Some of you guys are flipping crazy if you think these people who play at the highest level for 6-8 hours per day aren't good deckbuilders. They are constantly teching and swapping and improving every deck in the game to get them to the level that they are now. Feel free to disagree with their TGT analysis all you want, but don't pretend that you are any better at predicting these cards than they are.
You re such a child that loves gamers(!) and do what they do. All game has that sick players.
Play your game, play your style, try to enjoy. Try something new.
Yes, everyone wants to win, but if you cannot think about creating a deck with your brain and copying gamers(!) decks, its really hard to live like that.
Dota has same problem, lol has same problem, Hearthstone has same problem and HotS has same problem.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Watched Lifecoach's review, most of time he rated cards trying to adjust them to existing decks, so if there'll be some new archetype - his rating will be wrong.
he rated them using his mana conversion model that operates independent of what deck you use and is a way to picture value. some of the cards generate positive value but simply loose out to already existing alternatives (therefore irrelevant). finally he conluded in what decks those cards, that have positive value and surpass exisiting alternatives, can and will be played. he did not try to put them in exisiting decks when he was determining if they are bad or good.
I think people missed the fact that you can have a few inspire minions at the same time, suddenly the +2 mana to every inspire mibion is a bit less also there's fencing coach, trump said that single card changes EVERY single rating on inspire mechanic
its really funny how cards end up working with each other. Judging them based purely off value is becoming less and less effective. This expansion will surprise
I agree that the meta might not change at all but who knows? Maybe they will nerf some current OP cards to make the new ones viable (Piloted Shredder nerf hype). We also had many posts that they will nerf warsong commander just because (almost) everyone is playing patron warrior (though I never actually found it so much of a threat).
Until the expansion comes out and you actually test some concepts yourself, don't listen to anyone!
Rollback Post to RevisionRollBack
'There is nothing more deceptive than an obvious fact'
Yes because trump and lifecoach know better about the game without having tested shit and Blizzard testing their shit for months are gonna release useless shit so they wont sell shit. You got it right bro. Everything has been tested and is guaranteed to change the meta significantly you can rest assured on that.
I hope you're right. I'd love some board interaction like the old days.
Rollback Post to RevisionRollBack
'There is nothing more deceptive than an obvious fact'
Only thing this game realy needs to shift meta is a patron nerf. Without, Control will still have 2 enemys to face, namely patron and agro and thats just to much to handle.
It's just their initial opinion. What they said about which cards are good / bad are not set in stone. Plenty of things can happen when TGT comes out. There will be a lot of experimenting and deck building and stuff.
Just have fun with the new cards, the interaction and combo with the classic and GvG cards and in arena ;)
You should more likely be disappointed by what they say about expansion being "bad", but this is because they are single humans and they could not process all the possible combinations of TGT and released cards. Who would expect that Grim Patron would pair with Frothing Berserker as fuel generator for an OTK? Who would expect some ridiculous 14-mana combos not possible before the arrival of Emperor Thaurissan? Now we have a potential for combo with three staple Inspire cards Garrison Commander, Maiden of the Lake and Justicar Trueheart and various combo receivers, as well as counters, all to a yet untested value of expanded hero powers. I personally look towards playing a 8-damage face attack by a Druid, and even if that would be launched just once, it'll be enough to shake the meta. And I would like for sure when a priest would pull a Ragnaros the Firelord out of his sleeve by playing a combo with Paletress on turn 5. Etc.
Personally I much prefer this kind of analysis which concentrates on the good stuff. Also I think StrifeCro is a better deck builder than both Trump and Lifecoach.
They are good at "driving" decks. Thats it, thats why they are pros. And Trump isnt even a good player.
Most of the pro players are not good deckbuilders, they just can learn and execute a deck's strategy to its fullest potential.
So their opinions are irrelevant unless they are good deckbuilders and have a clear insight to the next meta.
That's not true. They are playing enough of this game to actually be able to discuss the meta. Also... what do you know about their deckbuilding capibilities., Yeah right, nothing.
No well enough to know that trump was plain wrong on a few GvG cards. Especially wrong on Boom. Most people also didn't like Dark Bomb. Not saying they can't discuss the meta, they absolutely can and should. I listen to all of Trumps card reviews. Just saying that his point is not entirely without merit. Regardless of what people think, we should definitely wait and see. We can all get a little taste tomorrow
Lifecoach is one of the strongest Hearthstone players around. Trump's explanations for his review and reflections on TGT were very measured, thoughtful, thorough, and poised. Amaz also put out some very thoughtful videos on these new cards, also feeling grim about them. And probably the most compelling reviewer of this expansion was Kolento; Kolento has consistently been among the most creative and experimental Hearthstone deckbuilders, and he felt that most of the cards in this expansion were very weak. The trouble with the expansion lies heavily in math and card economics. Because Joust cards lose ties, most Joust cards simply won't work. The cards are generally over-priced if you lose the joust, and in most cases, you can't expect to win the joust more than about 45 percent of the time or worse. And inspire struggles from the fact that it is usually a 2-mana tax on the card. The inspire cards are just usually not good enough if you can't stack the hero power at least once, usually twice on top of the card, and in most cases, given the rate of contested board control, that simply isn't going to happen. That said, a lot of these cards are interesting and creative, and there are just enough decent cards, that the expansion will add something to the game, just not nearly what one might have hoped it would add.
If you want a thoughtful review go watch Noxious but please, don't say Amaz went deep into the analysis. I love him, but his analysis are just bad and narrow minded.
Only thing this game realy needs to shift meta is a patron nerf. Without, Control will still have 2 enemys to face, namely patron and agro and thats just to much to handle.
Delusion.
Control handles patron very well. Handlock wreck them. CW is favoured too. Don't know about freeze. Please educate yourself.
What a bulshit, favoured? Like Trump was favoured utill he ate 50+ damage othk in recent tournament?
But i realy lost it, when you didnt know about freeze vs. warrior with double shield block, rofl.
And people that throw around with " educate yourself stuff" are most often slightly retarded, so I guess that counts for you too? Realy your post just shows that you have no idea of this game plz just be quiet.
Actually, not everything is bad. A friend and i made an evaluation on every card and wrote it down into an open Doc. After that, we watched the evaluations of some Streamers (Kripp, Trump, Noxious, StrifeCro) and based on what they are saying, wrote down their rating, too.
Overall, with a Rating from 1 (crap) to 3 (good), StrifeCro seems to be the least exited with an average rating of 1.5312 per card, whereas Trump has an average rating of 1.746. Kripp has 1.5606 and Noxious has the highest with 1.8068. My own is 1.6704.
But what does that say about the quality of the cards? Not very much. I guess you just think that their total view on TGT is pretty bad, because you just hear them talking about bad cards, not the good ones.
Imagine if you can take 3-6 cards out of your deck. It increases the probability that you get any of the remaining cards by a lot. Thereby creating an advantage, on top of great value already.
I also do not understand how he thinks Mysterious challenger is in any way a good card for paladin. In itself that card might be good but to get value out of it you need to put in 3-6 secrets which devalues your deck by a humongous amount because you wasted 3-6 deck slots on terrible paladin secrets, which you will draw in to as well before you can play Mysterious challenger as well, so just all around a very bad card.
I don't watch the review but if my guess correct, the value he referring to is actually reside on the fact that you actually draw every copy of your secret and play it. Since you play the secret, it will trigger thus you gain the value. But simply able to put your secret to play assume all 6. You are able to draw more efficiently for the rest of your deck. Basically the same reason why Mad Scientist is so valuable on Hunter and mage deck.
Some of you guys are flipping crazy if you think these people who play at the highest level for 6-8 hours per day aren't good deckbuilders. They are constantly teching and swapping and improving every deck in the game to get them to the level that they are now. Feel free to disagree with their TGT analysis all you want, but don't pretend that you are any better at predicting these cards than they are.
You re such a child that loves gamers(!) and do what they do. All game has that sick players.
Play your game, play your style, try to enjoy. Try something new.
Yes, everyone wants to win, but if you cannot think about creating a deck with your brain and copying gamers(!) decks, its really hard to live like that.
Dota has same problem, lol has same problem, Hearthstone has same problem and HotS has same problem.
Be yourself and try to think!
Most ridiculous thread ever.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
he rated them using his mana conversion model that operates independent of what deck you use and is a way to picture value. some of the cards generate positive value but simply loose out to already existing alternatives (therefore irrelevant). finally he conluded in what decks those cards, that have positive value and surpass exisiting alternatives, can and will be played. he did not try to put them in exisiting decks when he was determining if they are bad or good.
I think people missed the fact that you can have a few inspire minions at the same time, suddenly the +2 mana to every inspire mibion is a bit less also there's fencing coach, trump said that single card changes EVERY single rating on inspire mechanic
its really funny how cards end up working with each other. Judging them based purely off value is becoming less and less effective. This expansion will surprise
You shouldn't get depressed.
I agree that the meta might not change at all but who knows? Maybe they will nerf some current OP cards to make the new ones viable (Piloted Shredder nerf hype). We also had many posts that they will nerf warsong commander just because (almost) everyone is playing patron warrior (though I never actually found it so much of a threat).
Until the expansion comes out and you actually test some concepts yourself, don't listen to anyone!
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
true, but i think it's kinda same as vanilla test. it can't count synergy
I hope you're right. I'd love some board interaction like the old days.
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Only thing this game realy needs to shift meta is a patron nerf. Without, Control will still have 2 enemys to face, namely patron and agro and thats just to much to handle.
It's just their initial opinion. What they said about which cards are good / bad are not set in stone. Plenty of things can happen when TGT comes out. There will be a lot of experimenting and deck building and stuff.
Just have fun with the new cards, the interaction and combo with the classic and GvG cards and in arena ;)
Where can we find Lifecoach's review ? Google can't find it.
You should more likely be disappointed by what they say about expansion being "bad", but this is because they are single humans and they could not process all the possible combinations of TGT and released cards. Who would expect that Grim Patron would pair with Frothing Berserker as fuel generator for an OTK? Who would expect some ridiculous 14-mana combos not possible before the arrival of Emperor Thaurissan? Now we have a potential for combo with three staple Inspire cards Garrison Commander, Maiden of the Lake and Justicar Trueheart and various combo receivers, as well as counters, all to a yet untested value of expanded hero powers. I personally look towards playing a 8-damage face attack by a Druid, and even if that would be launched just once, it'll be enough to shake the meta. And I would like for sure when a priest would pull a Ragnaros the Firelord out of his sleeve by playing a combo with Paletress on turn 5. Etc.
There is a lot of steak here...
If you are depressed, just look at StrifeCro's recent video:
https://www.youtube.com/watch?v=lbfDIauFSZY
Personally I much prefer this kind of analysis which concentrates on the good stuff. Also I think StrifeCro is a better deck builder than both Trump and Lifecoach.
Lifecoach is one of the strongest Hearthstone players around. Trump's explanations for his review and reflections on TGT were very measured, thoughtful, thorough, and poised. Amaz also put out some very thoughtful videos on these new cards, also feeling grim about them. And probably the most compelling reviewer of this expansion was Kolento; Kolento has consistently been among the most creative and experimental Hearthstone deckbuilders, and he felt that most of the cards in this expansion were very weak. The trouble with the expansion lies heavily in math and card economics. Because Joust cards lose ties, most Joust cards simply won't work. The cards are generally over-priced if you lose the joust, and in most cases, you can't expect to win the joust more than about 45 percent of the time or worse. And inspire struggles from the fact that it is usually a 2-mana tax on the card. The inspire cards are just usually not good enough if you can't stack the hero power at least once, usually twice on top of the card, and in most cases, given the rate of contested board control, that simply isn't going to happen. That said, a lot of these cards are interesting and creative, and there are just enough decent cards, that the expansion will add something to the game, just not nearly what one might have hoped it would add.
If you want a thoughtful review go watch Noxious but please, don't say Amaz went deep into the analysis. I love him, but his analysis are just bad and narrow minded.
Hello.
What a bulshit, favoured? Like Trump was favoured utill he ate 50+ damage othk in recent tournament?
But i realy lost it, when you didnt know about freeze vs. warrior with double shield block, rofl.
And people that throw around with " educate yourself stuff" are most often slightly retarded, so I guess that counts for you too? Realy your post just shows that you have no idea of this game plz just be quiet.
Actually, not everything is bad. A friend and i made an evaluation on every card and wrote it down into an open Doc. After that, we watched the evaluations of some Streamers (Kripp, Trump, Noxious, StrifeCro) and based on what they are saying, wrote down their rating, too.
Overall, with a Rating from 1 (crap) to 3 (good), StrifeCro seems to be the least exited with an average rating of 1.5312 per card, whereas Trump has an average rating of 1.746. Kripp has 1.5606 and Noxious has the highest with 1.8068. My own is 1.6704.
But what does that say about the quality of the cards? Not very much. I guess you just think that their total view on TGT is pretty bad, because you just hear them talking about bad cards, not the good ones.
Imagine if you can take 3-6 cards out of your deck. It increases the probability that you get any of the remaining cards by a lot. Thereby creating an advantage, on top of great value already.
inspire just seems god awful. replace the keyword inspire with battle cry and a lot of the cards still wouldnt be playable.
I don't watch the review but if my guess correct, the value he referring to is actually reside on the fact that you actually draw every copy of your secret and play it. Since you play the secret, it will trigger thus you gain the value. But simply able to put your secret to play assume all 6. You are able to draw more efficiently for the rest of your deck. Basically the same reason why Mad Scientist is so valuable on Hunter and mage deck.