I pretty much always play it tempo, never on 10, because it just is amazing on curve with Zilliax, that is the name of the deck, don't be afraid to throw it before ten! It keeps the pressure so much the opponent is too distracting taking the board and slowly losing life till the bombs get him.
- Aionion
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Member for 10 years, 6 months, and 19 days
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icy133_ posted a message on KRIPP Bomb Midrange WarriorPosted in: KRIPP Bomb Midrange Warrior -
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JanwaTheRebel posted a message on KRIPP Bomb Midrange WarriorPosted in: KRIPP Bomb Midrange WarriorI’m kind of doubting if Omega Devastator is worth it. Seems too slow? And any cards to replace for at least one Ooze?
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PaterTobazzos posted a message on TrickyHunter’s 70% Winrate Elemental Spiteful Summoner Druid to Legend, February 2018.Posted in: TrickyHunter’s 70% Winrate Elemental Spiteful Summoner Druid to Legend, February 2018.The heaviest lack of the deck is, that there are only two spells for the spiteful summoner and the grand archivist
On the other hand there are only small minions that can't really keep compete with rush-decks.
My advice:
-1 saronite chain gang
-1 grand archivist
- 1 malfurion the pestilent
+ 2 wisps of the old gods
+ 1 kun the forgotten king
Check it out here: https://www.hearthpwn.com/decks/1043065-summon-elemental-token-control
I have played 8 games and won 7, one of them wins against dude pally.
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IProto posted a message on Lich king (one shot)(Big Priest)Posted in: Lich king (one shot)(Big Priest)Welp I'm on attempt #8 or so and it's been not even close yet. The deck is unfortunately wildly inconsistent so to even have a chance I've had to mulligan pretty hard and reset.
Edit:
Ok attempt #9 did the trick, go figure. As it turns out playing the 4th LK was pretty good!
As far as tips I think if you can try to keep the board clear before 7 (when he plays frostmourne) then do a SW:Horror after he does it you should be positioned pretty well for the rest of the fight. You're on about a 6-8 turn clock with his hero power so hopefully by then you'll have something big you can play or rez. Also I found saving silence for bonemare and mass dispel for anti-magic shell worked well. -
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Aero_ posted a message on [FAKE] No.1 Legend rank ( EU ) " Slam Warrior "Posted in: [FAKE] No.1 Legend rank ( EU ) " Slam Warrior "D -
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johnsonl33 posted a message on S33 J4ckiechan's Egg Druid - Mean Streets of GadgetzanPosted in: S33 J4ckiechan's Egg Druid - Mean Streets of GadgetzanThis deck only wins when the draw is near perfect. Not a viable laddering deck.
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Advocent posted a message on Jai/Coexist Pirate Warrior - Mean Streets of GadgetzanPosted in: Jai/Coexist Pirate Warrior - Mean Streets of GadgetzanI think its possible to make this deck even more cancerous by taking out Sir Finley and Hobart and adding 2x Southsea Captains in their place.
1: You will basically not use your hero power ever so sir finley seems like a moot point. Hero powering means youve run out of steam which means you lose. Finley also doesnt provide pirate synergy.
2: Hobart's extra attack for weapons is nice but rarely makes or breaks games, plus again no pirate synergy. Not much immediate board presence for a deck that wants to win by turn 5.
3: The southsea captains have the potential to give you 3 or 4 extra damage on turn 3, which very much could win a game. It also puts your fragile little 1 health pirates out of swipe and maelstrom range.
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MrGurubashi posted a message on Burst Rogue 2.0 - Legend Grinder - Budget IncludedPosted in: Burst Rogue 2.0 - Legend Grinder - Budget Includedx2
faced tons of face hunters, and lost every time. there's barely any way to play around traps/uth
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Deevinger posted a message on Burst Rogue 2.0 - Legend Grinder - Budget IncludedPosted in: Burst Rogue 2.0 - Legend Grinder - Budget IncludedI hate to write negative stuff about decks, but how the fuck do you win against facehunters? With only one blade flurry there is nearly no board control + if you clear with ur face ur turn 7 lethal. And meanwhile you draw some mediocre 4 and 5 mana drops. Also it doesnt deal enough damage to have that little draw. Like this deck feels like a bad version of facerogue.
So far I tried
- boom - piloted
+ blade flurry + prep + sprint
works okayish for me, good enough for my rogue dailies.
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Doneskies_15 posted a message on Face Hunter - Tavern Brawl - Win even if you go secondPosted in: Face Hunter - Tavern Brawl - Win even if you go secondGood reasons. I do actually play a Shaman deck in constructed... you can check it out if you'd like: http://www.hearthpwn.com/decks/345192-totem-shaman-spell-damage
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I don't know. It his REALLY that consistent? After playing it for a bit it just seems like it's a trick deck...only winning on 1 or 2 really big moves but other than that a garbage deck. I don't see how it's competitive. If you don't get the win fairly quickly, then it's a loss. There aren't enough minions in the deck it seems.
** Given the lack of actual success and verification of success (they aren't on Metastats or other log sites), I'm wondering if this is just a marketing ploy to get players to spend on legendary cards. None of the "Blizzard submitted" decks appear to be in actual competitive play.
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This just a gimmick? It does nothing when selecting class tabs. Doesn't matter which browser it is nor does it matter if extensions are present.
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Failed 6x with this deck, even with Barnes in opening hand. Sucks that you even need Barnes in opening hand to win (apparently). Found this deck to just rely on too much RNG.
I usually love Big Priest. It's my main deck, rank 8 atm.
But for Lich King, I gave up on Big Priest, and went with Jade Druid. Succeeded on first try. http://www.hearthpwn.com/decks/917300-easy-first-try-lich-king-druid
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Tried 6x and failed 6x with the "Big Priest" deck.
Succeeded on first try with this deck. Thanks!
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Horrible. It relies far too much on a great draw, has no sustainability, no card draw, must win early game (which again, is all luck as it is dependent upon early draw).
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