Standard feels like wild right now...the combos kill you too fast, there is nothing you can do to prevent it. This doesn't feel good. Sitting there as a mage just ignites over and over feels like absolute gash.
I don't want to be forced to play either no minions or deck filled with anti-spell tech minions + mutanus. I like playing minions. Two thirds of this new set are new mininos that aren't even worth thinking about experimenting with... utterly pointless.
I think most of us that are still playing this game like playing minions. Why is Zoo so consistently shit these days? Because it was cheap? Yeah that is what I think. Zoo, was a nice cheap non-packaged, flexible way to play the game, so they refuse to fuel that fire anymore.
Spice Bread Baker "wow, they actually gve us neutral healing back"...we're so naive lol.
Maybe if they stopped power creeping the shit out of everything in every possible direction, pushing 'packages' that are clearly designed to be anti f2p and totally busted when combined they could have introduced a combo meta that didn't feel so stupidly OP - I mean, consider that hearthstone has become a game where we have non legendary (so x 2) 5 mana 8/8 divine shield netutral taunts (just an example, there are many) and shit for some time...cards that early on in the game's life cycle would be costing your entire turn in the late game. And often these cards aren't even good enough to make competitive decks.
It's all getting a bit a out of hand...even in standard.
Agree with OP. Been playing since beta and HS right now feels like a different game, like no one's at the wheel there in T5. Wild players dump their spells right in your face starting from t1 and get rewarded for doing so, the whole thing has gone full retarded and board barely matters. Dennis would be proud of this meta.
Definitely not the worst expansion I've tried. The game feels more difficult because of the narrow gap between winning and losing due to all the burst damage available. I still see many classes and minions, although the quest combos are very prevalent and it requires a lot of tempo to prevent their completion
The fact that HS is turn based game with literally 0 mana cards miracle turns that put 20+ stats on board and kill you with ignore taunt charge spells, the game needs some interaction on opponents turn to broke their turn, or something like that. make minions with ongoing effects like 2 mana 1/4 "Whenev player plays a card it deals 2 damage to him". Or more death and taxes minion effects.
Rollback Post to RevisionRollBack
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
dunno...looks like things are shaping up a bit better now, seeing Handbuff Paladin dominating Meta right now.
Aight...guess I'll start crafting some cards now ^^
Yeah I'm seeing the same thing (and HSReplay backs it up). I'm finding Handbuff Paladin to be REALLY fun to play (one of my favorite non-Highlander decks ever), and it seems to fair well against all of the quests mentioned as an issue in this post. (Although WOW DH can complete the quest and OTK sooooo fast.)
Well the worse expansion launch ever in my case is getting quest to finish multiple legendary questlines while not getting a single one in 60 packs nor getting a random legendary quest on expansion launch.
I agree. The quest in this expansion are broke.
Umm Zoo is good in this meta as of right now.
I am completely and utterly disgusted with the state of Standard right now. It's horrid.
So glad I didnt preorder this expansion. Standard is dog shit anymore. Hope they fire the devs soon and maybe hire some people who have a clue.
dunno...looks like things are shaping up a bit better now, seeing Handbuff Paladin dominating Meta right now.
Aight...guess I'll start crafting some cards now ^^
Agreed. Been playing since 2014. Pure power creep and lowering skill threshold even more. Didn't get (buy) the new cards? Then lose.
Actually you are the worst braindead person ever stop crying go play super Mario
Yeah, I guess it's only you.
We are playing Druid, Paladin, Demon Hunter, Shaman. There are options, stop whining.
Agree with OP. Been playing since beta and HS right now feels like a different game, like no one's at the wheel there in T5. Wild players dump their spells right in your face starting from t1 and get rewarded for doing so, the whole thing has gone full retarded and board barely matters. Dennis would be proud of this meta.
I'm personally having a blast, best expansion launch in a very long time. Cheers, grab some cheese with your whine.
Definitely not the worst expansion I've tried. The game feels more difficult because of the narrow gap between winning and losing due to all the burst damage available. I still see many classes and minions, although the quest combos are very prevalent and it requires a lot of tempo to prevent their completion
The fact that HS is turn based game with literally 0 mana cards miracle turns that put 20+ stats on board and kill you with ignore taunt charge spells, the game needs some interaction on opponents turn to broke their turn, or something like that. make minions with ongoing effects like 2 mana 1/4 "Whenev player plays a card it deals 2 damage to him". Or more death and taxes minion effects.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Yeah I'm seeing the same thing (and HSReplay backs it up). I'm finding Handbuff Paladin to be REALLY fun to play (one of my favorite non-Highlander decks ever), and it seems to fair well against all of the quests mentioned as an issue in this post. (Although WOW DH can complete the quest and OTK sooooo fast.)
Well the worse expansion launch ever in my case is getting quest to finish multiple legendary questlines while not getting a single one in 60 packs nor getting a random legendary quest on expansion launch.
This expansion is so bad, but so bad, make me missing TGT in comparison.
Thinking about nothing in this game history come closer to this trash.