This is a feature that has been talked about for years to help boost player morale, but there was always the concern about giving away gold every game.
Now that we have the XP system, giving away bonus XP every game is a perfect idea. Even 10, 15, or 25 is a small amount that still would provide a sense of, "my opponent gave me free stuff!"
I think this would go big way to making user interactions more positive. LeAppvnt us have an option to make it automatic and have to click to NOT send it. Then users can regulate their behaviors themselves. And when you have a bad game but still get xp, that will reduce the tilt a SHAREitbit!
Gwent did this (haven't played it in years so not sure if it still does) and I thought it was a really good way to show someone you had a good game, or didn't.
Sounds reasonable, no doubt about it. Easy to implement and pretty straight forward. I assume blizzard would limit the maxium amount to a certain degree, so that people who play alot don't get ahead even more. Plus not to give away to much stuff for free because blizzard is super greedy, the prime evil and responsible for the horrible death of your first puppy. Obviously.
The potential problem could be the following:
1. When it is possible to get e.g. extra loot, then everyone and their dirty underpants is automatically entitled to get it with zero effort. #where are my epics??!11!!
If your opponent - for whatever reason -didn't grant you that little extra you totally deserve, then you have been robbed! Blizzard is the worsed, the game is dieing and heathstone community is toxic as f**k. So you would go to the forum of choice and bitch about the toxicity without realizing that you are a part of the underlying problem. And a big part if you ask me.
2. One could get upset by recieving a "token of pitiness". You just have been crushed in the most devastating way possible: Bad RNG, draw and you misplayed on top of that. Then your opponent - which emoted you a ton - throws you the leftover bones for the delicious chicken he/she just eat. In other words: This token of appreciaten could be misunderstood or abused as extra insultment. Just to rub it in a bit more. Sounds dumb and immatured? Hey, people go hulkmode about stupid emotes so that the OP sorry emote needed to be banned from the game entirely. Apparently this emote had been primarily used as an insult. Which is basically true for all emotes. Some people seriously get upset by "I will hunt you down", although the opponent literally pressed the smack talk button.
To make a long story short: If it is possible to misunderstand/misuse an interaction option, they will find it and get even more upset/piss people off than ever imaginable...
Sounds reasonable, no doubt about it. Easy to implement and pretty straight forward. I assume blizzard would limit the maxium amount to a certain degree, so that people who play alot don't get ahead even more. Plus not to give away to much stuff for free because blizzard is super greedy, the prime evil and responsible for the horrible death of your first puppy. Obviously.
The potential problem could be the following:
1. When it is possible to get e.g. extra loot, then everyone and their dirty underpants is automatically entitled to get it with zero effort. #where are my epics??!11!!
If your opponent - for whatever reason -didn't grant you that little extra you totally deserve, then you have been robbed! Blizzard is the worsed, the game is dieing and heathstone community is toxic as f**k. So you would go to the forum of choice and bitch about the toxicity without realizing that you are a part of the underlying problem. And a big part if you ask me.
2. One could get upset by recieving a "token of pitiness". You just have been crushed in the most devastating way possible: Bad RNG, draw and you misplayed on top of that. Then your opponent - which emoted you a ton - throws you the leftover bones for the delicious chicken he/she just eat. In other words: This token of appreciaten could be misunderstood or abused as extra insultment. Just to rub it in a bit more. Sounds dumb and immatured? Hey, people go hulkmode about stupid emotes so that the OP sorry emote needed to be banned from the game entirely. Apparently this emote had been primarily used as an insult. Which is basically true for all emotes. Some people seriously get upset by "I will hunt you down", although the opponent literally press the smack talk button.
To make a long story short: If it is possible to misunderstand/misuse an interaction option, they will find it and get even more upset/piss people off than ever imaginable...
Thought it was a great idea but your post has brought me crashing back down to reality and truthfully, it probably would end up as being more of a headache than anything else.
All 3 of the possible problems listed by tolandra are entirely accurate in terms of how people would respond.
That is in no way a good reason to avoid such a change . . .
The worst possible way to oversee an individual or group is to reward undesirable and/or unproductive behavior. Arguably, the next worst way to oversee an individual or group is to refuse to reward desirable or productive behavior for fear of those who do not receive rewards engaging in undesirable or unproductive behavior.
That's a psychological basis for a much simpler statement: We should never give in to "this is why we can't have nice things" mentality. We CAN in fact have nice things if we refuse to kow tow to those who don't deserve said things.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
That is in no way a good reason to avoid such a change . . .
Most definitely! My goal wasn´t to discourage because I really like the idea. But over the cause of the last seven years playing this game I learned to expect the worst. Alike all of us i´ve read a lot of f*ed up shit right here in this forum. Then I realized I became part of the problem myself. Through the accumulated negative experiance I "acquired" to expect the worst. I expect the worst, so I subconsciously look out for the worst. Possibly even working towards it: E.g. by unintentionally discouraging someone with a great idea. I couldn´t help it. When I first read the originally post the first thing that crossed my mind was: Damn, they will turn this nice idea into a twisted monstrosity, won´t they! The self fulfilling prophecy has my be the balls.
Sorry, I really didn´t mean to stifle Op´s enthusiasm. I´m trying to fight the prophecy... i will try at least...
Oh believe me tolandra, I'm similarly infected by such experiences . . .
I will say, as many times as I have lamented the mother of all "we can't have nice things" decisions in Hearthstone (the lack of ability to talk to your opponent with a general chat function), I can only imagine the chat abuse one would suffer every time someone didn't get their tip.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Sadly, most likely what would happen is that people would interpret the maximum possible tip as the default and anything less as q_q. This would require a general sense of goodwill between players who get matched together and unfortunately that doesn't really exist in Hearthstone.
This is a feature that has been talked about for years to help boost player morale, but there was always the concern about giving away gold every game.
Now that we have the XP system, giving away bonus XP every game is a perfect idea. Even 10, 15, or 25 is a small amount that still would provide a sense of, "my opponent gave me free stuff!"
I think this would go big way to making user interactions more positive. LeAppvn t us have an option to make it automatic and have to click to NOT send it. Then users can regulate their behaviors themselves. And when you have a bad game but still get xp, that will reduce the tilt a SHAREit bit!
Yes I like this change which is probably why it's never going to see the light of day.
Gwent did this (haven't played it in years so not sure if it still does) and I thought it was a really good way to show someone you had a good game, or didn't.
Sounds reasonable, no doubt about it. Easy to implement and pretty straight forward. I assume blizzard would limit the maxium amount to a certain degree, so that people who play alot don't get ahead even more. Plus not to give away to much stuff for free because blizzard is super greedy, the prime evil and responsible for the horrible death of your first puppy. Obviously.
The potential problem could be the following:
1. When it is possible to get e.g. extra loot, then everyone and their dirty underpants is automatically entitled to get it with zero effort. #where are my epics??!11!!
If your opponent - for whatever reason -didn't grant you that little extra you totally deserve, then you have been robbed! Blizzard is the worsed, the game is dieing and heathstone community is toxic as f**k. So you would go to the forum of choice and bitch about the toxicity without realizing that you are a part of the underlying problem. And a big part if you ask me.
2. One could get upset by recieving a "token of pitiness". You just have been crushed in the most devastating way possible: Bad RNG, draw and you misplayed on top of that. Then your opponent - which emoted you a ton - throws you the leftover bones for the delicious chicken he/she just eat. In other words: This token of appreciaten could be misunderstood or abused as extra insultment. Just to rub it in a bit more. Sounds dumb and immatured? Hey, people go hulkmode about stupid emotes so that the OP sorry emote needed to be banned from the game entirely. Apparently this emote had been primarily used as an insult. Which is basically true for all emotes. Some people seriously get upset by "I will hunt you down", although the opponent literally pressed the smack talk button.
To make a long story short: If it is possible to misunderstand/misuse an interaction option, they will find it and get even more upset/piss people off than ever imaginable...
Thought it was a great idea but your post has brought me crashing back down to reality and truthfully, it probably would end up as being more of a headache than anything else.
Shame because my first thought was "I like it!"
All 3 of the possible problems listed by tolandra are entirely accurate in terms of how people would respond.
That is in no way a good reason to avoid such a change . . .
The worst possible way to oversee an individual or group is to reward undesirable and/or unproductive behavior. Arguably, the next worst way to oversee an individual or group is to refuse to reward desirable or productive behavior for fear of those who do not receive rewards engaging in undesirable or unproductive behavior.
That's a psychological basis for a much simpler statement: We should never give in to "this is why we can't have nice things" mentality. We CAN in fact have nice things if we refuse to kow tow to those who don't deserve said things.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
I do tip my opponents with some extra XP by roping!
Somehow they don't appreciate it too much
Ungrateful **** ))
Most definitely! My goal wasn´t to discourage because I really like the idea. But over the cause of the last seven years playing this game I learned to expect the worst. Alike all of us i´ve read a lot of f*ed up shit right here in this forum. Then I realized I became part of the problem myself. Through the accumulated negative experiance I "acquired" to expect the worst. I expect the worst, so I subconsciously look out for the worst. Possibly even working towards it: E.g. by unintentionally discouraging someone with a great idea. I couldn´t help it. When I first read the originally post the first thing that crossed my mind was: Damn, they will turn this nice idea into a twisted monstrosity, won´t they! The self fulfilling prophecy has my be the balls.
Sorry, I really didn´t mean to stifle Op´s enthusiasm. I´m trying to fight the prophecy... i will try at least...
I like the idea, I bet suddenly a lot more people would greet and well play at the end ;)
Oh believe me tolandra, I'm similarly infected by such experiences . . .
I will say, as many times as I have lamented the mother of all "we can't have nice things" decisions in Hearthstone (the lack of ability to talk to your opponent with a general chat function), I can only imagine the chat abuse one would suffer every time someone didn't get their tip.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Sadly, most likely what would happen is that people would interpret the maximum possible tip as the default and anything less as q_q. This would require a general sense of goodwill between players who get matched together and unfortunately that doesn't really exist in Hearthstone.
Just make it a default 10% tip of whatever was earned in that round. I saw this and instantly thought it was a great idea.