Playable in miracle ? Is this a joke ? Why would someone play this instead of questing adventurer?
This card is garbage
- Aneng
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Member for 9 years, 8 months, and 3 days
Last active Sun, Dec, 24 2017 03:23:53 -
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s1ayer85 posted a message on New Card - Red Mana WyrmPosted in: Card DiscussionBecause questing adventurer can be removed with aoe even in stealth right after it was played. And next turn it will make something like 15 damage with 2x ColdBlood. This card can't be removed by any AoE and will make 20+ damage. -
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cLimZ posted a message on Pack opening: Expectation VS RealityPosted in: General DiscussionThe legendaries in this set are kinda lackluster imo
I feel a lot of them aren't overpowered, but just generally good cards that you want in your deck. I think it will be harder to justify crafting them in the same way it's always lame to craft Thalnos when there are so many 'cooler' legendaries, but the effects themselves will warrant a place.I agree, most of them are not powerhouse type legendary, they are collectively strong within the tribe or played along with another supporting card since most of them are less than 7 drops. -
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TotesMeGoats posted a message on That last push to legend (recommendations)Posted in: General DiscussionThat's really good advice. Thanks, Aneng :)
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Demonxz95 posted a message on My Gadgetzan Card Review Thread - Part 1 (Finished!)Posted in: Card DiscussionI strongly disagree about the paladin legendary. I think it is pretty bad. Compare it to the horrible frost wolf grunt and the only guaranteed advantage you get is divine shield for 1 extra mana. If this card is removed by a spell you can end up with 0 healing. If you buff it to try to get more healing it will be either transformed or removed by a bigger spell. A good portion of the time you'll probably get 2 healing, but that's pretty much nothing in terms of added survivability.
In current decks, yes, however I'm liking the look of a quicker Midrange pally list with Small Time Recruits and Getaway Kodo. Not to mention if an opponent is wasting a Hex or a Polymorph on a 3 drop then that is one less for Tirion.It also has synergy with the newly revealed Grimestreet Outfitter and Grimestreet Enforcer, both in the sense that it further buffs him, thus more healing, and the Taunt/Divine Shield combination makes it more likely for Grimestreet Enforcer to get a second activation off. -
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ObzidiaNN posted a message on A little bit disappointed with the new setPosted in: General DiscussionWhat have we seen... 34 of 132 new cards? Do you get 25% into a movie and complain that that there is no story arc, no character development, and no ending?
Wait until all the cards are announced, and then wait until they are released and we can play them. Then come and share your judgement on the expansion.I know that. My opinion is based upon what is known at this time and those don't impress me much in terms of fun, diversity and gameplans while they are still good cards in comparison of the other expo's.Then why the fuck do you make this post and name it "a little disappointed with the new set" when you in fact haven't seen the entire new set? A more accurate title would have been "a little disappointed with the cards revealed so far".Wait until all the fucking cards are revealed and then you can say you are disappointed with the new set. Thanks.I would but I am somehow unable to edit the title of this post. hence I clarify my opinions in this thread. Thanks. -
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Demonxz95 posted a message on My Gadgetzan Card Review Thread - Part 1 (Finished!)Posted in: Card DiscussionWhile I do think it is too soon to review cards, it made me happy how many you deemed "Good" and "Very Good". The community can be way too pessimistic when it comes to announcements, a positive view is always appreciated.
I agree with that. When LoE was being announced, people said it was going to suck (in particular, they thought Elise Starseeker was just a gimmick card), but they were wrong. Anyway, yes it is pretty early in the expansion, but I wanted to do reviews now so I wouldn't get too far behind later. Card reveals for this expansion have definitely been faster than WoTOG. Once I'm caught up with everything, the reviews will probably be slower paced and will take longer to do. -
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JawsLoanCompany posted a message on New Priest Card - Dragonfire PotionPosted in: Card DiscussionWould work well in a Dragon deck.
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master_of_the_universe posted a message on New Legendary Card Reveal - Yogg-Saron, Hope's End, Warlock Spell - Spreading MadnessPosted in: NewsPretty interesting message if you try to generate more than 128 spells...
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FortyDust posted a message on New Legendary Card - Y'Shaarj, Rage UnboundPosted in: Card DiscussionPeople are just so accustomed to thinking of big cards with no immediate effect as bad -- and honestly, they have been up until now.
However, those are exactly the cards you would want to put into a Y'Shaarj deck, so many players are having trouble seeing how to build such a thing. There's this big, collective blind spot where the community tends to ignore the cards that have been deemed "unplayable."
It's like a stuffy old aunt who won't acknowledge the black sheep distant cousin: "We don't talk about him."
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CGDPodcast posted a message on Nerfing The Silence Mechanic?Posted in: General DiscussionIt should just be more conditional, like Light's Champion. Give us more things like "Silence a minion with Taunt" or "Silence a minion with 5 or more health" so that owl's and Keepers aren't auto-includes.
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Just because there isn't a card that says "when your opponent plays Jade, win the game" doesn't mean there isn't a counter. Jade loses Mulch, and so is especially weak to Frost Nova/Doomsayer combo, which coupled with dropping Double Arcane Giant and then Time Warp into Alex = a clear counter. If Jade druid is super popular after the set rotates, that's what I'll be playing.
The other thing to remember is that Jade is a very reactive deck. So long as you are on the beatdown with any sort of curvestone deck Jade will struggle, which is why it gets eaten alive by aggro at the moment.
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The 10 MSoG card limit means that we'll probably see more diversity in the Reno lineups, as well as eliminating Freeze Mage, Miracle Rogue, Miracle Druid, certain Dragon Priest lists, and Midrange Shaman.
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There are a bunch of decks that counter Pirate Warrior, but they are *really* bad matchups against anything Jade, so tech appropriately.
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I've chucked him in Anyfin Paladin and have really liked the change. It makes the deck slightly less OTK, but the thinning + drawing your murlocs earlier means that you generally have all of them dead by 10 when you want to play Anyfin.
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Play fast decks. And before everyone goes "great now it's just aggro cancer meta", this is exactly the way a meta should work. Jade gets smoked by fast decks, but wins against anything slower than it. If everyone starts playing aggro, people turn to control/Reno to counter it, which then brings about Jade again to counter those. By being so polarising, Jade decks *should* help keep the rock/paper/scissors of the meta rolling.
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Game Designer Dean "Iksar" Ayala: "Also because when I playtest things I have multiple accounts and I tend to be playing multiple games at once. With the Patches deck with Gang Up and holding back a bunch of cards and waiting to combo. That deck is so hard to play! It is maybe the single hardest deck to play that I've playtested in the last year."
Source: http://www.hearthhead.com/news/iksar-patches-deck-is-maybe-the-single-hardest-deck-to-play
They playtest the game.
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So everyone would just play Freeze Mage, right?
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I just switched from Concede Shaman to Malygos Rogue at Rank 4 and have been having some good success. Rogue is by far my lowest played class, but I have 5 heroes at golden, with Druid and Shaman both 50 wins shy.
I realised as I was playing against a Zoolock that it isn't the complex turns that make Rogue so hard to play, but the knowledge of other decks so you can use your resources effectively. You need a fairly comprehensive knowledge of the meta so that you can assess a deck early and prioritise removal on key minions. More than that, you need to know what their win condition is, and when you can start exploiting that. This means slinging spells at face against MR Shaman because you know that they don't have heals. It means letting your health get low against a priest because you know that their burst capabilities are low, so you can afford to take that extra damage from a minion. You need to consider what your opponents decisions are and play around them before they have even made them.