From the moment I reach 5 wins, I face 100% priests. And thus don't make it past because of their bs treasure and hero power.
Seems BG might be the only mode with a not completely fucked up balance currently.
Do you intend to play Wild do try hard, or to have fun ?
If it's the latter, craft away, though wait the upcoming nerfs just to be sure. If you wanna tryhard, you are not going to have a good time with a single deck.
Where's the playrate of each deck ?
What's the point of saying "this deck nears 50% winrate" only ? It could mean absolutely nothing if the broken deck in question faces itself a lot. Warlock quest (or supporting cards) must absolutely be nerfed, I hope they won't hide behind this chart which only shows part of the reality to not do it.
Wild is fine, used thaurissan as well.
Yeah I'm seeing everyone saying the rogue one is easy, well sure finding the cards ain't rocket science, but is there anywhere where the actual logic/algorithm as to what happens with every single hit is explained ?
It seems incredibly complex, hitting one minion impacts all 7 in really bizarre ways.
edit : from Celastaon's twitter, he posted this screenshot : https://twitter.com/Celestalon/status/1390848334152146944/photo/1
The table at the bottom is actually what happens when you hit each of the cube. Basically, there are 7 different rules, one for each cube hit. How someone could figure this out on their own with pen and paper is beyond me. Or if that was not supposed to, then it's not a good puzzle.
Sorcerer + Flamewaker absolutely reaches level of insanity that shouldn't be allowed. With 5/6 cards in his hands and 5 mana, a mage can outright kill you even if you had mobs on the board.
Of course tech counters exist, like dirty rat in this case, but that doesn't justify these two cards not being nerfed.
What's the point of having a deck if you burn all goddamn cards ?
I played the druid deck, more than half of it is 5+ cost cards so you have no hope of playing cards in the early game. Wtf did they smoke ?
I think the best nerf would be to cap the amount of times shadowreaper's hero power can be used in a turn. Could be like, 3 times. It'd still be pretty strong, but not completely insane. Then, add a nerf to spawn of shadows -> it deals 2 damage, not 4. You'd have a good deck that wouldn't be as oppressive as it is now.
Of course if Blizzard actually cared about wild balancing they wouldn' t keep printing cards to support the one other inane wild archetype, big res priest, but that's another story.
The quest will be nerfed to 8 minions summoned, or maybe it's the hero power that will say "the next battlecry this turn is casted twice" or something like that. If they don't nerf the quest after months of domination, it's gonna become official they have no idea what they're doing.
Faceless Corruptor = 7 mana at least, or it becomes a 3/3 for 5 mana.
Galakrond would indeed summon 6/6 minions
Dragon pack will be 4/5 taunts and not 5/6.
The one invoking twice will have its mana cost increased, either to 6 or 7.
Sure, I guess it's fun in casual? How can you have fun in ranked when 80% of the matchups are variations of quest/galakrond shaman? It's a deck consisting of the most broken quest and the most broken galakrond, it's not even like there's any actual tech card that works against battlecry and tech shenanigans. Trying to go up without giving in to this insanity is a nightmare really, worst expansion launch ever from a ranked point of view. And that's a shame because overall the cards are awesome.
It's not fake unfortunately. Many many more got revealed that look equally as ridiculous as this... thing.
It is fake. If it isn't here: https://www.serebii.net/swordshield/galarpokedex.shtml then it wasn't officially revealed nor confirmed and it is fake. Simple as that.
Ever heard of leaks? Ya'know, these things that aren't yet officially revealed, thus not 100% confirmed but often not 100% false either ?
I don't have the one perfect version for this deck, but I think that while the basic idea is super nice, the execution could be refined.
• To make sure you pull this combo, you'll have to have x2 soulwarden and x2 reckless diretroll. Also, it's dangerous to have three cards in your deck that are higher cost than soulwarden, because they could prevent you from playing expired merchant if you're not lucky with your draw and can't play twisting nether or jaraxxus right away.
• On an even more macro scale, you'll need to have more stuff for the early game, so that you don't depend on having lackeys on the board to activate your evil genius, for example. Some cards in your deck don't fit with the overall spirit and are too slow, I'm thinking of barista, lord jaraxxus, omega agent, diseased vulture... I'm not saying they don't work at all, but you might find cards that are less flashy but more fitting with the core of the deck : infinite 4/4 lackeys.