I can deal with not having fan of knives but does 1 sap really work? If druid plays ancient of war, there is only little chance to remove it effectively. Still a great deck though.
- Aionion
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nth3935 posted a message on TOP 40 LEGEND Hybrid Pirate RoguePosted in: TOP 40 LEGEND Hybrid Pirate Rogue -
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KingoftheFatties posted a message on astral dominancePosted in: astral dominanceI forgot to add you need lots of taunt. Lumberers, Ancient of War, etc.
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KingoftheFatties posted a message on astral dominancePosted in: astral dominanceOne Each
1 Gadgetzen Jouster
2. Mark of the Wild
3. Acolyte of Pain
4. Astral Communion. Attack with Acolyte of Pain into anything they have on the board, drawing a fattie.Add 2 Nourish, One abomination, one Tree of Life, One Deathwing.
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asiang00dies posted a message on [FAKE] No.1 Legend rank ( EU ) " Slam Warrior "Posted in: [FAKE] No.1 Legend rank ( EU ) " Slam Warrior "I am getting abosolutely no where with this deck, it seems to get wrecked by aggro and control, especially tempo mage seems to counter this deck well. From someone who has been rank 4 and cant even get past rank 9 with this deck, I applaud u for getting legend, but I cant take my record of 3-10 with this deck and say bad luck or I dont undestand when Ive been playing control warrior forever.
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Timelord posted a message on [FAKE] No.1 Legend rank ( EU ) " Slam Warrior "Posted in: [FAKE] No.1 Legend rank ( EU ) " Slam Warrior "I want to like this deck, I really do, but I have no idea how this beats aggro unless they get unlucky. And Tempo decks and Handlocks wreck this deck. I've only won a single game playing the deck as is at ranks 16-14.
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Krodice posted a message on [FAKE] No.1 Legend rank ( EU ) " Slam Warrior "Posted in: [FAKE] No.1 Legend rank ( EU ) " Slam Warrior "Hmm I don't know what im doing wrong. Maybe i just have terrible luck. I'm not saying it is a bad deck, I like it and i want to succeed with it and im going to keep trying it out. But so far ive gone 1/8, i lost to 2 hunter aggro decks, 1 secret paladin, 1 dragonpriest (he had 5 cards by the time i was topdecking), 1 zoolock, and 2 midrange paladin decks. My only win was against a priest where i had a god hand and he must have drawn poorly because he wasn't on curve. I'm just always drawing the wrong thing at the wrong time and it hasnt felt like it flows for me at all.
The changes i made were -1 Ragnaros the Firelord and -1 Big Game Hunter for +1 Revenge and +1 Ysera for aggro and control respectively. In control match ups im constantly outdrawn and in match ups that have a large board presence i can never play catch up and rarely am i getting more than 1 for 1 value with creatures and take out with the exception of Piloted Shredder. So far the changes haven't helped though ive had a small sample size. Maybe the law of averages will take hold soon and i wont keep getting hands with nearly nothing but 6+ drops. I like the idea and thank you for posting your deck :)
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ElectricUniverse posted a message on Unbeatable (Update)Posted in: Unbeatable (Update)This guy speaks the truth. I'd even go as far as to say that there are even better control warrior variants out there. As cool as Varian is, he simply does not sync well enough considering there are so many battle-cries in this deck. Fun deck yes, competitive.. no.
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trak3r posted a message on Legend Secret PallyPosted in: Legend Secret Pallyfantastic deck but you are rarely able to play Competitive Spirit strategically so i recommend swapping it
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hesutu posted a message on [S17] TGT Midrange Totem ShamanPosted in: [S17] TGT Midrange Totem ShamanThank you for your very insightful and helpful post. I'm sure it will inspire growth and prosperity in this community. How would the forums even exist without your eloquence. We all thank you, truly.
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mysticsnake posted a message on Mill Rogue [LOE] Updated!Posted in: Mill Rogue [LOE] Updated!Beneath the Grounds doesn't really put cards in the opponent's deck since they draw another card after the Ambush.
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Fun deck (gimmick), but the druid basic mulligan (fatigue), oil rogue, any control priest deck (and others) beats this quite easily. It's definitely not a ladder deck.
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Without the significant changes I'm finding the vanilla deck to not be strong enough. It's too slow AND if you aren't lucky enough in the beginning to control the beginning game, it's most likely gg as there is no recovery with being able to only play 1 card at a time vs an enemy controlled deck with 4-5 enemy minions on the board.
I went 1-6 w/ the vanilla build. With the KingofFatties suggested few card changes I went 11-5, with what you see below, I am 8-0.
The following opening strategy is what has helped me the most with this deck (I've tried a variety of openings) and is partly inspired by KingoftheFatties' suggestion below.
This is what you should do during your first 6 turns to significantly increase your odds of winning the match.
Change out your 1-6 mana cards so that the following are played in their respective turns:
Win the match.
Notes
As I said above. These changes have dramatically increased the win rate for me. It's practically a new deck (but I'm too lazy to create a new one and post it).
// EDIT //
Due to the amount of changes I made, I decided to just go ahead and create and post the full deck and guide: Astral Assassin
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Well, so far I have lost 100% of all matches vs Rogues. Are rogues a hard counter to this deck or am I just playing it wrong?
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So to be clear, if you cannot establish dominance w/i the first few rounds, it's game over w/ this deck? That is what appears to be happening and how the deck is built. There are several decks I face (from almost every class) that just out control me in the beginning and from then on, I just can't catch up.
I did well w/ this deck when it first came out (gained about 4 ranks to 12). The meta has changed however, and I've lost 6 matches in a row with it.
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What's the right way to play them then?
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Pallies...any kind of Pally, just seem to dominate this deck. Have a 100% losing streak vs all Pallies w/ this deck.
And as others have mentioned, the match (w/ this deck) is almost always determined by the initial draw. If it's a bad draw, there is little to no chance of recovery. Either you don't start off right it's seemingly, gg. Decks like that are gimmick decks, not competitive decks.
// edit //
Played 2 more secret pallies...they dominated. Considering that Pallies, particularly Secret Pallies are a popular deck in the meta and this deck gets run over by any Pally deck (particularly SP's), I'm not sure how anyone can claim this is a competitive deck.
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This deck just doesn't seem fast enough for a face deck. I went from Sigma's Midrange to this, played it as face of course, but it isn't getting the job done. Control decks control it. Other aggro decks are faster. 0-3 with this, rank 13 US.
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I'm finding this to be true vs Face Hunters. Face Hunters so far, just roll this deck like there's no tomorrow. Too fast, too much removal in the beginning (when is where you need to establish control of the board w/ this deck), nothing you can do.
However, that's why you just change out cards a bit...modify it to your own meta.
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Yes, he definitely fits in this deck and is the direct reason for some of my wins.
However, I'm still finding it to be true that this deck (for me) loses against Shammy's 100% of the time. It's the first time in all the time I've been playing HS (since closed beta), that I've played a deck that loses consistently to another class.
Could just be crazy bad luck, could just be that despite being an above average player (who can almost always get to rank 10 or better every season) just has no clue how to play this deck vs Shammy (not not likely). But it's the 1 consistent weakness that I've found playing this deck.
I'm almost at the point now that when I see a Shammy, I just concede as I know it's just a waste of my time. I've never experienced that with any deck, ever, in all my time with HS. It's unreal.