I decided to go ahead and make a thread because while I’ve seen players try bits and pieces of my deck, I haven’t seen anyone go all out on the synergy like I have. As much as it can be uncomfortable to play combo decks, there are SO many combinations where these cards result in ridiculous burst and insane value, leaving your opponents totally lost.
Warlocks have three incredible cards that kill your own guys, and with all the deathrattles coming out, this is great for Lock lovers.
A couple of mistakes you can make with this deck: one, going all in on a huge Void Terror. A turn 2 Nerubian Egg into Turn 3 Void Terror gives you a 3/5 and 4/4. This is a win. If you make a giant one, it gives silence too much value. Turn 2 Haunted Creeper into Turn 3 Void Terror is great as well, giving you a Turn 3 Yeti, plus two spiders. Another easy mistake to make is to try to empty your hand. There are no Doomguards, and your combo pieces are very important. Feel free to tap, especially if you’re sitting on a Shadowflame combo. You can easily outvalue most decks.
This. Deck. Is. SO FUN TO PLAY! :D
I decided to go ahead and make a thread because while I’ve seen players try bits and pieces of my deck, I haven’t seen anyone go all out on the synergy like I have. As much as it can be uncomfortable to play combo decks, there are SO many combinations where these cards result in ridiculous burst and insane value, leaving your opponents totally lost.
Warlocks have three incredible cards that kill your own guys, and with all the deathrattles coming out, this is great for Lock lovers.
Cards that buff other units (Abusive Sergeant, Dire Wolf Alpha, Power Overwhelming, Shattered Sun Cleric) all synergize wonderfully with Void Terror, Nerubian Egg and Shadowflame (and, to a lesser extent,Haunted Creeper). Ancient Watchers have so many activators in this deck (Ironbeak Owls, Void Terrors, Shadowflames), making them tremendously efficient and dangerous.
A couple of mistakes you can make with this deck: one, going all in on a huge Void Terror. A turn 2 Nerubian Egg into Turn 3 Void Terror gives you a 3/5 and 4/4. This is a win. If you make a giant one, it gives silence too much value. Turn 2 Haunted Creeper into Turn 3 Void Terror is great as well, giving you a Turn 3 Yeti, plus two spiders. Another easy mistake to make is to try to empty your hand. There are no Doomguards, and your combo pieces are very important. Feel free to tap, especially if you’re sitting on a Shadowflame combo. You can easily outvalue most decks.
Leeroy Jenkins makes for a good finish with Power Overwhelming and Soulfire, but it also makes for a great Shadowflame target. The Black Knight is just too good value to pass up with all the Ancient of Wars and Sunwalkers running around. Sylvanas Windrunner is a little expensive, but combos too well with this deck to leave out unless your facing Zoo all day.
Changes worth considering:
Argent Squire (for another good early drop)
Youthful Brewmaster (to bring back a silenced Egg or Void Terror)
Harvest Golem for Shattered Sun Cleric.
King Mukla for something.
Raging Worgen (Power Overwhelming/Mortal Coil combo)
Faceless Manipulator (for Void Terror or Leeroy Jenkins especially)
Argent Commander (good value)
Enjoy.
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