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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    So in addition to awful, awful game design this patch. Which legitimately, for the umpteenth time, makes Blizzard unworthy of our money.

    In addition to all that.

    Two of my weeklies are just fucking canceled, no recompense whatsoever, not even a fucking "sorry to inconvenience you" in the damn patch notes.

    Great way to add insult to injury Blizzard.

    Old Blizz would have not only given us the XP instantly to begin with, they'd probably add in a small bonus for the inconvenience and robbing us the chance to finish our quest as intended. This new Blizz just gives zero fucks. I had long since decided to never give them money in HS until they majorly change their ways. Now? Now I expand that policy to all Blizzard products. 

    They'd have to make a fucking phenomenal game for me to ever give them a cent again. And we all know that is beyond them now.

    Posted in: General Discussion
  • -1

    posted a message on 24.2 Patch Notes - Big Battlegrounds Update, Mercenaries Update, In-Game Reporting, Wild Heroic Brawliseum & More

    Count yourself lucky, I actually lost two weeklies and apparently fuck me. Same how I and others didn't get the Nozdormu quest a few months back and it was also "we will fix it in the future, fuck you." And that's just scratching the surface with this new patch. People who still give money to Blizzard deserve every ripoff they get.

    Posted in: News
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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: MayhemInc#2519
    Region: EU
    Trade Only?: Yes. I'll show. You go first

    EDIT: Done

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: MayhemInc#2519
    Region: EU
    Trade Only?: Yes. I'll show. You go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Diamond Cards- Come chat with a Dev! [Confirmed]

    Cba to read through all the posts so my opinion might be stated multiple times but I have two thoughts on diamond cards:

    1) I don't mind them in principle. If people want to be blinged out and willing to grind or pay for it, great for them. I do mind if these cards reduce my already poor performance, BG diamonds would be hell I fear. So be sure to push for an "disable animations" option for those of us running the game on a potato. Honestly a simplified animations option would be great diamond cards or no, but having a lot of them might exacerbate the problem considerably.

    2) While again I don't mind people having tons of these while I have few to none and Blizzard making a buck off it, overdoing it would be irritating. Already the game is highly monetized and just about every kind of cosmetic you can think of is on sale all of the time. Yet the core game is not cheaper and more accessible but the reverse. What with more high rarity cards per expansion and the minisets, it really breaks the bank. And that is without considering that BGs and Mercs drain your gold without providing enough of a reimbursement by playing them.

    Honestly I'm thinking of quitting again and this time because the game is extremely hard to keep up with now and it was not easy to begin with as a F2P or close to it. So while cosmetics are a great way to finance the game on the face of it, more and more disgusting monetization without making the core game cheaper as was hinted at is just incredibly garish. And might eventually turn players like me away. We need somewhere between 33-100% more gold than we get now for this game to feel worthwhile. Money coming in from cosmetics should be used to start bridging this gap in which case YAY if not, nay.

    Posted in: General Discussion
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    posted a message on No More Nozdormu Day?

    So I log today, Wed the 15th and about 6:30 ECT and no Nozdormu quest.

    Anyone get it normally or did they decide 500 extra XP each month was just too much?

    Posted in: General Discussion
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    posted a message on Pity Timers, How Do They Work?

    It was not just the 33 no-leg run, but also a 40 no-leg run before that, both with mixing. 

    But if the experimentation and the statistics are so air tight then guess I was just really unlucky lately. And I concede the point. My sample size was always small even though thought provoking. But there is also a chance things no longer work as they did, but I am sure someone with more data than me will bring that out if it is the case.

    I also got very shit luck with Standard packs so that further proves those have no pity timer.

    Posted in: General Discussion
  • 0

    posted a message on Pity Timers, How Do They Work?

    Puns aside, serious question because I noticed something curious.

    So supposedly there are two kinds of Pity Timer. First works only in Expansion Packs, you get 1 guaranteed Legendary in your first 10 Packs of any given Expansion. This as far as I can tell works fine.

    The second kind applies to all kinds of Packs as I understand and works in such a way that you can never go more than 40 Packs without seeing a Legendary within a given kind of Pack. So within 40, say, UiS Packs you will find a Legendary for sure. Maybe.

    Because here is where I noticed some potential issue.

    What I do is, I keep track of my opened Packs and if I see I have like 13 or more opened without a Legendary I consider those kind of Packs high probability to open a Legendary so I focus on them until it pops. This is where I spotted a potential inconsistency. I had opened 12 UiS packs at some point, then I opened some Alterac Packs and now some Sunken ones. Seeing that I had so many UiS ones I figured I pop that before continuing to work on Sunken Packs. And it took 33 Packs (counting the 12) for a Legend to come out. Now this is not over 40 so not a smoking gun, but it is unlikely. Especially so given how I had a similar event in the past where I similarly mixed Packs and again neared or (and depending on how accurate my count was) exceeded 40 Packs before Legend drop. This seems to strongly hint that:

    Conclusion: There is a fair chance that Pity Timers can be messed up by mixing different kinds of Packs, i.e. opening a few of UiS then FitB, then back to UiS or whatever. The game will forget how many you opened of the kind you opened in the past, seemingly only remembering the most recent kind of Pack you opened. If you do this you will risk going more than 40 Packs without a Legendary drop which we can all agree would suck quite a bit. If I am right the optimal strategy is to open only one kind of Pack until a Legendary drops, only then start purchasing or opening a different kind of Pack. Opening them willy-nilly as they come and mixing different kinds of Packs may leave you with longer than usual Legendary droughts.

    Any thoughts?

    Posted in: General Discussion
  • 0

    posted a message on How can I see ranked classification for Mercenaries?

    Guessing you mean how heroes and their abilities/equipment upgrade? I found a good source on the hearthstone wiki.

    Posted in: Mercenaries
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    posted a message on Matchmaking seemingly hotfixed, anyone else unsatisfied?

    IIRC Blizz mentioned they will make changes that will make it more likely you get matched with people rather than AI in the Fighting Pit, and seems it is here. I personally found the AIs, well, easier and more fun. Players all go for the min-MAX and are rather annoying to play against. And they all seem to have more powerful stuff than me, literally every team I fought had Carine, and one was a full Fire meta team. I run a hodgepodge of guys I got as a casual F2P player. How the hell is this fair. And the AI fights were very chill without being trivial, I quite enjoyed them. And not like you got terribly far with focusing on AI, you could only get 7k rating before being thrust into the grinder against very unequal foes. That is just the 2nd golden chest in terms of rewards. Well I still got it since I was very near when this change hit but in the future things will be less nice.

    And now this option is gone, and you get put against players even when it is quite uneven. I ran a lvl30x5 + 1 low lvl teams to target AI. So I can easily see if my opponent is as good as me or not, my Gul'dan was like lvl 15 and their low lvl merc was 24, that is quite uneven. Which shows this new matchmaker gives you human opponents quickly by sacrificing any pretense at a fair match. I really hope they revert this change.

    Posted in: Mercenaries
  • 1

    posted a message on Mercenaries Salt Thread

    Sees he got a pack with two epics :D

    One of the epics is a Brightwing skin D:

    Imo they really need to stop this shit of getting skins before you have all the mercs of that rarity. It feels really crummy. At least my other card was Geddon.

    Posted in: Mercenaries
  • 0

    posted a message on Mercenaries Salt Thread

    It is good to manipulate the matchmaker to give you AI opponents since the winrate is way better than going up against players who in addition tend to run more polished comps than me at this MMR (5,2k).

    The downside is sometimes rarely you lose to AI and feel really bad :P

    Posted in: Mercenaries
  • 0

    posted a message on Matchmaking broken?
    Quote from ChosenOne >>

    So blizz said that your MM takes into account ur mercs EQUIPED inventory, but I have unequipped everything and got matched against a guy with 4 level 30s with maxxed level 7 equipment twice in a row (couldnt see rest of his mercs because well i got destroyed obviously).

    Anyone else experienced this as well? I feel its matching with what you have UNLOCKED not EQUIPPED.

    edit: 10 matches now of diff opponents with maxed equipment, like how do you even compete? People who farmed tasks pre-nerf are way ahead. 
    Dropped from 6900 to 6000

     Are you running into real people or AI?

    I think if AI (Your Opponent) that Blizz gives AI better stuff than you to compensate for the AI being... AI

    Posted in: Mercenaries
  • 0

    posted a message on Mercenaries Salt Thread
    Quote from Dragy10 >>

    I don't seem to get any more tasks from runs, only sabotage, blue portals and the explosion thing.

    Did they remove that or just dramatically reduced the chance of getting one?

    Before the latest update I used to get one on 50% of the runs, now I didn't get one for about 5 runs at least.

     

    When I first started playing I was almost always getting Mysterious Stranger, later it was much less. Maybe it was changed, but maybe it is small sample size/variance. Also when I was doing heroics every event or close to it was a Blue Portal, again maybe higher odds of that in HC or maybe (un)luck.

    But given that I am not the only one and less MS is slower progression it does make me wonder...

    Posted in: Mercenaries
  • 0

    posted a message on Merc coins data.

    Pretty preliminary but yeah I found roughly what you did. Three coins bounty, one party and one random. Epics and rares seem to be about equal, legends noticeably rarer and smaller.

    Thanks also for the info on HC rewards.

    Posted in: Mercenaries
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