I’m so sick of searing totem. Got it 4 times in a row today. It feels like I’m being punished for using my hero power.
The problem I have with the new totem personally is that more often than not, you use your HP when you don't really have another option to play. So if you don't have a minion, etc. Which means you are normally playing it onto an empty board (unless you are playing some sort of aggro rush deck, etc). So having a totem that basically sits there doing literally nothing for you is pointless. This is also the exact reason you hate to see the healing totem most times. But that was the "downside" that you gambled on. Now the downside of your hero power is a much greater chance.
There have been so many games I could have won if we still had wrath of air.
I honestly believe that part of their game design is to have weaker classes that can't compete with
what they consider top tier classes.
There is simply NO other logical reason for the state shaman are in.
I would propose that Blizzard have a set rotation of which classes control the meta and which classes are unplayable. There are so many sheeple in this game that they can essentially guarantee their revenue stream by rotating through class domination to encourage everyone to craft the sheeple decks throughout an expansion.
Genius idea to have constant balance changes and mini-sets - for those dumb enough to FOMO
I always found it... let's just say... uninspired that you never got to choose the totem, MAYBE the full "Baku effect" where you summon copies may be too much for totem synergy decks but I don't fully buy it.
There COULD be 1 or 2 instances THROUGH THE GAME'S ENTIRE HISTORY where it could have been too strong, namely with the "if you have spell power" weapon and MAYBE in classic it COULD have been annoying but nothing that couldn't be solved with just the slightest bit of caution when designing/printing (legit 3) cards.
Now what about justicar/Baku? Well it's actually simple and (imo) more fun and creative, they would let you summon upgraded totems, my ideas being:
Taunt---> divine shield+taunt
Healing---->heals 2 and/or also your face
Spell power--->either+2 or some durabilty buff
Trash...I mean 1/1---> 2/2 ?
Now these, as they are, may range from useless to OP but they are just "unpolished" ideas meant to express a possible and easy fix for the worst HP in the game that doesn't involve the shi...strength totem
Shaman needs Draw. It needs efficient cards. It needs Overload to suck less. It needs to be given actual burn spells. Shaman got like 3 different Spell Damage tools recently with the Imprisoned Phoenix, Bru'kan, and Novice Zapper but absolutely jack to take advantage of those with. Mage gets all the card draw it wants, and the most efficient burn in the whole game. Shaman gets Spell Damage, but no spells. or draw. or a good Hero Power, just for good measure.
Uh, Serpentshrine, Lightning Bolt, Dunk Tank, even stuff like Molten Blast, Landslide and Tidal Wave enjoys the spell damage.
Shaman has lots of burn spells, but typically they encourage a more hybrid zoo/burn style of play. Where you're building boards and then finishing off the opponent.
I think that sort of deck is a little too watered down, but has potential.
I think if anything they should just buff/add more cards that use tokens like Paladin and Druid have. Shaman already has a few, though most of them are murloc-based for whatever reason.
shaman is the only class that has had its hero power nerfed, not once but twice... first healing totem not healing face and now death to the best totem we had with spell damage in trade for a useless buff totem... if we atleast got something good...
my personal take to the fire totem is I think it should be a mini ragnaros not being able to attack directly but doing its damage at the end of the turn to a random target, basically making it good with scaling it... that would be fun and fit the idea of fire instead of being a silverhand recruite without any of the synergy cards
I think if they are going to nerf the only good part about this hero power they should at least buff the rest of the totems, make them an actual threat if not dealt with: Healing totem: should give plus 1 hp to adjacent minions Searing totem: Should be a 1/2 Strength totem: I think it could afford to buff adjacent minions , might be a bit too strong that way though and taunt totem: maybe a 0/3 , might be good as it is atm.
Another line they could follow is to straight up make the upgraded version of this hero power the base version. The biggest problem with this hero power is every totem is situationally kinda good but it's always a 1 in 4 to get that good result. Just turning it into the upgraded version would have made it too strong with Wrath of air, but with this new totem I think it could be fair.
new totem replaced back for air totem... :( or just the same but.. or change it into something windfury related so it fits with the idea of being a goddamn air totem?!? something with lighting of windfury
I’m so sick of searing totem. Got it 4 times in a row today. It feels like I’m being punished for using my hero power.
The problem I have with the new totem personally is that more often than not, you use your HP when you don't really have another option to play. So if you don't have a minion, etc.
Which means you are normally playing it onto an empty board (unless you are playing some sort of aggro rush deck, etc). So having a totem that basically sits there doing literally nothing for you is pointless.
This is also the exact reason you hate to see the healing totem most times. But that was the "downside" that you gambled on. Now the downside of your hero power is a much greater chance.
I would propose that Blizzard have a set rotation of which classes control the meta and which classes are unplayable. There are so many sheeple in this game that they can essentially guarantee their revenue stream by rotating through class domination to encourage everyone to craft the sheeple decks throughout an expansion.
Genius idea to have constant balance changes and mini-sets - for those dumb enough to FOMO
I always found it... let's just say... uninspired that you never got to choose the totem, MAYBE the full "Baku effect" where you summon copies may be too much for totem synergy decks but I don't fully buy it.
There COULD be 1 or 2 instances THROUGH THE GAME'S ENTIRE HISTORY where it could have been too strong, namely with the "if you have spell power" weapon and MAYBE in classic it COULD have been annoying but nothing that couldn't be solved with just the slightest bit of caution when designing/printing (legit 3) cards.
Now what about justicar/Baku? Well it's actually simple and (imo) more fun and creative, they would let you summon upgraded totems, my ideas being:
Taunt---> divine shield+taunt
Healing---->heals 2 and/or also your face
Spell power--->either+2 or some durabilty buff
Trash...I mean 1/1---> 2/2 ?
Now these, as they are, may range from useless to OP but they are just "unpolished" ideas meant to express a possible and easy fix for the worst HP in the game that doesn't involve the shi...strength totem
Uh, Serpentshrine, Lightning Bolt, Dunk Tank, even stuff like Molten Blast, Landslide and Tidal Wave enjoys the spell damage.
Shaman has lots of burn spells, but typically they encourage a more hybrid zoo/burn style of play. Where you're building boards and then finishing off the opponent.
I think that sort of deck is a little too watered down, but has potential.
I think if anything they should just buff/add more cards that use tokens like Paladin and Druid have. Shaman already has a few, though most of them are murloc-based for whatever reason.
shaman is the only class that has had its hero power nerfed, not once but twice... first healing totem not healing face and now death to the best totem we had with spell damage in trade for a useless buff totem... if we atleast got something good...
my personal take to the fire totem is I think it should be a mini ragnaros not being able to attack directly but doing its damage at the end of the turn to a random target, basically making it good with scaling it... that would be fun and fit the idea of fire instead of being a silverhand recruite without any of the synergy cards
I think if they are going to nerf the only good part about this hero power they should at least buff the rest of the totems, make them an actual threat if not dealt with:
Healing totem: should give plus 1 hp to adjacent minions
Searing totem: Should be a 1/2
Strength totem: I think it could afford to buff adjacent minions , might be a bit too strong that way though
and taunt totem: maybe a 0/3 , might be good as it is atm.
Another line they could follow is to straight up make the upgraded version of this hero power the base version. The biggest problem with this hero power is every totem is situationally kinda good but it's always a 1 in 4 to get that good result. Just turning it into the upgraded version would have made it too strong with Wrath of air, but with this new totem I think it could be fair.
make fire a mini rag
make heal also heal face
taunt stays the same
new totem replaced back for air totem... :( or just the same but.. or change it into something windfury related so it fits with the idea of being a goddamn air totem?!? something with lighting of windfury