Don't know if you can ever say Nightmare is the worst Ysera card though. But that's what you call justice, no pun intended. Why even shade his name, just reveal it so we can all report the bot.
Well at least in that situation it was, since the only minions I ever had survive a turn were Ysera and that Guardian of Kings, and +5 attack never would've allowed me to kill a stronger minion.
So today I was playing Pally vs. a Shaman bot. Behind on board control, I played Ysera in hopes of getting Ysera Awakens. However, Ysera decided to give me Nightmare, the 'worst' Dream Card. Thankfully, the shaman took his sweet time killing Ysera... but then I just got another Nightmare... and then another one.
I'm not really sure why you're running both 2x dire wolf and 2x flame tongue w/ very few of the good minions to buff with them (squires, golems, eggs).
Having leeroy+windfury, rag, alakir, and bloodlust feels like you're investing a bit too much into finishers.
Also, Big Game Hunter over Hex makes no sense to me.
Looks pretty good. I'd say around 7-9 wins maybe. Your biggest issue is gonna be having no card draw at all... the Flamestrikes will make up for that a bit by getting good trades. Ideally you'll want to get a good advantage in the midgame with your minions or a value Flamestrike, and just hold that advantage long enough to win.
Reminds me a little of my 12-0 arena a few days back:
Archmage Antonidas was my last card, so none of the other choices were attempts to synergize with him.
The 2nd and 3rd Flamestrikes were both the only good card in that set of 3... I normally wouldn't grab more than 2 of them.
I grabbed the Ice Lance early on, again in a set where I hated all the cards... I was lucky to get most of the frost synergy after it.
I also remember midway through the draft realizing that my early game sucked, which is why I ended up grabbing Doomsayer (and then he only ended up killing I believe 1 or 2 minions in total all arena run long lol).
This deck almost seemed unfair. I managed a turn 7 Archmage Antonidas + Coin + Mirror Image in one game, and in another a turn 6 Sorcerer's Apprentice into turn 7 Archmage Antonidas + Mirror Image + Ice Lance (on his already frozen hero from a Water Elemental). Yet, those were the only 2 games where Archmage Antonidas was useful. The other games I just won by controlling the board long enough to wipe it to smithereens with Flamestrike, or freeze it forever and go for the kill. The Water Elementals got so many 2-for-1 trades, as well as a bunch of key freezes on big minions, as I had no Fireball or Polymorph for single target removal. Only had 2 close games that came down to topdecking.
Wasn't expecting it at all with my lack of early game removal. The 3 Hexes were great and the Stormwind Champion was definitely MVP, buffing my totems and such. The Dust Devil was surprisingly useful and the Lightning Storms surprisingly not. Only card draw was a single Cult Master but somehow that was enough, and I got good use out of him a few times. Aside from that, I just had a really great mana curve on my minions. Every game was pretty much just keeping even on board control til I took the lead, and I rarely ever lost it.
My closest game was against a lock who managed to Power Overwhelming a minion into my Fen Creeper, and then Void Terrored it. Also, I probably would've been rushed down in a game or 2 if it weren't for my 2 taunts.
That seems like it wouldn't affect hunter rush much, but would reduce UTH's effectiveness in beast-combo decks... which is the exact opposite of what should be changed in my opinion.
From my experience, the minion swapping bug has always only been noticeable on my own minions. If what you're saying is the case, your opponent would have had to have seen a board in which the adjacency rules weren't being followed... which I'm not saying couldn't happen, but I've never seen it.
Are you sure your opponent didn't target the Spellbreaker with cone of cold? Seems like it would make sense if the correct ordering was Guardian - Wolf - Spellbreaker - Lightspawn.
1
Well at least in that situation it was, since the only minions I ever had survive a turn were Ysera and that Guardian of Kings, and +5 attack never would've allowed me to kill a stronger minion.
And don't worry, I reported the bot myself :)
1
So today I was playing Pally vs. a Shaman bot. Behind on board control, I played Ysera in hopes of getting Ysera Awakens. However, Ysera decided to give me Nightmare, the 'worst' Dream Card. Thankfully, the shaman took his sweet time killing Ysera... but then I just got another Nightmare... and then another one.
And then I topdecked Truesilver Champion.
Apparently RNGesus hates bots as much as the rest of us.
0
I'm not really sure why you're running both 2x dire wolf and 2x flame tongue w/ very few of the good minions to buff with them (squires, golems, eggs).
Having leeroy+windfury, rag, alakir, and bloodlust feels like you're investing a bit too much into finishers.
Also, Big Game Hunter over Hex makes no sense to me.
1
*summons Leeroy*
*rogue cries*
5
Counters frost mages so hard.
0
Looks pretty good. I'd say around 7-9 wins maybe. Your biggest issue is gonna be having no card draw at all... the Flamestrikes will make up for that a bit by getting good trades. Ideally you'll want to get a good advantage in the midgame with your minions or a value Flamestrike, and just hold that advantage long enough to win.
Reminds me a little of my 12-0 arena a few days back:
http://www.hearthpwn.com/forums/hearthstone-general/the-arena/9759-12-win-decklists?page=5#c86
0
No I don't, but a few things I remember...
Archmage Antonidas was my last card, so none of the other choices were attempts to synergize with him.
The 2nd and 3rd Flamestrikes were both the only good card in that set of 3... I normally wouldn't grab more than 2 of them.
I grabbed the Ice Lance early on, again in a set where I hated all the cards... I was lucky to get most of the frost synergy after it.
I also remember midway through the draft realizing that my early game sucked, which is why I ended up grabbing Doomsayer (and then he only ended up killing I believe 1 or 2 minions in total all arena run long lol).
0
Just got my 2nd 12-0 for this thread, this time with mage.
This deck almost seemed unfair. I managed a turn 7 Archmage Antonidas + Coin + Mirror Image in one game, and in another a turn 6 Sorcerer's Apprentice into turn 7 Archmage Antonidas + Mirror Image + Ice Lance (on his already frozen hero from a Water Elemental). Yet, those were the only 2 games where Archmage Antonidas was useful. The other games I just won by controlling the board long enough to wipe it to smithereens with Flamestrike, or freeze it forever and go for the kill. The Water Elementals got so many 2-for-1 trades, as well as a bunch of key freezes on big minions, as I had no Fireball or Polymorph for single target removal. Only had 2 close games that came down to topdecking.
Proof:
9
It's because Rebirth is a druid spell in WoW, and this is a shaman card..............
0
12-0 with shaman.
Wasn't expecting it at all with my lack of early game removal. The 3 Hexes were great and the Stormwind Champion was definitely MVP, buffing my totems and such. The Dust Devil was surprisingly useful and the Lightning Storms surprisingly not. Only card draw was a single Cult Master but somehow that was enough, and I got good use out of him a few times. Aside from that, I just had a really great mana curve on my minions. Every game was pretty much just keeping even on board control til I took the lead, and I rarely ever lost it.
My closest game was against a lock who managed to Power Overwhelming a minion into my Fen Creeper, and then Void Terrored it. Also, I probably would've been rushed down in a game or 2 if it weren't for my 2 taunts.
0
That seems like it wouldn't affect hunter rush much, but would reduce UTH's effectiveness in beast-combo decks... which is the exact opposite of what should be changed in my opinion.
0
From my experience, the minion swapping bug has always only been noticeable on my own minions. If what you're saying is the case, your opponent would have had to have seen a board in which the adjacency rules weren't being followed... which I'm not saying couldn't happen, but I've never seen it.
Are you sure your opponent didn't target the Spellbreaker with cone of cold? Seems like it would make sense if the correct ordering was Guardian - Wolf - Spellbreaker - Lightspawn.