Zoo EU Legend #3 S13
- Last updated May 15, 2015 (Blackrock Launch)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2980
- Dust Needed: Loading Collection
- Created: 4/6/2015 (Blackrock Launch)
- Comeback_khv
- Registered User
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- 15
- 28
- 52
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Battle Tag:
Comeback#2267
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Region:
EU
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Total Deck Rating
2666
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hi guys my name is smeepmeep, a f2p player from eu, and i got to legend (#3) with this list for the 2nd time.
it has some really good matchups vs most of the meta decks like druids, warriors, tempo and mech mages, and a fine matchup vs rouge and hunters. i if there will be a demand a guide, as the playstyle of this deck is a bit different from the undertaker zoo, i might try to write one.
(c) smeepmeep
Hello guys -14 season , Smeepmeep reach legend in 5 days with his new deck http://www.hearthpwn.com/decks/243211-zoo-to-legend-in-5-days
any thoughts on if Dragon Egg should be included in this deck? maybe replacing Argent Squire?
Dragon egg is terrible. Nerubian egg is much better , the max you can get out of dragon egg is 2 - 2/1 . Rather than 1 4/4 .. Nerubian egg is better.
YES !!!!! RANK 12 WITH WINNING STREAK !!!!!!!
After about 1:30H of play I must admit, great deck climb from 15 to 10 with a 80% win the 20% lose are most my fault on misplay.. =/
but i will definitely change the Argent Squire its not stick enough and most of the time its just a one more knife for the juggler.
So my suggestion is -2 Argent Squire and +2 Imp Gang Boss something for the 3 drop and balance the 1 drop.
Trying the variation with young priestess. comes in handy but too situational. Any good replacements?
Disagree, Young Priestess can make you trade better, but if you are going to replace her you could use another [card]Ironbeak Owl[/card] in case you face a lot of taunts, or a Leper Gnome for extra damage.
sea giant is good replacement
won a game at turn 4 !! basically its was turn 3 against garosh !!!! good !!
im not using young priestest or loatheb. i find that sun cleric works really good almost as good as dark iron dwarf. I'm also using leeroy and it works ^^__^^
EDIT !!! THIS DECK IS AMAZING FROM STUCK AT RANK 18 19 TO RANK 15 IN LESS THAN 1 HOUR !! LOST 1 MATCH ! AND WON AGAINST FACE HUNTERS AND GARROSH AND ALL MECH MAGES AND SHIT LIKE THAT ! ^__^
can i request your list with leeroy?
Leeroy and power overwhelmed is amazing ..... yes give me a second i will post it
thank you.
One more variation of zoo by Bloodyface Rank #1 NA
Love this deck!
To be honest I feel like this list really needs to be updated because Kolento's version of Zoo is just SO much better that it practically redefines the deck. I don't think you can make a Zoo build without Imp Gang Boss anymore - it's honestly that good that it practically redefines the way the deck is built, because it's honestly so good that every Zoo build will have to include 2 copies of it as much as it has to include Flame Imps and Voidwalkers.
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And it fills a really specific blind spot that Zoo has always had in its mana-curve - the 3-drop. Zoo has tried a few cards in this slot and the most poplar by far has always been Harvest Golem with Shattered Sun Cleric a distant second. Stickiness is what's important here. Imp Gang Boss blows Harvest Golem out of the water though - it has better stats for the same amount of mana and is almost certainly going to give you a better overall return in terms of power/toughness points, especially if you, say, Defender of Argus it or something.
Plus, Kolento made the really smart leap of realizing that this all creates a critical mass of Demons in the deck (Flame Imp, Voidwalker, Imp Gang Boss, Doomguard) and added Voidcallers (the other Voidcaller just adding to the other overall demon count) which is just brilliant and in my opinion makes the deck far more dangerous, and far more difficult for the opponent to play against. It feels incredibly unfair to, say, pump your Voidcaller with an Abusive Sergeant to run it into a 5-toughness minion and play the Doomguard in your hand for free without paying mana or discarding cards, then be able to attack with the Doomguard and still have tons of mana left over to lifetap/play more cards. It's just insane.
I've always disliked running 2 copies of Power Overwhelming in Zoolock generally speaking, but the Power Overwhelming synergy in this deck is just insane and you absolutely want and need those two copies, and will have plenty of creative ways to use it both to finish your opponent off, to trade up and/or enable Nerubian Egg/Voidcaller while doing so, and you will have tons of Imps due to Imp Gang Boss and Imp-losion - more than you'll know what to do with.
And I will defend the single Bane of Doom vociferously - I've played Kolento's build quite a few times now and I have never been sad to see Bane of Doom. Even if it doesn't summon Mal'Ganis or Pit Lord or Doomguard, it still kills an opponent's creature while summoning a decent one for me at least, and giving me a decent chance to break the game wide open. I'd never switch it out for a Loatheb; Loatheb just isn't as useful in the current meta as it has been in the past, not that it isn't a perfectly good card.
Anyway. This version of Zoo isn't bad. But it's kind of inexcusable that it's running a single Piloted Shredder and a single Dark Iron Dwarf instead of 2x Imp Gang Boss. I would make that change to this particular build of zoo immediately, without hesitation, and it would do nothing but give it a better mana curve and frankly more consistent and synergistic cards for the build.
Wow thanks for the comment!
Ok so just wanted to say i dont really play zoo on legend right now so the list is not updated.
About the imp gang boss, it seems like a really good 3 drop and i would replace it with piltoed shredder and maybe the dark iron dwarf or the young prisstes.
About kolent's zoo and all the new zoos, they feel way more like demonlocks then zoo, for the simple fact that they are more about specific synergys then the generl idea efficent minios and buff minios. I think this version of zoo is just faster and more consistent, but again, i did not play any kind of warlock for a long time so i might be wrong.
Ans thanks for the comment again!
Hey guys - here's a link to Kolento's decklist, should have included it in the first post really >_>
http://i.imgur.com/F8YVcLQ.png
lol, i post it in comments 2 days ago
What's your thoughts on this changes:
-2 Argent Squire for 2 Leper Gnome
-1 Power Overwhelming for 1 Shadowflame
Noone excepts an AoE from a zoo deck.Also,is there any place for a Sea Giant?As a handlock player for a lot seasons,i can not play a warlock deck without a giant.i know that in a meta that everyone runs Big Game Hunter is risky,but in my previous experience with zoo decks Sea Giant can change games.