Would pose a reasonable incentive for hacking Hearthstone accounts just like CS:GO accounts are hacked to "sell the skins", but more importantly it would massively cut into Blizzard's profits, and hence is unlikely to happen until the game is a year or two from closing anyway.
Well they wouldn't have designed the reward system like they did if they wanted trading in the game.
This idea that no trading is to make money is dumb. They would just balance the price of things to make money like they did for WOW and that would most likely mean the game would be impossible to play for free without farming FOREVER because that's exactly what people would do: Make accounts to farm and sell cards.
So what would happen is just this huge industry of predation on noobs / piracy / ebay selling / garbage and as a player you'd have to go through that nonsense to get your cards instead of just earning them in-game like now.
I think you could argue there's a problem if there was no way to get rid of duplicates, but there is, and you can complain about the ratios for dusting but without knowing too much about blizzard's finances, you can't say if it's fair or not.
I've been playing this game for quite a while. Since it's a card game I always wondered why their wasn't a trading section? Imagine your friend getting a good card or a legendary and s/he doesn't have a need for it, BUT you're their thinking, "I need that card, dang so lucky.." I've had many of those moments and I feel like this game could use a trading section or add-on. Personally it can bring the community together because we can meet people in successful trades and not getting salty at each other for playing cancer pal.... You get it.. Stupid secrets..
I would understand some stupid people trying to scam but that is easy to pass by. it can be easily set so we pick what were looking for or what we want to get rid of. Maybe make the commons not trade able or make everything trade-able! I also would say that Naxxaramus cards and Black rock cards shouldn't be traded and basic cards. You cant disenchant them... So why trade them? We all are wanting some cards that some may not need or use.
I would gladly love trading and many of my friends I play with also agree with a trading option.
Thank you guys for reading! Ill be looking at the comments. Don't forget to say your opinion and vote on poll! :)
EDIT: Trading would have some kind of recommendation so many people wont create many accounts. Like having to unlock every class or being a specific rank. Something that is very time consuming so many wouldn't create many accounts.
yes the game should have a trading zone, however the trades would have to be limited to the following in my opinion:
same quality restriction, no trading a common for a legendary or vice versa
same mana cost restriction for legendary trading, no trading a millhouse manastorm for ysera or nozdormu for bloodmage thalnos etc.
if there were decent safeguards in place to avoid abuse of the system as much as possible then i'm all for it, if they couldn't manage that then leave trading out, can't be dealing with all the nonsense involved with people essentially "buying" their way to victory.
The short answer is that trading + dust + ability to pirchase packs with gold + free packs = exploit by creating thousands of multiple account, farm dailies to get free packs, dust them to craft the good cards then trading those cards to your main account thus rapidly increases the rate of card collection and eliminating the incentive of buying packs with money.
So, if you want trading, Blizzard will have to remove the concept of dust and in-game gold.
I would like to see the ability to trade cards, but i kind of feel like it'd be abused.
There are currently like 15 ways to get free packs of cards, and it costs no money to start a new account. You could literally just spam create counts and get tons of cards all day, and then send them all to your main account.
This would need heavy policing, but I would like to see it.
I would disagree when you say "same quality restriction, no trading a common for a legendary or vice versa" because what if 2 friends were trading and they don't need a epic or legendary and your friend doesn't mind what they get.
However I do understand what you mean. It probably can be set so both traders/players accept the trade so no one else can mess up the trade and be unhonest.
I don't think that trading would be possible. It would be easier to farm card packs this way. How?
People can create "new" accounts and probably get themselves 3 - 7 card packs (100g for getting all 9 heroes [easy to do this since I can friendly match with myself and insta-concede], 100g for playing 3 games in play mode, free arena card pack, if you have an s6 or can emulate a galaxy s6 you get 3 card packs, etc. etc.) in an hour or less.
Now imagine trading... if you could trade a common <--> rare, then you can get insanely infinite dust this way; if it would be the same rarity then I would just spend hours getting these 3 - 7 card packs to get the legend I want and trade (with myself) with a legend that I don't want, and repeat the cycle again until I have all the cards I want; of course you would also want to limit the trading to non-gold to non-gold card or gold to gold card as I could just trade away any golden card i get for its non-golden version; also, blizzard announces nerfs a week early so I can just create that card with my free account, trade it to my main account and then it's easy dust...
so in the end blizzard loses because they can potentially lose sales from card packs [if you can get 3 - 7 card packs an hour by creating a new (and fake) account, why waste money?]; unless blizzard can implement a system in which it detects such exploits (tracing the IP, then again... I could simply say I made an account for X friends or so be it true or not...), then i don't think a trading system can be implemented
tl:dr - i think that "enabling" a trade can (potentially) lead to a 'card farming exploit'. Unless blizzard can implement a system in which it would be able to detect such activity with 100% accuracy, then i don't think trading can be implemented
If there was trading on the game, pepole (I would do it to, to be honest) would create a ton of accounts and get the free packs, then give all the cards of those packs to their main account, getting cards would require not much work besides some time to finish the tutorials etc. It would be unfair to players who try to create their collection by playing/with money, and would also make the game's profit smaller, and the game servers would be even worse than they are now.
No, I think Hearthstone would be less fun if you removed daily quests, achievement rewards, packs from tavern brawl, and the 10 gold per three wins reward.
And, of course, you would have to remove all of those to add trading to a F2P game.
Well, a whole bunch of people already pointed out the difficulties, but I think there is perhaps one more point of view to add: with the rise of the F2P model and digitalization of card games, there is actually a good chance that the trading economy that traditional collectible card games are known for has become a liability in their business model. Perhaps it is not a question of Hearthstone needing to implement trading, but of Magic: The Gathering finding a way to keep their business model healthy despite the central part that trading plays in it.
Create 100 different accounts get the free packs trade them to your main account Ez.
And trade away same amount of cards of same rarity from your main account. Great. Obviously there would be limitations to be able to only trade cards of same rarity and guality. So not even Millhouse for Thalnos.
Create 100 different accounts get the free packs trade them to your main account Ez.
And trade away same amount of cards of same rarity from your main account. Great. Obviously there would be limitations to be able to only trade cards of same rarity and guality. So not even Millhouse for Thalnos.
Quality? How does Blizzard determine card quality? Is Thalnos better or worse than Preparation?
You can't trade cards because the game is free, so you (probably) didn't pay Blizzard for the cards in the first place. Giving you an incentive to buy cards (or advantures, or hero skins) is how they pay their employees.
In any physical card game, you purchase the cards from a retailer who purchased them from the manufacturer, everyone gets to pay their employees, and then you are free to do as you wish with your cards.
It's not a matter of making the game better or worse, it's a matter of having a sustainable business model.
Create 100 different accounts get the free packs trade them to your main account Ez.
And trade away same amount of cards of same rarity from your main account. Great. Obviously there would be limitations to be able to only trade cards of same rarity and guality. So not even Millhouse for Thalnos.
Maybe you have a friend who you really want to help out? What kind of trading system would that be if there were those restrictions?
No. The game model is Free to play. Free to play models make it almost impossible to implement trading. This is due to fairly obvious and impossible to police exploits. Simply set up a secondary account, play for a few days and get a few decent cards, then trade those to your main account. Rinse and repeat. This would be exploited over and over again.
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Well they wouldn't have designed the reward system like they did if they wanted trading in the game.
This idea that no trading is to make money is dumb. They would just balance the price of things to make money like they did for WOW and that would most likely mean the game would be impossible to play for free without farming FOREVER because that's exactly what people would do: Make accounts to farm and sell cards.
So what would happen is just this huge industry of predation on noobs / piracy / ebay selling / garbage and as a player you'd have to go through that nonsense to get your cards instead of just earning them in-game like now.
I think you could argue there's a problem if there was no way to get rid of duplicates, but there is, and you can complain about the ratios for dusting but without knowing too much about blizzard's finances, you can't say if it's fair or not.
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for obvious reasons: people would start to sell cards.
no brainer here.
C'mon folks. Basic exploit would go something like this:
- Create several new accounts
- Farm early quests and rewards to buy packs
- trade good cards to main account
- rinse/repeat
Since this is a free to play model - trading simply can't happen. Sorry, nothing to see here...
I've been playing this game for quite a while. Since it's a card game I always wondered why their wasn't a trading section? Imagine your friend getting a good card or a legendary and s/he doesn't have a need for it, BUT you're their thinking, "I need that card, dang so lucky.." I've had many of those moments and I feel like this game could use a trading section or add-on. Personally it can bring the community together because we can meet people in successful trades and not getting salty at each other for playing cancer pal.... You get it.. Stupid secrets..
I would understand some stupid people trying to scam but that is easy to pass by. it can be easily set so we pick what were looking for or what we want to get rid of. Maybe make the commons not trade able or make everything trade-able! I also would say that Naxxaramus cards and Black rock cards shouldn't be traded and basic cards. You cant disenchant them... So why trade them? We all are wanting some cards that some may not need or use.
I would gladly love trading and many of my friends I play with also agree with a trading option.
Thank you guys for reading! Ill be looking at the comments. Don't forget to say your opinion and vote on poll! :)
EDIT: Trading would have some kind of recommendation so many people wont create many accounts. Like having to unlock every class or being a specific rank. Something that is very time consuming so many wouldn't create many accounts.
yes the game should have a trading zone, however the trades would have to be limited to the following in my opinion:
same quality restriction, no trading a common for a legendary or vice versa
same mana cost restriction for legendary trading, no trading a millhouse manastorm for ysera or nozdormu for bloodmage thalnos etc.
if there were decent safeguards in place to avoid abuse of the system as much as possible then i'm all for it, if they couldn't manage that then leave trading out, can't be dealing with all the nonsense involved with people essentially "buying" their way to victory.
This topic again?
The short answer is that trading + dust + ability to pirchase packs with gold + free packs = exploit by creating thousands of multiple account, farm dailies to get free packs, dust them to craft the good cards then trading those cards to your main account thus rapidly increases the rate of card collection and eliminating the incentive of buying packs with money.
So, if you want trading, Blizzard will have to remove the concept of dust and in-game gold.
"Put your face in the light!" - Tirion Fordring
No because,
Create 100 different accounts get the free packs trade them to your main account Ez.
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I would like to see the ability to trade cards, but i kind of feel like it'd be abused.
There are currently like 15 ways to get free packs of cards, and it costs no money to start a new account. You could literally just spam create counts and get tons of cards all day, and then send them all to your main account.
This would need heavy policing, but I would like to see it.
"My hand is too full!"
I would disagree when you say "same quality restriction, no trading a common for a legendary or vice versa" because what if 2 friends were trading and they don't need a epic or legendary and your friend doesn't mind what they get.
However I do understand what you mean. It probably can be set so both traders/players accept the trade so no one else can mess up the trade and be unhonest.
Maybe but im trying. Thanks for viewing!
I don't think that trading would be possible. It would be easier to farm card packs this way. How?
People can create "new" accounts and probably get themselves 3 - 7 card packs (100g for getting all 9 heroes [easy to do this since I can friendly match with myself and insta-concede], 100g for playing 3 games in play mode, free arena card pack, if you have an s6 or can emulate a galaxy s6 you get 3 card packs, etc. etc.) in an hour or less.
Now imagine trading... if you could trade a common <--> rare, then you can get insanely infinite dust this way; if it would be the same rarity then I would just spend hours getting these 3 - 7 card packs to get the legend I want and trade (with myself) with a legend that I don't want, and repeat the cycle again until I have all the cards I want; of course you would also want to limit the trading to non-gold to non-gold card or gold to gold card as I could just trade away any golden card i get for its non-golden version; also, blizzard announces nerfs a week early so I can just create that card with my free account, trade it to my main account and then it's easy dust...
so in the end blizzard loses because they can potentially lose sales from card packs [if you can get 3 - 7 card packs an hour by creating a new (and fake) account, why waste money?]; unless blizzard can implement a system in which it detects such exploits (tracing the IP, then again... I could simply say I made an account for X friends or so be it true or not...), then i don't think a trading system can be implemented
tl:dr - i think that "enabling" a trade can (potentially) lead to a 'card farming exploit'. Unless blizzard can implement a system in which it would be able to detect such activity with 100% accuracy, then i don't think trading can be implemented
nty
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection
If there was trading on the game, pepole (I would do it to, to be honest) would create a ton of accounts and get the free packs, then give all the cards of those packs to their main account, getting cards would require not much work besides some time to finish the tutorials etc. It would be unfair to players who try to create their collection by playing/with money, and would also make the game's profit smaller, and the game servers would be even worse than they are now.
In Rexxar we trust
No, I think Hearthstone would be less fun if you removed daily quests, achievement rewards, packs from tavern brawl, and the 10 gold per three wins reward.
And, of course, you would have to remove all of those to add trading to a F2P game.
Well, a whole bunch of people already pointed out the difficulties, but I think there is perhaps one more point of view to add: with the rise of the F2P model and digitalization of card games, there is actually a good chance that the trading economy that traditional collectible card games are known for has become a liability in their business model. Perhaps it is not a question of Hearthstone needing to implement trading, but of Magic: The Gathering finding a way to keep their business model healthy despite the central part that trading plays in it.
If you want a bit deeper look into this, I wrote about it in my blog last month: Card games going digital: Can Magic the Gathering compete with Hearthstone?
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And trade away same amount of cards of same rarity from your main account. Great. Obviously there would be limitations to be able to only trade cards of same rarity and guality. So not even Millhouse for Thalnos.
Quality? How does Blizzard determine card quality? Is Thalnos better or worse than Preparation?
"Put your face in the light!" - Tirion Fordring
You can't trade cards because the game is free, so you (probably) didn't pay Blizzard for the cards in the first place. Giving you an incentive to buy cards (or advantures, or hero skins) is how they pay their employees.
In any physical card game, you purchase the cards from a retailer who purchased them from the manufacturer, everyone gets to pay their employees, and then you are free to do as you wish with your cards.
It's not a matter of making the game better or worse, it's a matter of having a sustainable business model.
Feel free to add me if you play on NA! iMPose#1429
Maybe you have a friend who you really want to help out? What kind of trading system would that be if there were those restrictions?
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
No. The game model is Free to play. Free to play models make it almost impossible to implement trading. This is due to fairly obvious and impossible to police exploits. Simply set up a secondary account, play for a few days and get a few decent cards, then trade those to your main account. Rinse and repeat. This would be exploited over and over again.