So I just came here after playing 3 games with Reborn Paladin Quest and it was amazing!
Do you think there is any type of support for this deck within the rotation? We are losing Mechano-Egg and Mechanical Whelp? I was looking at Teron Gorefiend or maybe Al'ar to have that juicy power flowing in, not to mention the guaranteed amazing Murgur Murgurgle?
I like this Teron Gorefiend idea. It's a turn 3 that synergizes with what you would've played before that, and it's a good target for the hero power too. Murgur isn't that great the quest but it's probably good enough by itself to run anyway. I give it a like a 90% chance that Al'ar is unplayable trash. The quest doesn't make it that much better.
Will it be good? Probably not. The deck barely cut playable before Galakrond and Dragonqueen were printed, and it definitely loses more than it gains. I still encourage you to try it. If you have fun that's what matters.
I like this Teron Gorefiend idea. It's a turn 3 that synergizes with what you would've played before that, and it's a good target for the hero power too. Murgur isn't that great the quest but it's probably good enough by itself to run anyway. I give it a like a 90% chance that Al'ar is unplayable trash. The quest doesn't make it that much better.
Will it be good? Probably not. The deck barely cut playable before Galakrond and Dragonqueen were printed, and it definitely loses more than it gains. I still encourage you to try it. If you have fun that's what matters.
Beautifully said! As long as I have the tools and dust I will be making all possible Paladin decks, I currently every Archetype, sad to say...
So I just came here after playing 3 games with Reborn Paladin Quest and it was amazing!
Do you think there is any type of support for this deck within the rotation? We are losing Mechano-Egg and Mechanical Whelp? I was looking at Teron Gorefiend or maybe Al'ar to have that juicy power flowing in, not to mention the guaranteed amazing Murgur Murgurgle?
I like this Teron Gorefiend idea. It's a turn 3 that synergizes with what you would've played before that, and it's a good target for the hero power too. Murgur isn't that great the quest but it's probably good enough by itself to run anyway. I give it a like a 90% chance that Al'ar is unplayable trash. The quest doesn't make it that much better.
Will it be good? Probably not. The deck barely cut playable before Galakrond and Dragonqueen were printed, and it definitely loses more than it gains. I still encourage you to try it. If you have fun that's what matters.
Beautifully said! As long as I have the tools and dust I will be making all possible Paladin decks, I currently every Archetype, sad to say...
The problem is reborn paladin needs tall cards, sure it can own with small hero power cards, but it needs tall power swings
Underlight Angling Rod seems like support , might generate a Murmy or Prime. Solid Early-mid Game you need to fight for Board to stick Reborn targets.
Without Crystology you can’t speed complete the Quest by tutor.
One Underbelly Angler can be a huge Powerplay out of where.
I made this kinda reborn- spellheavy control deck .
https://www.hearthpwn.com/decks/1334408-control-quest-paladin-theorycraft It should be decent. I didnt wanted to include Teron Gorefiend because i belive in the early days everyone will play DeamonHunter , and they have an easy time clearing those Reborn minions.
im a main/mono paladin , then i will to do every possible decks too , but my hope is on deck of libriam with arquetype pure!