out how this would work so that your opponent doesn't make a choice during your turn, but that isn't really reflected in the card text. I think it needs a more clear explanation in the text. You can cut down the card text length since you don't need to say that you keep one of the cards, since that is already implied. Just "Give one to your opponent" is sufficient. Then you have room for more explanation. It's also too cheap at 1 mana. It's symmetric, but you're still getting two cards out of it. I think 2 mana would be more appropriate.
     Good call on the text redundancy, thanks. I also realized it was probably undercosted after I posted before, 2 mana does seem better (compared to Coldlight, it doesn't put a body on the board so 3 mana would probably be overkill).
    I can't figure out a good way to write the card text to explain that interaction, though. I drafted a couple extra versions of the card after trying to adjust it:
    The left one is the simplest text, but still doesn't clarify the interaction at all. I'm not sure where in the simple text/rules clarity balance that ends up falling because of it. If I make it more symmetric, the middle card is perfectly clear but significantly weaker for the caster to play. So then I tried a third option (right card)  which somewhat alters the spirit of the card to circumvent the issue. 
    Three solutions, none ideal. A conundrum to be sure.
    Edit: Quote blocks are borked on this one, sorry.
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic

    One of my favorite cards in a card game ever, so I thought I'd give it a shot. Since there's no interaction during the other player's turn, the opponent's card you get would be chosen at random. Since it's actually taking a card and not copying, combined with the mask theme, it seemed more like a rogue card than a priest. 

    Appreciate any feedback.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic

    Are "self-contained" deckbuilding games like Dominion excluded from this competition theme?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.10 - Discussion Topic
    Quote from Cogito_Ergo_Sum >>
    Quote from Sinti >>
    Quote from Cogito_Ergo_Sum >>

    So...I'm taking that as a no for the hint?

    Shutch up! And give us the hint!
     If I had to guess I'd say "Rewind" cards inspired by Waygate.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.10 - Submission Topic

    A possible tech card to Scarab Swarm or Jaina DK, perhaps?

     (Forgive my incompetence, I can't figure out the insert image button. URL: http://imgur.com/a/Es0iD)

    Posted in: Fan Creations
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