Genn Greymane Hunter has always had access to all the secrets but never really any secret synergy cards until... the recent nerf to Lesser Emerald Spellstone. This version of Genn Hunter uses a "bomb" shell including all the even Goblin Bomb cards and Feign Death to combo them with. Turn one "Dennis" to the face means we had better be aggressive and that's why the deck's choices can seem strange like two Dart Traps and only one Wandering Monster. What makes our 1-mana hero power really shine and the reason we go to Wild are a couple 2-mana minions in Garrison Commander & Steamwheedle Sniper. The sniper offering early game board control and the commander offers some late game reach. A big turning point was finding Ticking Abomination, a card with obvious negative spellstone synergy but makes up for it by being both a huge threat early and late threat because of bombs on the board.
No magnetic, FD only unavoidable activator, no 4/8 2 dmg all dragon, no hero, no umbra, no lifedrinker or any comeback mechanic for it youre getting worked, no me gusta
No magnetic, FD only unavoidable activator, no 4/8 2 dmg all dragon, no hero, no umbra, no lifedrinker or any comeback mechanic for it youre getting worked, no me gusta
Comeback mechanic :D This deck is not meant to make a comeback imho, tho i guess Rexxar could be enough.
Genn Greymane Hunter has always had access to all the secrets but never really any secret synergy cards until... the recent nerf to Lesser Emerald Spellstone. This version of Genn Hunter uses a "bomb" shell including all the even Goblin Bomb cards and Feign Death to combo them with. Turn one "Dennis" to the face means we had better be aggressive and that's why the deck's choices can seem strange like two Dart Traps and only one Wandering Monster. What makes our 1-mana hero power really shine and the reason we go to Wild are a couple 2-mana minions in Garrison Commander & Steamwheedle Sniper. The sniper offering early game board control and the commander offers some late game reach. A big turning point was finding Ticking Abomination, a card with obvious negative spellstone synergy but makes up for it by being both a huge threat early and late threat because of bombs on the board.
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Why are you running steamwheedle sniper in an aggro deck? I really can't imagine that would help.
yeah, i thought "hey, it can hit the bomb" but then realized it was the same thing as hitting face
No magnetic, FD only unavoidable activator, no 4/8 2 dmg all dragon, no hero, no umbra, no lifedrinker or any comeback mechanic for it youre getting worked, no me gusta
Fun > Meta
Comeback mechanic :D This deck is not meant to make a comeback imho, tho i guess Rexxar could be enough.
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Consider 1 alpha wolf. In my bomb decks this has proven to be a great way to let me run my bombs into a taunt for lethal damage.