Both Sinestras look pretty amazing. Now I wish the next expansion will be dragonflight themed. Blend is a card I would really love to see for rogue since it would really take care of the lack of healing somewhat. All in all pretty solid stuff mate (Dr. Ten Tickles is bloody hilarious.)
- Agithore
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TechstepSW posted a message on Ancient Lockbox of Rogue Card IdeasPosted in: Fan Creations -
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JosarHearth posted a message on Shall i craft aggro shaman?Posted in: ShamanIts a relatively cheap deck to make, and it happens to be the best deck right now. The only brainless thing is to play bad decks on ladder.
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Demonic_Tutor_Zardikar posted a message on Warrior Legendary: Gul'danPosted in: Fan CreationsQuote from xBunnyHopx3 >>It's alright, I guess. People are over-selling it with the OP thing. Gaining 5 Armor is alright, but the immune thing only lasts for 2 turns, which means only one complete turn (yours + your opponents), so it's not even that great. A worse Mal'Ganis.
PS: Wording is very bad, and the feel of the card isn't Warrior-like at all. Plus, Gul'dan has no business being a Warrior.
Guess you have no clue abot lore, Gul'dan has no business being a Warrior? Why is Varian Wrynn a Warrior Legendary then? ..Because Varian himself is a great warrior? Like, Arena Fighter warrior? Gul'dan is a Warlock through and through, and what's with the Demon tag?As other people said, this card doesn't feel warrior at all. If you want to go for "Corrupting Great Power" theme, I suggest putting something like "After two turns, you lose the game". This way, it can be used as a last resort gamble to finish your opponent off. Still, not very fitting for warrior -
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TechstepSW posted a message on Ancient Lockbox of Rogue Card IdeasPosted in: Fan CreationsLove most of'em either from a competitive side or even just plain fun like Head or Tails. Although some of the stats and mana costs of the cards would need some tinkering or else they'd be blatantly OP.
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kingv1899 posted a message on RANK 10--5 IN 1 HOUR - Standard Aggro ShamanPosted in: ShamanStop with the crying over aggro...
it's not like these players are hackers, they arent cheating...they use the resources the game devs make available. That's part of the game. If you dont like it, that doesnt matter. Your feelings are irrelevant. But congratulations on having high morals, you salty crabcakes.
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Ixeilon posted a message on Card Nerf - Blade FlurryPosted in: Card DiscussionRIP Rogues. o wait they are already dead
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Spicymuffin posted a message on Everyone is crying about stale meta and Combo Druid/Secret Paladin...Posted in: General DiscussionWoof that must have been some losing streak you just had.
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Velerios posted a message on Soggoth the SlithererPosted in: Soggoth the SlithererI get what you are saying this card is over priced but ancient of war can be silenced, polly, hexed, and just generally blown up this cannot.
This card can absolutely be silenced by Ironbeak Owl for example. - To post a comment, please login or register a new account.
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Woah. A good Rogue weapon? Have I died and gone to heaven?
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It's hard to judge this card without seeing the rest of the set. Yes, it seems weak. Yes, it seems like a complete pack filler that is not worth anyone's times and yes, it may be a meme more than a card, but I think that without seeing the rest of the set it is just impossible to even determine this pile of shit is an actual pile of shit.
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Honestly not sure this card will see any play. Looks like the Druid Quest all over again. The Deathrattle is the real issue here. If you dedicate 9 Mana to this one card, and it just gets silenced, your end-game plan is pretty much ruined. What made N'Zoth so strong was the immediate impact on the board as he was played, this is nothing like that at all.
Rating: Bad
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I mean like... none of these are the same. Some don't even come close lol.
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Certain decks perform well against most other decks, but are hard countered by certain archtypes, like you mentioned, Control Warrior. Allowing them to completely ban the deck they lose most to, instead of doing the proper thing to adjust their deck, is lazy.
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But that's just the implementation of the quest mechanic we've seen from Blizzard thus far though. I don't think it's out of the question for them to create triggers that don't generate cards by themselves, but rather are just activators for certain effects.