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    posted a message on Any Good Reno Hunter Decks?

    This week Dane published a new RenoHunter with some success, both in deck visibility and in ladder. I am around rank 4/5 and might play some games, both with his version and with an updated version of my onw decl.

    Wild Reno Hunter
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    Minion (15) Ability (11) Weapon (3) Playable Hero (1)
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    Posted in: Hunter
  • 1

    posted a message on ULTIMATE dust guide for Hall of Fame cards

    Bumping this thread. It should be usefull for people who weren´t around last year.

    Posted in: Card Discussion
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    posted a message on ranked play reward
    Quote from Daffers >>

    I think so then, but a golden common is kind of useless if you cant disenchant..

    well i should have got to 15 which would have given me a golden rare, then it is worth it..

    at least now i know i was exactly at the useless threshold ;)

     Trying to help the OP here: yes, there are a couple of thresholds with more significant improvement (15, 10 and 5), you can have them as your goals. The golden rare should help you A LOT as a new players, a remember when I started back on MechMage era, the games after my first Goblin Blastmage and Azure Drake felt incredible.
    Another thing you should have in mind is the recent ladder system change: since people will be trown back only 4 ranks next month, you should be able to:
    i. in time, face more fair games against people with similar collections/skill and;
    ii. have more of a progression feeling, aiming at something like climbing 1 rank farther away each season
     
    Hope you have more fun and more rewarding experiences in HS.
    Posted in: General Discussion
  • 1

    posted a message on [WILD] Headed for Legend! - S47 February 2018
    Quote from SlydE >>

    This is the best season yet to climb high in both formats! Much smaller end-season drop...

     Yep, I intend on heading to legend on March for the first time. It will be better for those who like to play strong games, but can´t play 60-100 games a month.
    Posted in: Wild Format
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    posted a message on Yet another lost returning player..

    Welcome back, man.

    Suggestions:

    1) Start by posting your collection on the site trought the app, so that we can better help you by knowing which cards you own and what direction to take.

    2) I mainlly play  Wild mode, where all cards are playable. I´d suggest you start there, since you should have some TGT and older cards to build decks. There is the added benefit that, as far as my personal experience goes, Wild has some more "wacky" and "for-fun" decks bellow rank 10, so you should be able to compete on a softer field for your first couple seasons back.

    3) Regarding new cards, there is a new rule by which you will get at least 1 legendary in the first 10 packs of any expansion you have not bought packs yet. If you have no Old Gods and Gadgetzan packs, I´d buy 10 of each to receive a legendary, and then stop, since they will rotate out of standard sooner (in a couple of monts).

    4) There is free PVE content you should play: the first wing o Karazhan gives you two fine cards, and beating Arthas for the first time (go with Combo Priest) arawds you a random Legendary Deathkinight.

    5) Your old Secret Pally will be ablo to get you some wins on lower ranks in wild. If you want more specifics and/or other deck suggestions, log in your collection and talk a little bit more about playstile you enjoy.

    Have fun!

    Posted in: General Deck Building
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    posted a message on Question about Kel'Thuzad interaction

    The question is the order of the triggers of end of turn effects.

    T1: After the cube dies, you get 2 bloods and play a KT. End of turn: bloods got in play first, trigger first, when KT triggers, both bloods are dead.

    T2: The bloods revived by KT got into play after him, therefore KT triggers first, there is no dead bloods, and bloods trigger after KT.

    Just tought about that. Kripp posted a video saying this combo would result in infinite ancient ones (source: https://www.youtube.com/watch?v=1CEEEKQRVEs), but I just realized it would not happen infinite times.

    Posted in: Card Discussion
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    posted a message on Wild Apocalypse Paladin

    Control played some wild OTK paladin:

    https://www.youtube.com/watch?v=GfqRLfT4NFI

    Posted in: Paladin
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    posted a message on The Void Singularity - Tavern Brawl #129

    Pretty esasy with Freeze Mage, including some freezes, card draw, direct damage, Polymorph, Vaporize and Ice Block. Use 0 board, keep opponent from killing you with freeze, stall, remove their void with vaporize and polymorph, and end the game on a pyroblast to face.

    Posted in: Tavern Brawl
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    posted a message on Ever Worth Believing a Friend Request?

    The risk involved in adding someone is almost zero, the way I see it. The worst that can happen is some idiot on the internet saying some stupid shit about my deck, playstile and/or mother. Block and go on with life.

    The possible gain ranges from eventual 80g in quests, cool espectates and even possible nice chats about the game. Too good of a possible outcame to be detained by some 14-yo with internet access.

    Posted in: General Discussion
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    posted a message on New Shaman Spell - Unstable Evolution

    I think the main interaction which was not explored yet in this topic is between this card and Wicked Witchdoctor in a Toten Shamman, including BloodlustPrimal FusionArcane Giant and maybe Gadgetzan Auctioneer. This may be a Totem/Zoo/Aggro shamman, which might even include Evolve and the DK.

    Each time you cast one instance of this spell you get a free Totem from the Witchdoctor, which also boosts your Primal Fusion value, possible draws from auctioneer and the giants to grant big swing turns. It may be more powerfull on wild w/ Totem Golem.

    EDIT: Changed all instances of totemic might for pirmal fusion, which is an actual good card in this kind of deck.

    Posted in: Card Discussion
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