Its understandable that you would feel this way since Wild is basically Blizzard's dumpster for out of date cards. thats all I have to say. I dont care for wild much at all tbh. thats why I disenchanted most of my wild cards for dust so I never have to experience those cards again
I've just had this game wherein I successfully pulled my opponent's Mecha'thun out of their deck, killed it two turns later and went on to lose the game due to the enormous board they built with ridiculous mana cheating allowed by Stealer of Souls. This card tells you all you need to understand the brilliance and care Blizzard puts in their game.
I see no reason to sugar coat my words. Screw Blizzard and Activision for having their players, us, live playtest their game for free. It's shameful, and to think that we'd laugh at the incompetence of Bethesda due to the severity and frequency of bugs in their game; at least they've managed to design somewhat competent worlds in which to lose and immerse oneself. It also somewhat made up for the lack of meaningful dialogue and choices.
What the hell is this? Do pray tell me, honestly, for I'm at a loss of words to describe my grievance and disappointment, and convince me that this was a sincere mistake; an overlooked oopsie on your part and not a planned thing to get folks who are on the fence (converts or potential buyers) to buy the mini-set so they can get their meager 200 dust refund. It's a win-win, right?
I always listened the devs and the community managers, and tried to understand their view, decisions and ideas. I don't think I am going to believe a single fucking word they say this time as I have a hard time to believe that there exist a combination words that can make people listen or convince them otherwise. No bad faith argument, I legitimately think they knew how this card would function and rile people up. I'm not biting this time.
Earliest I've seen anyone kill someone with this combo is TURN 3! Average is 5, but 4 is definitely possible. What saddening travesty.
I've just had this game wherein I successfully pulled my opponent's Mecha'thun out of their deck, killed it two turns later and went on to lose the game due to the enormous board they built with ridiculous mana cheating allowed by Stealer of Souls. This card tells you all you need to understand the brilliance and care Blizzard puts in their game.
I see no reason to sugar coat my words. Screw Blizzard and Activision for having their players, us, live playtest their game for free. It's shameful, and to think that we'd laugh at the incompetence of Bethesda due to the severity and frequency of bugs in their game; at least they've managed to design somewhat competent worlds in which to lose and immerse oneself. It also somewhat made up for the lack of meaningful dialogue and choices.
What the hell is this? Do pray tell me, honestly, for I'm at a loss of words to describe my grievance and disappointment, and convince me that this was a sincere mistake; an overlooked oopsie on your part and not a planned thing to get folks who are on the fence (converts or potential buyers) to buy the mini-set so they can get their meager 200 dust refund. It's a win-win, right?
I always listened the devs and the community managers, and tried to understand their view, decisions and ideas. I don't think I am going to believe a single fucking word they say this time as I have a hard time to believe that there exist a combination words that can make people listen or convince them otherwise. No bad faith argument, I legitimately think they knew how this card would function and rile people up. I'm not biting this time.
Earliest I've seen anyone kill someone with this combo is TURN 3! Average is 5, but 4 is definitely possible. What saddening travesty.
I mean the basic startegy is just to play Stealer of Souls, give yourself immune and then you can play forever....losing to Mecha'thun on turn 5 is really fun lol. Im glad it has a cost of 10 mana!
No I don't, because Wild is fine and the people whining about it are NOT the dedicated Wild players.
Wild has been ignored almost with no balance patches, cards breaking the format every other expansion
This is not true and I wonder why you need to lie about it. When a combo deck breaks the format because it's too fast and consistent, they IMMEDIATELY (within days) nerf it.
So if they don't nerf something, you can always assume it is NOT breaking Wild format and to problem comes from your ability to build or play a deck.
Remember a few weeks ago when everyone was bitching about APM mage being the worst and most broken and oppressive deck ever created ? Where are these people now ? I guess they found a new deck to hate.
Agree, wild games are supposed to be played with wild cards. There are hundreds of cards there, know how to use them and u will be fine.
Hysteria was an honest overlook on their part, I'm sure. Something as obscure as Tiller OTK could only be mistakenly conceived, not by intent, and for a brief period of time at that before it gets nullified or corrected which is exactly what they did.
This card is a specific, class card that was designed to be used to mana cheat. It's intention was/is to use it in conjunction with a specific set of cards (mostly class cards that have proven track records of success, cards that have been seeing play for the longest time) to allow infinite mana-cheat and very fast comboes. They must have been at least somewhat aware of the potential (trouble) that it holds, so they dumbed it down on the animation side of it, making it painfully slow to pilot it and difficult to successfully pull comboes with. At least that's what I inferred from it. Game's old and the code is spaghetti. In a game where spreading plague's dreadful long animation still exists, you stop questioning whether something was intentional or not. It just validates their laziness and incompetence.
Surprise fucking mechanics; it wasn't imbalanced, it's that other cards were just not as good. Oh and "it's in the name, WILD! Go WILD! Don't you like imbalanced game mode with WILD possibilities and infinite variety?" Heck of a lot of variety, indeed. Been playing wild for years and all of my successful legend climbs were done with hyper fast aggro or OTK decks.
No way. Warlock and mage need to take top nerf priorities.
Sorc apprentice needs to be nerfed to be spells can't cost less than 1.
Flamewaker only targets minions.
Incanters flow to 5 mana.
Spring Water to 6 mana and only refresh 1 mana crystal each spell.
Stealer of Souls to 8 or 10 mana.
Mal Ganas changed to only friendly minions are buffed, no more hero immunity.
Fix those toxic cards first then we'll talk about the others.
Mal'Ganis nerfed to being immune only on your own turn, like Violet Illusionist. Being able to tap and do other life-cost effects without a downside is really cool, but being invulnerable to the opponent is kinda silly.
Its understandable that you would feel this way since Wild is basically Blizzard's dumpster for out of date cards. thats all I have to say. I dont care for wild much at all tbh. thats why I disenchanted most of my wild cards for dust so I never have to experience those cards again
incanters flow: 2 mana reduce the cost of spells in your deck by 1. give your opponent mana crystal.
flamewaker: after you cast your first spell deal 2 dmg to all enemies every turn.
mozaki 3/4 or 8 mana
flesh giant 10 mana
mana giant 12 mana
refreshing spring water 3 mana refreshing 1 mana crystal/spell
stealer of souls: first card each turn costs health instead of mana- (heard about duskfallen aviana?)
I've just had this game wherein I successfully pulled my opponent's Mecha'thun out of their deck, killed it two turns later and went on to lose the game due to the enormous board they built with ridiculous mana cheating allowed by Stealer of Souls. This card tells you all you need to understand the brilliance and care Blizzard puts in their game.
I see no reason to sugar coat my words. Screw Blizzard and Activision for having their players, us, live playtest their game for free. It's shameful, and to think that we'd laugh at the incompetence of Bethesda due to the severity and frequency of bugs in their game; at least they've managed to design somewhat competent worlds in which to lose and immerse oneself. It also somewhat made up for the lack of meaningful dialogue and choices.
What the hell is this? Do pray tell me, honestly, for I'm at a loss of words to describe my grievance and disappointment, and convince me that this was a sincere mistake; an overlooked oopsie on your part and not a planned thing to get folks who are on the fence (converts or potential buyers) to buy the mini-set so they can get their meager 200 dust refund. It's a win-win, right?
I always listened the devs and the community managers, and tried to understand their view, decisions and ideas. I don't think I am going to believe a single fucking word they say this time as I have a hard time to believe that there exist a combination words that can make people listen or convince them otherwise. No bad faith argument, I legitimately think they knew how this card would function and rile people up. I'm not biting this time.
Earliest I've seen anyone kill someone with this combo is TURN 3! Average is 5, but 4 is definitely possible. What saddening travesty.
The sad thing is, that they just had the same problem a couple of months ago with Wretched Tiller, Deathspeeker and Hysteria.
I mean the basic startegy is just to play Stealer of Souls, give yourself immune and then you can play forever....losing to Mecha'thun on turn 5 is really fun lol. Im glad it has a cost of 10 mana!
Agree, wild games are supposed to be played with wild cards. There are hundreds of cards there, know how to use them and u will be fine.
Hysteria was an honest overlook on their part, I'm sure. Something as obscure as Tiller OTK could only be mistakenly conceived, not by intent, and for a brief period of time at that before it gets nullified or corrected which is exactly what they did.
This card is a specific, class card that was designed to be used to mana cheat. It's intention was/is to use it in conjunction with a specific set of cards (mostly class cards that have proven track records of success, cards that have been seeing play for the longest time) to allow infinite mana-cheat and very fast comboes. They must have been at least somewhat aware of the potential (trouble) that it holds, so they dumbed it down on the animation side of it, making it painfully slow to pilot it and difficult to successfully pull comboes with. At least that's what I inferred from it. Game's old and the code is spaghetti. In a game where spreading plague's dreadful long animation still exists, you stop questioning whether something was intentional or not. It just validates their laziness and incompetence.
Surprise fucking mechanics; it wasn't imbalanced, it's that other cards were just not as good. Oh and "it's in the name, WILD! Go WILD! Don't you like imbalanced game mode with WILD possibilities and infinite variety?" Heck of a lot of variety, indeed. Been playing wild for years and all of my successful legend climbs were done with hyper fast aggro or OTK decks.
you are so wrong.
Mal'Ganis nerfed to being immune only on your own turn, like Violet Illusionist. Being able to tap and do other life-cost effects without a downside is really cool, but being invulnerable to the opponent is kinda silly.