The new hunter questline, Defend the Dwarven District seems like a scary card. Im not sure if it will be any good in standard, but in wild there are a lot more possibilities. Especially with Baku, the hero power upgrade multiplies your damage output, so it makes sense to try to build an odd-costed hunter deck for the new quest. I have my own theorycrafted deck and I have also looked around to see what other deckbuilders have came up with. So Im gonna present my decklist and 3 others and try to help you to figure out the best build. Im gonna talk about every card that is included in one or more of the lists, the brackets will show that the actual card is how popular among these theorycrafts. The decklists are the following:
Adorable Infestation (1/4): The deck is not minion-based so its hard to find a friendly target for it.
Arcane Shot (3/4): Its a honest card, simple, just does what your questline is all about.
Flare (1/4): Very good tech card, and its more than that. 1 mana cycle spell is something that you really want after quest completion. If the tech part is good enough, this will be a staple, if not it still could be very good.
Hunter's Mark (1/4): It has great synergy with all the "deal 1 damage" cards, but IMO it doesnt worth the deck slot. It could be still a good tech card if something like even warlock becomes popular.
Lock and Load (4/4): We all agree about this one. Super good card generation, especially after your quest is done.
On the Hunt (4/4): Good tempo, supports the quest, nuff said.
Overwhelm (2/4): It works with the quest but it doesnt go to face. IMO its worth running if you have enough beast-summoning methods, but without support its probably not good enough.
Rapid Fire (4/4): The best card in the deck for sure.
Toxic Reinforcements (2/4): Thats a tricky one. Its a staple card in normal odd hunter. It has some synergy with the questline but it doesnt help to complete it. Its much better after step 2 with the free hero power. So its a big question mark for me. I didnt include it but Im not against it.
Tracking (3/4): It helps you to find the cards to finish your quest, and it helps you even more after quest completion.
Wound Prey (4/4): On the hunt but better. Staple in this deck.
Aimed Shot (4/4): 3 mana deal 5, almost like a Mind blast. Very powerful new card.
Desert Spear (1/4): I might be wrong about this, its only included in my deck. It doesnt have quest synergy but its good with Overwhelm/Kill command and IMO its just a good card without any synergy. It could be too slow but I want to try it.
Hunter's Pack (1/4): Interesting choice but random beasts and weapons doesnt help you with the quest.
Kill Command (2/4): 3 mana deal 3 is not exciting but if you can combine it with beast support its pretty good.
Pack Kodo (1/4): Much better than Hunter's pack, but it has the same weaknesses.
Powershot (4/4): Probably the best AoE we have access to in this deck. Its also very good with the next card.
Professor Slate (3/4): Sometimes I feel like they made this quest to make a home for this legendary.
Stitched Tracker (1/4): You can fetch Slate with it, which is nice for board control. But I dont think its worth the deckslot.
Baited Arrow (1/4): It helps with the quest and it can go to face but I think its a midrange hunter card thats just too expensive for this build.
Barak Kodobane (1/4): Card draw is very good in the deck. But is it enough to draw 2 with Kodobama?
Explosive Shot (1/4): I like this much better than Baited arrow but I still think its slow.
Trampling Rhino (1/4): Its a face hunter card, but there are more synergistic cards with our questline.
Vereesa Windrunner (1/4): She has super good synergy with the deck. She is a bit expensive so Im not totally sold on her, but I can see her potential.
Banana Buffoon (1/4): It was my choice of a finisher when you completed the quest. Im gonna talk about this later.
Coldlight Oracle: (1/4): My choice of card draw. Like always, Coldlight oracle is a double-edged sword, but if you can time it well, its gonna help you and there arent really much better choices IMO.
Venomous Scorpid (1/4): Kinda like the previous card, and its even a beast. So what do you like more? 1/3 beast with poisonous or 3/4 plain minion. Or maybe both?
Voracious Reader (1/4): As I have already said, we love card draw in this deck. And we know that this card is very good when it comes to drawing. The question is: can it reliably draw 2 or more cards in the turn its played? I think the answer is no, not in this deck. But I might be wrong about this and if I am, its certainly worth the deckslot.
Vulpera Scoundrel (1/4): It has the same purpose as Entrapped sorceress and Venomous scorpid, but its weaker than them and running all 3 is too much IMO.
Clockwork Automaton (1/4): Its Hydra's choice for a finisher. So at Banana Buffoon I have said to talk about it later. Lets compare these finishers! If you have no hand, the buffoon will deal 9, the automaton will deal 6. If you can cast 1 spell its even 12-12. If you can cast 2 spells automaton wins by 18-15. As you can see, the more spells you can cast on the finishing turn the better will automaton become.
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And thats it folks! Thats the first time I did something like this. I like to talk about cards in general, but I like to talk about deckbuilding even more. I also like to discuss the thought proccess about including or not including specific cards in certain decks. As always Im open to constructive feedback, especially from the creators of the mentioned decks.
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The new hunter questline, Defend the Dwarven District seems like a scary card. Im not sure if it will be any good in standard, but in wild there are a lot more possibilities. Especially with Baku, the hero power upgrade multiplies your damage output, so it makes sense to try to build an odd-costed hunter deck for the new quest. I have my own theorycrafted deck and I have also looked around to see what other deckbuilders have came up with. So Im gonna present my decklist and 3 others and try to help you to figure out the best build. Im gonna talk about every card that is included in one or more of the lists, the brackets will show that the actual card is how popular among these theorycrafts. The decklists are the following:
Defend the Dwarven District, Baku the Mooneater (4/4): Pretty much the base of these decks, nothing to say about them.
Adorable Infestation (1/4): The deck is not minion-based so its hard to find a friendly target for it.
Arcane Shot (3/4): Its a honest card, simple, just does what your questline is all about.
Flare (1/4): Very good tech card, and its more than that. 1 mana cycle spell is something that you really want after quest completion. If the tech part is good enough, this will be a staple, if not it still could be very good.
Hunter's Mark (1/4): It has great synergy with all the "deal 1 damage" cards, but IMO it doesnt worth the deck slot. It could be still a good tech card if something like even warlock becomes popular.
Lock and Load (4/4): We all agree about this one. Super good card generation, especially after your quest is done.
On the Hunt (4/4): Good tempo, supports the quest, nuff said.
Overwhelm (2/4): It works with the quest but it doesnt go to face. IMO its worth running if you have enough beast-summoning methods, but without support its probably not good enough.
Rapid Fire (4/4): The best card in the deck for sure.
Toxic Reinforcements (2/4): Thats a tricky one. Its a staple card in normal odd hunter. It has some synergy with the questline but it doesnt help to complete it. Its much better after step 2 with the free hero power. So its a big question mark for me. I didnt include it but Im not against it.
Tracking (3/4): It helps you to find the cards to finish your quest, and it helps you even more after quest completion.
Wound Prey (4/4): On the hunt but better. Staple in this deck.
Aimed Shot (4/4): 3 mana deal 5, almost like a Mind blast. Very powerful new card.
Desert Spear (1/4): I might be wrong about this, its only included in my deck. It doesnt have quest synergy but its good with Overwhelm/Kill command and IMO its just a good card without any synergy. It could be too slow but I want to try it.
Hunter's Pack (1/4): Interesting choice but random beasts and weapons doesnt help you with the quest.
Kill Command (2/4): 3 mana deal 3 is not exciting but if you can combine it with beast support its pretty good.
Pack Kodo (1/4): Much better than Hunter's pack, but it has the same weaknesses.
Powershot (4/4): Probably the best AoE we have access to in this deck. Its also very good with the next card.
Professor Slate (3/4): Sometimes I feel like they made this quest to make a home for this legendary.
Stitched Tracker (1/4): You can fetch Slate with it, which is nice for board control. But I dont think its worth the deckslot.
Baited Arrow (1/4): It helps with the quest and it can go to face but I think its a midrange hunter card thats just too expensive for this build.
Barak Kodobane (1/4): Card draw is very good in the deck. But is it enough to draw 2 with Kodobama?
Explosive Shot (1/4): I like this much better than Baited arrow but I still think its slow.
Trampling Rhino (1/4): Its a face hunter card, but there are more synergistic cards with our questline.
Vereesa Windrunner (1/4): She has super good synergy with the deck. She is a bit expensive so Im not totally sold on her, but I can see her potential.
Banana Buffoon (1/4): It was my choice of a finisher when you completed the quest. Im gonna talk about this later.
Coldlight Oracle: (1/4): My choice of card draw. Like always, Coldlight oracle is a double-edged sword, but if you can time it well, its gonna help you and there arent really much better choices IMO.
Entrapped Sorceress (2/4): Good stats + discover, whats not to like?
Venomous Scorpid (1/4): Kinda like the previous card, and its even a beast. So what do you like more? 1/3 beast with poisonous or 3/4 plain minion. Or maybe both?
Voracious Reader (1/4): As I have already said, we love card draw in this deck. And we know that this card is very good when it comes to drawing. The question is: can it reliably draw 2 or more cards in the turn its played? I think the answer is no, not in this deck. But I might be wrong about this and if I am, its certainly worth the deckslot.
Vulpera Scoundrel (1/4): It has the same purpose as Entrapped sorceress and Venomous scorpid, but its weaker than them and running all 3 is too much IMO.
Clockwork Automaton (1/4): Its Hydra's choice for a finisher. So at Banana Buffoon I have said to talk about it later. Lets compare these finishers! If you have no hand, the buffoon will deal 9, the automaton will deal 6. If you can cast 1 spell its even 12-12. If you can cast 2 spells automaton wins by 18-15. As you can see, the more spells you can cast on the finishing turn the better will automaton become.
----
And thats it folks! Thats the first time I did something like this. I like to talk about cards in general, but I like to talk about deckbuilding even more. I also like to discuss the thought proccess about including or not including specific cards in certain decks. As always Im open to constructive feedback, especially from the creators of the mentioned decks.