I did not have much success with it, lost 4 out of 4. But this was mostly thanks to my opponents being lucky as hell. A Rogue played a fully buffed Corpsetaker (including Windfury) on 4. I can't kill it or stop it, he has 2x Cold Blood on hand, game is over. The next Rogue plays Hench-Clan Thug on 3, I can't kill it, and by Turn 6 he has lethal with Leeroy+Cold Blood. The next opponent is an Odd Paladin who draws Void Ripper right after I play Spreading Plague, and the very next turn, he draws Vinecleaver for perfect lethal. The last game was a Taunt Druid, where I did not even bother. Honestly, at that point I already had enough.
Just in case I ever play this game again: If the target is a big board with a couple taunts in there, how about Wispering Woods and Crypt Lord? I honestly can't see much of a point in Tar Creeper aside from being slightly better against Zoo. I also wonder if 2x Strongshell Scavenger is necessary. The 10 mana combo with plague can be gamewinning, but outside of it, you can rarely even keep a taunt alive. Crypt Lord might have a better chance to stick around, and with Woods, it can become huge. And of course, Woods profits greatly from Branching Paths and Power of the Wild.
Since you have been so successful with it, I wanted to know if this was truly the best version and why.
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hs need make more secrets quest...