I also have a golden copy of The Caverns Below which I will never play.
I have been sitting on all of these for quite a while just because I didn't need the dust immediately. It should be completely safe to disenchant all of these, correct? In the off chance Ysera or Leeroy got HoF'd I wouldn't get any extra dust for the second copy, Rin and Godfrey are likely to never be nerfed, and the Rogue quest being nerfed for a third time seems equally unlikely. Just looking for some confirmation before I finally pull the trigger on the 6th.
I don't think you would ever miss either quest if you dusted them, but I would still suggest against it just in case something changes. That being said, if it is between keeping them or crafting 2 of the other legendaries you mentioned, I think it would be a worthwhile tradeoff. Based on how often I personally use them, I would rank them:
What is the general opinion on Sky Cap'n Kragg? I usually don't disenchant legendaries but I opened him in gold. If he is at least fun to play with I'll keep him.
He is one of my favourite legendaries. People never know how to deal with him. If I could go back and create one minion in gold, it would have been him. Well, him or Chillmaw.
Lich King is seeing a lot more play than Ysera at the moment, but Ysera is a 'safer' craft for Standard players due to being classic. I would go with the Lich King personally.
I golden crafted her day 1 and have played with her a ton in Wild, (crafted 8 decks so far) and she has been incredible for me so far. Her 3 damage AOE is better than you would think most of the time, and getting cards such as reincarnate for deathrattle synergy or devolve/crackle/elemental destruction for burst/removal can really change the tide of the game. I had a game against Res Priest where she gave me an extra 4 hexes and a devolve which essentially won the game for me on its own. IF Control Shaman ever becomes a thing in Standard I am sure she will be at the core of it, but be weary as Controlman has never really been a thing before. She could possibly even become a good top end in more midrange decks for refuel as long as Shaman gets some spell support over the next 2 years, which I am sure she will. I don't think you would regret crafting her at all, HOWEVER, with that said you may want to wait for next expansion as she doesn't really have a home in Standard yet. If you have any interest in Wild, I wouldn't think twice about it.
I would have no problem with that trade. Baron Geddon has won me a few games almost singlehandedly in Control Mage as he often full heals while clearing entire aggro boards, whereas I've played around with Dragon Soul more times than I can keep track of and yet I can never seem to make it work. I don't even think the problem is a lack of spells; I think it is more of there is no way to guarantee you draw him early. I use him in a 'miracle priest' deck and it actually performs VERY well when drawn in the top 15ish cards in your deck (I have actually been able to beat a few Cubelocks with it in games where I kept it in my mulligan) but the biggest problem is that if it is in the bottom half of your deck you mine as well concede on the spot. Decks that can use it just burn out too quickly. If a neutral 'draw a weapon from your deck' card is ever printed I am sure it would become at least a tier 4 card, maybe even tier 3... but as of now it is pretty much unplayable.
If you prefer control, Frost Lich Jaina will be the right choice. Lower winrate, but some fun options.
Aluneth is certainly a powerful card, but it really only fits into tempo and aggro decks. It has almost no versatility, and I can't see it really fitting in even a mid-range deck, nevermind a control list. Frost Lich Jaina can fit well into pretty much all but the most aggressive mage decks; as long as control mage is given support, it will be a strong card. I rate it as the second or third most powerful Death Knight (with, of course, Guldan first and Malfurion second or third). The one thing I have against both cards is that the decks you build them around pretty much completely rely on drawing them. In my experience, Jaina decks almost always lose control/fatigue matchups if she isn't in the top half of your deck, and you pretty much NEED to play her roughly around turn 9 or you are going to be in trouble. I nearly always find myself keep her in the mulligan unless I know I am facing hyper-aggro decks. Same goes for Aluneth; when I played the deck I often found myself keeping her around just to ensure I could play her on curve. They are both insanely powerful and are pretty much guaranteed to see play for a long time. I would personally choose Jaina out of the two, but you can't really go wrong with either.
How much fun do you guys think Big Spell Mage is? I know it isn't exactly a 'good' deck, but I have been playing Sexy Nerd's Control Mage and it has been a lot of fun. If Dragon Caller is a worthy craft I'll probably create her in gold.
Got my first golden legendary... its Cenarius! Should i disenchant him or is it any good in some Druid deck? I wanted to craft Alex for it.. not sure if its worth..
There is a small chance that he sees play in a Baku Druid deck (although, I am extremely doubtful as I can't see anyone ever wanting two understatted 9 drops in a deck), but Cenarius hasn't really ever seen play as far I am aware. He was my first legendary and I have tried dozens of times to fit him into my decks but I find he rarely ever makes an impact. He should be a safe disenchant.
Alex is seeing little to no play right now, so you would have to be fairly confident that she will see play post-rotation for a craft to be worth it. I have a golden copy and have been trying to fit her into a standard control priest deck (along with Nozdormu, ty floor cap) and I find she is usually a dead card in my hand. By the time I am in a position to drop her she is usually more of a win-more card, and quite often playing her would actually hurt my chances of winning. Sometimes it makes for an alright heal, but Greater Healing Potion would probably be a better option for that. Unless you are planning on playing a combo deck or have a specific deck in mind already I would hold off on crafting her until we see the rest of the cards in the expansion
Has Fandral ever seen play outside of Jade decks? Druid is my favourite class and I eventually plan on owning all Druid cards, but I don't find Jade decks interesting to play and if he is useless outside of them I might put off creating him in favour of Aviana or Kun.
I opened rotface in gold and i feel that even though he is fun his novelty had already worn off. I am a wild player with a decent collection not nothing special , and i really am enjoying control hunter , but i am lacking its main card kathetena.
Do you think it is a good idea to switch these legendaries? I know it is not the best legendary but i got many of the important ones.
I have both, and while I've had fun using Rotface, I feel like Yip is better in the 8 slot anyway, whereas I think Kathrena is awesome and my favourite legendary of the new set. Go ahead with the disenchant, I don't think you will regret it.
You can dust it safely, Onxyia is so outclassed by other standard legendaries that there is basically a zero chance that any new meta will see it become used. Even though dusting it means you may pull it again, if this particular one is golden, then it's a "choose a free legendary," which is stupid not to trade in because you're scared to pull another one. The payoff is greater if you simply dust it for a legendary you know want and will use.
For the people who say wait for the new meta, they have a point. You are better off saving the dust for the new meta. So my advice is to feel free to dust it, but don't use the dust until the next expansion and rotation.
If he shouldn't use the dust until the rotation, what would be the point in dusting it now? If he keeps it he can still play around with it and decide if he likes it up until the rotation hits.
Ok, so I have extra copies of a few legendaries:
Ysera; Leeroy Jenkins; Sindragosa; Rin, the First Disciple (one golden copy, one non); and Lord Godfrey (one golden, one non)
I also have a golden copy of The Caverns Below which I will never play.
I have been sitting on all of these for quite a while just because I didn't need the dust immediately. It should be completely safe to disenchant all of these, correct? In the off chance Ysera or Leeroy got HoF'd I wouldn't get any extra dust for the second copy, Rin and Godfrey are likely to never be nerfed, and the Rogue quest being nerfed for a third time seems equally unlikely. Just looking for some confirmation before I finally pull the trigger on the 6th.
The World Is Yours
I don't think you would ever miss either quest if you dusted them, but I would still suggest against it just in case something changes. That being said, if it is between keeping them or crafting 2 of the other legendaries you mentioned, I think it would be a worthwhile tradeoff. Based on how often I personally use them, I would rank them:
1.Zola the Gorgon (great card in any value-oriented deck)
2. Spiritsinger Umbra (great card in Wild, will only get better as more and more deathrattles are released. Incredible synergy with both Carnivorous Cube and Sylvanas Windrunner
3. Baron Geddon (basically only sees play in two classes, but it is a really strong card in Mage decks)
4. Elise the Trailblazer (great anti-fatigue card, but I've never really found much use for it)
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What is the general opinion on Sky Cap'n Kragg? I usually don't disenchant legendaries but I opened him in gold. If he is at least fun to play with I'll keep him.
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He is one of my favourite legendaries. People never know how to deal with him. If I could go back and create one minion in gold, it would have been him. Well, him or Chillmaw.
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Lich King is seeing a lot more play than Ysera at the moment, but Ysera is a 'safer' craft for Standard players due to being classic. I would go with the Lich King personally.
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I golden crafted her day 1 and have played with her a ton in Wild, (crafted 8 decks so far) and she has been incredible for me so far. Her 3 damage AOE is better than you would think most of the time, and getting cards such as reincarnate for deathrattle synergy or devolve/crackle/elemental destruction for burst/removal can really change the tide of the game. I had a game against Res Priest where she gave me an extra 4 hexes and a devolve which essentially won the game for me on its own. IF Control Shaman ever becomes a thing in Standard I am sure she will be at the core of it, but be weary as Controlman has never really been a thing before. She could possibly even become a good top end in more midrange decks for refuel as long as Shaman gets some spell support over the next 2 years, which I am sure she will. I don't think you would regret crafting her at all, HOWEVER, with that said you may want to wait for next expansion as she doesn't really have a home in Standard yet. If you have any interest in Wild, I wouldn't think twice about it.
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I would have no problem with that trade. Baron Geddon has won me a few games almost singlehandedly in Control Mage as he often full heals while clearing entire aggro boards, whereas I've played around with Dragon Soul more times than I can keep track of and yet I can never seem to make it work. I don't even think the problem is a lack of spells; I think it is more of there is no way to guarantee you draw him early. I use him in a 'miracle priest' deck and it actually performs VERY well when drawn in the top 15ish cards in your deck (I have actually been able to beat a few Cubelocks with it in games where I kept it in my mulligan) but the biggest problem is that if it is in the bottom half of your deck you mine as well concede on the spot. Decks that can use it just burn out too quickly. If a neutral 'draw a weapon from your deck' card is ever printed I am sure it would become at least a tier 4 card, maybe even tier 3... but as of now it is pretty much unplayable.
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How much fun do you guys think Big Spell Mage is? I know it isn't exactly a 'good' deck, but I have been playing Sexy Nerd's Control Mage and it has been a lot of fun. If Dragon Caller is a worthy craft I'll probably create her in gold.
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Has Fandral ever seen play outside of Jade decks? Druid is my favourite class and I eventually plan on owning all Druid cards, but I don't find Jade decks interesting to play and if he is useless outside of them I might put off creating him in favour of Aviana or Kun.
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Is Raza worth crafting for a wild highlander deck, or is he completely dead?
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