But the punish of drawing the second one lategame without many cards in your hand, can just straight up lose you the game because of it, normally if I don't start with Wispering Woods in my mulligan, I don't keep cards that goes well with it, and might look for a more early aggresive opening hand with cards like Argent Squire and Dreamway Guardians
Is slow due to it's high cost and is hard to combo with a buff due to that. The opponent also gets the minions, which requires you to an aoe clear, where alot of Token Druids only run swipe, and making this combo cost 10 which is way too high a cost and way too slow for such a little gain. But true, food for thought when new cards are printed in the future.
I have been trying out your deck and it's been working quite nicely like your V2.0 version. I was thinking about making some changes with -1 Wispering Woods for for +1 Force of Nature for more consistency when you've emptied your hand, since I never get the same value out of the 2nd Wispering Woods I play as I'd like to and -1 Eccentric Scribe for +1 Tending Tauren as I haven't had much use for the Eccentric Scribe. What do you think?
I didn't say this one was the best version, I just said that this is the one I use and I haven't had any trouble going up against the other. I just saw the one you linked as a reply and it looks really good, will look into it and might use that one instead.
I've had alot of success with this version of Token Druid and haven't had a hard time against the other version, I climbed from around rank 16 to rank 3 with a 64% winrate.
0
I want to craft summon mage, I've opened Khadgar and Kalecgos.
1
Yes, with 2x The Forest's Aid you have no lategame, and if you haven't won by turn 2 you lose the game. Because that's how the deck works.
0
But the punish of drawing the second one lategame without many cards in your hand, can just straight up lose you the game because of it, normally if I don't start with Wispering Woods in my mulligan, I don't keep cards that goes well with it, and might look for a more early aggresive opening hand with cards like Argent Squire and Dreamway Guardians
0
Is slow due to it's high cost and is hard to combo with a buff due to that. The opponent also gets the minions, which requires you to an aoe clear, where alot of Token Druids only run swipe, and making this combo cost 10 which is way too high a cost and way too slow for such a little gain. But true, food for thought when new cards are printed in the future.
2
I have been trying out your deck and it's been working quite nicely like your V2.0 version. I was thinking about making some changes with
-1 Wispering Woods for for +1 Force of Nature for more consistency when you've emptied your hand, since I never get the same value out of the 2nd Wispering Woods I play as I'd like to and -1 Eccentric Scribe for +1 Tending Tauren as I haven't had much use for the Eccentric Scribe. What do you think?
-2
Yea, it might actually be EVEN a little too ODD.
0
I didn't say this one was the best version, I just said that this is the one I use and I haven't had any trouble going up against the other. I just saw the one you linked as a reply and it looks really good, will look into it and might use that one instead.
2
I've had alot of success with this version of Token Druid and haven't had a hard time against the other version, I climbed from around rank 16 to rank 3 with a 64% winrate.
2
Rank 3 now with 64% winrate, you've litterly created a monsterdeck, it's me who says nicely done :P
3
Ayy ty for the deck man, went 30-15 from around rank 16 to rank 5. :)
0
I'm desperate and want to make their lives as miserable as they've made mine.