The video posted does not seem to be a match between legendary players, more like a rank 19 game......
- Allstar3979
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Member for 9 years, 3 months, and 18 days
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KonstantOut posted a message on Totem ShamanPosted in: Totem ShamanInteresting idea... but manacurve: why wouldn't make 4-mana higher, eg. 1-2 Belchers replace with 1-2 Argus (Shaman is that class, that really can afford it himself!), why we need those Volcanic when we have in 90% cases better new class 4-mana unit, especially with 2 Lava shocks and why we really need Corruptors - this is pure betrayal of our marvelous Fire elements so! And have some doubts in Fairy dragons as well as Hungry dragons (if even classes with class-ability that afford to control their 1-mana "gift" still have no viable decks with them!..), at least doubts that we really need 2 instances of both. I should test it though and then say my final "verdict" :)
Well I tested it in EU, in casual for beginning and my "verdict" if decks can be marked like cards in arena -tier-list this deck would get from me mark "D"-"F" not more. Have score like 2:8 against mostly shit-unranked decks no matter how good was my starting hand - in ranked I afaraid if I try it below 10 rank this score was 1:9 0:10 - something like this. Problems:
we really missed usual shaman's silences and big guy's killers - spell is not enough, so we have troubles and with cancer-deathrattle decks and really huge problems against Handlocks, CW, other heavy decks (well, to waste in average 2 spell for 1 Giant maybe OK but not for win-playing); Lava shock usually doesn't help, btw really often situation when we have more than 5 cards and have nothing to play! or different problem - empty hand, and Thaurissan without value - 2-d extreme; our totems have no "job" as in more or less working shaman's decks - we have no tools like Rockbiters, Flametongue, Argus, and it's really sad... So, sorry if it was too sharp criticism but if I make Maly Shaman: I first of all would add card-draw, at least 1-2 cards, return obvious shaman cards (like Hex, Rockbiter, Flametongue, Earthshock etc), and remove some doubtful cards for sure!
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Mr_Endall posted a message on [#1 Legend NA] S15 Face Hunter (Guides!)Posted in: [#1 Legend NA] S15 Face Hunter (Guides!)Any replacement for Leeroy?
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SaintKriptik posted a message on Totem ShamanPosted in: Totem ShamanA picture of legend doesnt really mean shit he could just get legend with patron warrior then play this deck till he wins and take a screenshot idk why people want "proof" The only real proof would be to show his statistics from a deck tracker that actually shows him winning his way to legend.
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VaydaV7 posted a message on Firestorm 3.0 (Top 100 LEGEND)Posted in: Firestorm 3.0 (Top 100 LEGEND)Since this deck contains so many secrets ... do you believe one Ethereal Arcanistcould work? It may be a possible runaway card if there is no removal for it.
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Hotax posted a message on Firestorm 3.0 (Top 100 LEGEND)Posted in: Firestorm 3.0 (Top 100 LEGEND)...why?
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Deadman9 posted a message on Firestorm 3.0 (Top 100 LEGEND)Posted in: Firestorm 3.0 (Top 100 LEGEND)This deck kicks ASS! I am tearing up the ladder with it. Super thanks man, I just went from Rank 8 to Rank 2 with this. Legend here I come.
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Drakolog posted a message on Dragon mage OP...easy climbPosted in: Dragon mage OP...easy climb7 dragons, 4 cards thats synergises with dragons. Thats 11 cards. That leaves 19 cards. 12 of those cards are needed to keep control and remove your opponents cards. That just leaves 7 cards, one of which is Dr. Boom, a card almost all decks run. The 6 cards left then are heals(armor), card draw and tech cards, something all control/midrange decks need. So, there really aren't any other spots left to have more dragons in the deck.
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smash69420 posted a message on TempoMage #1 Legend S15 - TheEnclasePosted in: TempoMage #1 Legend S15 - TheEnclase -
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nachomm posted a message on TempoMage #1 Legend S15 - TheEnclasePosted in: TempoMage #1 Legend S15 - TheEnclase40-13
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theres a bug, when i play this i dont get 3 huffers, blizzard please fix
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1: Unleash the hounds
2: Arcane Golem
3: Quick shot
In that order
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I always felt 2 mad scientist's for 2 secrets wasnt that strong, adding misdirection is a really good idea to nearly guarantee value from mad scientist, great deck
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Dr. Boom is really hard to replace but i think that kel'thuzad would be a pretty good replacement, if that doesnt work then save up dust for dr. boom. he really is needed in this deck.
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since i dont have gromm i added chromaggus because it can make the already insane combos more insane. (and i dont have gromm)
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Really? i was 4-6 in 10 games with dread corsair now im 7-3 with axe flinger instead, idk if thats just luck. axe flinger really works for me and usually deals 6+ damage to the face and this deck can usually beat aggro without dread corsair (in my experience at least)
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i did -2 Dread Corsair and went +2 Axe Flinger just to test it out, i dont think its gonna be that Great but Dread Corsair just isnt good enough even if its 1 mana or even free
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i use dragon egg instead, its good early game
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this deck is op.... ive won my first 5 games with this, even though thats a small sample size i see that even if you dont draw your most ideal cards the deck is still generally good enough to win the game
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i havent seen many argent squire/Young Priestess's in decks lately, this is a good way to fit them in. nice deck