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    posted a message on Anyone else feels sad wild is treated the way it is?

    Hysteria was an honest overlook on their part, I'm sure. Something as obscure as Tiller OTK could only be mistakenly conceived, not by intent, and for a brief period of time at that before it gets nullified or corrected which is exactly what they did.

    This card is a specific, class card that was designed to be used to mana cheat. It's intention was/is to use it in conjunction with a specific set of cards (mostly class cards that have proven track records of success, cards that have been seeing play for the longest time) to allow infinite mana-cheat and very fast comboes. They must have been at least somewhat aware of the potential (trouble) that it holds, so they dumbed it down on the animation side of it, making it painfully slow to pilot it and difficult to successfully pull comboes with. At least that's what I inferred from it. Game's old and the code is spaghetti. In a game where spreading plague's dreadful long animation still exists, you stop questioning whether something was intentional or not. It just validates their laziness and incompetence.

    Surprise fucking mechanics; it wasn't imbalanced, it's that other cards were just not as good. Oh and "it's in the name, WILD! Go WILD! Don't you like imbalanced game mode with WILD possibilities and infinite variety?" Heck of a lot of variety, indeed. Been playing wild for years and all of my successful legend climbs were done with hyper fast aggro or OTK decks.

    Posted in: General Discussion
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    posted a message on Anyone else feels sad wild is treated the way it is?

    I've just had this game wherein I successfully pulled my opponent's Mecha'thun out of their deck, killed it two turns later and went on to lose the game due to the enormous board they built with ridiculous mana cheating allowed by Stealer of Souls. This card tells you all you need to understand the brilliance and care Blizzard puts in their game.

    I see no reason to sugar coat my words. Screw Blizzard and Activision for having their players, us, live playtest their game for free. It's shameful, and to think that we'd laugh at the incompetence of Bethesda due to the severity and frequency of bugs in their game; at least they've managed to design somewhat competent worlds in which to lose and immerse oneself. It also somewhat made up for the lack of meaningful dialogue and choices.

    What the hell is this? Do pray tell me, honestly, for I'm at a loss of words to describe my grievance and disappointment, and convince me that this was a sincere mistake; an overlooked oopsie on your part and not a planned thing to get folks who are on the fence (converts or potential buyers) to buy the mini-set so they can get their meager 200 dust refund. It's a win-win, right?

    I always listened the devs and the community managers, and tried to understand their view, decisions and ideas. I don't think I am going to believe a single fucking word they say this time as I have a hard time to believe that there exist a combination words that can make people listen or convince them otherwise. No bad faith argument, I legitimately think they knew how this card would function and rile people up. I'm not biting this time.

    Earliest I've seen anyone kill someone with this combo is TURN 3! Average is 5, but 4 is definitely possible. What saddening travesty.

    Despair and rot

    Posted in: General Discussion
  • 0

    posted a message on Razorfen Beastmaster

    This card is worse in practice than it is on paper. It doesn't privilege 4 mana deathrattle cards in your hands, it actually rolls a dice before it summons anything. Meaning you can summon a 1 mana deathrattle card accidentally even if the rest of your hand is full of 4 mana deathrattle minions.

    Posted in: Razorfen Beastmaster
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    posted a message on Is mage oppressive in Wild?

    One correction I want to make is that I'm not playing a buff-oriented deck. SN1p is the only card that "buffs" anything. The rest are combo and battlecry cards. I also don't play any weapon, only surprise damage. I won the game regardless. I'm also pretty sure that it makes their deck worse on the whole scale. For a tiny increment in potential  win rate against priest, not even guaranteed at that, at the cost of your win rate against other match-ups. Tough luck. Below is the current tempo deck. it performed greatly thus far. Tech choices depend on one's rank rather than their preference. I'd still keep anti-secrets until legend.

    ### Ruj
    # Class: Rogue
    # Format: Wild
    # 2x (0) Backstab
    # 2x (0) Shadowstep
    # 1x (1) Brain Freeze
    # 1x (1) Prize Plunderer
    # 1x (1) Secret Passage
    # 2x (1) Wand Thief
    # 2x (2) Efficient Octo-bot
    # 2x (2) Eviscerate
    # 2x (2) Foxy Fraud
    # 2x (2) Swindle
    # 2x (2) Wicked Stab (Rank 1)
    # 1x (3) Coerce
    # 1x (3) Edwin VanCleef
    # 1x (3) Mankrik
    # 1x (3) SN1P-SN4P
    # 1x (4) Eater of Secrets
    # 2x (4) Fal'dorei Strider
    # 1x (4) Infiltrator Lilian
    # 1x (5) Stowaway
    # 1x (5) Zilliax
    # 1x (6) Flik Skyshiv


    Posted in: Wild Format
  • 0

    posted a message on Is mage oppressive in Wild?

    I've just played against a secret mage in plat 1. I'm on a win streak, so I believe their rank is somewhere close to mine. They were playing polymorph. A POLYMORPH, people. I'm testing tempo and tess rogue variants to see how well they fare in wild. I'd magnetised two SN1P-SN4P on my Efficient Octo-bot and needless to say I was tilted for a bit.

    My point being: none. I dunno why they played it and I don't want to. I just wanted to share this epiphanic experience, because I'm neither salty nor am I feeling good. Just maintain low expectations for most of the secret mage players. They are a helpless bunch. Their brains ought to be close to getting fried by now, but some still resist the rust rotting their brain due to having played it incessantly for the last couple of years. Them and the resurrect players just don't get tired of it, so unless Blizz fundamentally changes them or attacks their key cards, some losers will continue to play them.

    Posted in: Wild Format
  • 0

    posted a message on Double Malygos Hunter

    I cut all of the nonsensical minion cards and it still had room for improvement. One of the glaring issues with the deck is that it has too much 'value' that sits in hand. Kazakus is a great card in tempo decks for board stabilisation and control, but this deck is not one such.

    The cards that I'm about to mention differ from this strategy and they definitely don't fit together, but I -and you will, too- find it superior to this confused take, so take it with a molecule of sodium chloride.

    I'm against the Kazakus option because it obstructs Vol'jin's summoning ability, a card which I think is suited much better for this purpose and serves a double function (against ally or enemy). Problem that I encountered in my matches at d7-d5 is that cards like Jepetto and Thaurissan introduce more hand space issues than it solves. There rarely are ideal scenarios to use them, especially Jepetto. It is clumsy and slow, and it convolutes the summoning pool for Vol'jin (same as Thaurissan). Secret mage really is the most difficult matchup and you aren't even guaranteed to survive past turn 7. Outside of secret mages, however, Thaurissan is really really good, provided that you get discounted vol'jin. You just need to get any minions out of your hand to guarantee a Malygos summon.

    Once you start cutting Kazakus, Jepetto and Slate, you realize the deck can breathe more freely. Thalnos is a good fit to fill the void and Vol'jin (in my opinion) is also a necessity. It's an all around impressive card and your combo doesn't have to rely on that because you still have Thaurissan.

    I haven't any copies of Kolkar, but I'm pretty sure they are hot garbage. Bola is bad. More face damage is okay. Unleash the hounds is an absolute must have that, for some reason, is not in here. Hunter's Mark is still undermining because it is a 1 card do jack or take down something really big.

    I've tested piercing shots and lock 'n load to generate more value (in a similar fashion to cyclone mage) or recuperate from tough swing turns where I had to dump many of my valuable resources. Priest is very good at doing that because you don't play any minions to begin with, so they ignore you. Freezing is a tough call, but it's better than nothing. Piercing shot becomes a necessity if you cut Professor Slate. Honestly, I still think Slate is an awful card for hunter. The class just can't abuse it, and anything that isn't abusable or fair is a shitty card in wild. I'll continue to test the archetype more after my mid-terms pass. So far, I'm impressed.

    Tired and a little under the weather. Will come back later to check for any spelling errors there might be and correct them.

    Posted in: Double Malygos Hunter
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    posted a message on everyone needs to play new Nozdormu

    You guys are not going to believe what I'm about to say, so brace yourselves and open your minds to the timeless magic of Activision/Blizzard.

    Nozdormu, the Eternal, might actually be bugged. Yes, you've heard it correctly! Someone else actually might have run Nozdormu in their deck for some good fun in dumpster Diamond 10 wild rank. The worst part is that we'll never know! The game doesn't let you add recent opponents to your friends list if you close the game, and the Battletag doesn't show up anywhere. Clearly, they've spent all the time and energy on getting a new and uglier icon instead of implementing very difficult and useful components to the client, like befriending someone you've played with!

    Please ignore my awful plays because I didn't understand what was going on. My opponent's name was also very bizarre. I couldn't concentrate on the game (excuses excuses).


    Posted in: General Discussion
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    posted a message on The Pepper Thread - Share your good vibes!

    Images that can make you hear someone screaming at their monitor


    Posted in: General Discussion
  • 6

    posted a message on everyone needs to play new Nozdormu

    Anyone who says Nozdormu is a fine card is a liar. Fine and fair cards have never seen play outside of theory-crafting within the first few weeks of expansion, and as someone who runs this card on all of their odd decks, I haven't seen a single soul play this card. Standard is already a clown fiesta, and besides, there is no dragon synergy in Standard, so there is absolutely zero incentive to play this garbage-ass fucking card.

    Make it 5 mana 7/7 or 8/8 or 6/8. Anything! If they are going to leave Nozdormu at 7 mana, it desperately needs a taunt. Stat boost can only get you so far. Look at Dred! Who the fuck, in the history of Hearthstone ever, have you seen play Swamp King Dred? I know one person who did (certainly not me, don't look at me like that!).

    Posted in: General Discussion
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    posted a message on Anyone knows whether the experience from the current rewards track will carry over to next one?

    I came back to Hearthstone very recently and haven't made that much progress in the rewards track. I'm currently level 42 and have 2 more weekly quests that need to be done. If I complete them, I'll reach 43, but a hefty amount of experience will be leftover. The EXP requirements are very high and the rewards are awful (200g for 5k experience) and I don't own a pass.

    Will my remaining progress towards the next level go to waste? Should I leave my experience bar as close to 0 to prevent it? I've looked for any info about it on every Hearthstone site, but I couldn't find any statement regarding this. They talk about unclaimed rewards being automatically granted, but nothing about the leftover exp. is mentioned.

    5k experience yields better rewards in the upcoming track than the current one, but I don't want to waste it. The game is already at a frustrating stage for many reasons; I cannot craft anything, I'm so behind on progression and I see that the Hearthstone team still lacks open communication and transparency.

    Also, they did my boy Azure Drake dirty. Never forget, never forgive.

    Posted in: General Discussion
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    posted a message on RIP Thalnos

    The duality of hearthstone players; should I skip crafting Bloodmage Thalnos and play 2 Loot Hoarders and two Azure Drakes (Rest his kind soul, the dragon of all dragons, 2014-2017) instead?

    This has been thoroughly discussed in the past, but all would eventually conclude that Thalnos is a much stronger card. It is not worthy of the legendary status, but being able to run two copies of it would prove too powerful, so it is a legendary. The convenience of having 2-in-1 pressures you into choosing your cards more wisely and think of empty deck slots as more valuable real estate than the cards themselves.

    In the year 2021, however, he's only ever useful in Raza Priest, that's it. It was getting too expensive to craft a card such as Thalnos for 1600 precious dust, but he will be missed nonetheless. D*mon hunter is not a real class; therefore, any opinions and experiences of those who main DH are rendered worthless and should immediately be discarded.

    Posted in: General Discussion
  • 0

    posted a message on Is it him?

    Toast moved on from Hearthstone for his own good at a time when we all probably should have, as well. Just a random Johnny with the name Toast. Even if he came back, it neither would do good to his viewership nor the game. I watched his streams before the amogus cancer had spread everywhere and he seems to be happy with where he is. And still as cringy and unfunny.

    Posted in: General Discussion
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    posted a message on Weird things since update

    Those portraits 'out of nowhere' are there because Arena now also counts towards progression. Probably other stuff that they haven't divulged yet in previous statements on such short notice -or that they aren't even aware of, which is completely plausible because this is Blizzard/Activision we are talking about. Such is the state of the company that the journos find out about people getting fired before the ones that get fired even learn about it. No laughing matter but it is kind of funny in a way.

    The game is buggy as expected; it sometimes gives blank warnings, some cards straight up disappear from the collection and menu buttons start to glow spontaneously in-between matches or navigating through menus. Some of the adventures I've finished also started to glow. Haven't checked the progression tab, so it likely is a visual bug. I think it is safe to diss the second Murk Eye.

    I'm digressing here a bit but they decided that Wyrm Weaver wasn't eligible for a dust refund. Although the cost was reduced, the combined stats are also reduced in the process. Unintuitive, nonsensical; so Blizzard-like.

    Posted in: General Discussion
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    posted a message on Have they announced anything about dust refunds?

    Currently, only Nitroboost Poison and Ysera is available for a full dust refund. You need to pick the one that shows in the standard section. It still warns you about it but just to err on the side of caution. Plus, the game is -as usual- a buggy mess, but this time a little more motivated to break apart it seems. Keeps giving you warnings every minute or so that reads something went very wrong.

    Posted in: General Discussion
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    posted a message on Cariel Roame

    Agreed. Very stylized, illustrative. Toy-like even. Remember those old, shareware, indie games with bland-looking and generic artwork splashed onto the cover, usually featuring characters and environments that are not even remotely in the game and were sold for dirt cheap? The old GPUs had similar artworks on their boxes, too. The art style reminds me of those cover arts.

    None of this is to discredit the artistic style and vision of respective artists, but they are definitely not my cup of coffee and, in my opinion, look paler, undefined and more pastel in comparison to other sets (excluding Descent of Dragons).

    Again, my opinion, so feel free to be offended. I cannot create any artwork half as good as these, but that's not my expertise anyway.

    Posted in: Cariel Roame
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