• 3

    posted a message on Mike Donais' Stream Q&A - Nerfs Leaked, Balance Discussion, and much more!

    What, you don't like infinite value cards that offer no counterplay?

    Posted in: News
  • 0

    posted a message on Staleness of “Hail Mary” Cards and Stolen Wins
    Quote from Popolito >>

    This game has suffered since beta because of brawl. It's always been a garbage card and continues to be so. This goes for the person playing it or receiving it. Rng is fine except when it coin flips a game. Watch games vs warrior or playing warrior brawl outcome is still a huge factor on win/lose.

     Hard agree. HoF Brawl and put the new Plague in its place or something, I dunno.  I'm tired of staring at the screen waiting to see which minion lives, knowing the game will likely hinge on it

    Posted in: General Discussion
  • 1

    posted a message on Staleness of “Hail Mary” Cards and Stolen Wins

    Just watched a Masters Tour game decided by YogBox.

    Blizzard is addicted to RNG. Discover a spell. Discover a Mage minion.  Discover a  Taunt minion. Add 3 Mechs to your hand. Cast random spells with random targets. Build a deck with no duplicates. Discover the perfect card!

    All of which completely ignores how, being a CCG, the game is inherently RNG based. Sure, not every game should play out the same. But right now we need to stage an intervention for Team 5 and tell them how much RNG is destroying us and them.

    Posted in: General Discussion
  • 0

    posted a message on Unpopular Opinion on Warrior

    Mage is a bigger problem overall than Warrior. Aside from the perennial brokenness of Mountain Giant resulting in easy wins with CC, the amount of random garbage they can conjure out of thin air obliterates any hope of counterplay.  And for some reason Mages generating random spells wasn't  enough - if I see one more Antonidas off Messenger Raven I'm going to lose my mind. Creating random spells (as well as even more crap like duplicating their starting hand) just means a frustrating time for their opponent. Ironically the Mage's suite of complete rng nonsense usually has the same conclusion: getting stomped by some giant 1 mana minion.

    This isn't to say Warriors are perfectly fine. There's basically no reason to not run the Mech package with Dr Boom if you're playing Warrior. Suggestions like only giving Rush to Mechs in your deck are good, and something needs to happen with control Warrior's redundant suite of tools (a board wide Execute for 5 mana? Really?). But it shouldn't happen without nerfs to Mages.

    Posted in: General Discussion
  • 3

    posted a message on 10 New Classic Cards, Vanish & Mind Blast to Hall of Fame

    It's not the best wording, Blizz means they're weak at inflicting face damage with spells, not weak at sustaining it.

    Posted in: News
  • 15

    posted a message on New Hearthstone Animated Short - Win or Lose

    The Virgin control player versus the Chad aggro player

    Posted in: News
  • 0

    posted a message on I'd like to see an option to offer a draw

    Well, seeing as how you're playing Elysiana for the control mirror and not the aggro/midrange matchups you mentioned that doesn't seem very fair to the rest of us, does it? Avoiding inconvenient matchups and only play the ones you're favored in?

    Posted in: General Discussion
  • 0

    posted a message on Thoughts on Archivist Elysiana

    I agree with what everybody is saying about Elysiana's power level. She's quite good but very clear and specific in her usage. A good design that supports a specific archetype and encourages strategizing and smart decision making.

    I do think you shouldn't be able to discover more copies of her with her own ability, though. If you have other ways of copying her/her ability (Shudds, Baleful, etc), great. That's why they exist, to let you get away with crazy stuff. Even if you get her off Rafaam, great. But she shouldn't be able to duplicate herself; that's RNG on top of RNG and can decide a match through no fault of either player.

    Posted in: Card Discussion
  • 0

    posted a message on Easy Legend Mech Paladin

    Kangor's is crucial to regaining tempo. No other Paladin card in rotation has an effect even remotely similar to it. You can try a high cost minion of some sort but it won't come remotely close to Endless Army.

    Posted in: Easy Legend Mech Paladin
  • 0

    posted a message on Easy Legend Mech Paladin

    Have you whiffed on Prismatic Lens a lot and drawn Shirvallah, the Tiger? Seems like a big risk

    Posted in: Easy Legend Mech Paladin
  • 2

    posted a message on Big Bad Archmage

    Staple card in Big Shaman, a must-remove minion that can be cheated out numerous times.

    Posted in: Big Bad Archmage
  • -1

    posted a message on [Top 300 Legend] OTK Ress Priest

    Go back to the drawing board with this one. Zero recourse against Murloc Shaman (unless you draw THE PERFECT hand) and no recourse against Bomb Warrior, unless Brawl are the final two cards in their deck.

    Posted in: [Top 300 Legend] OTK Ress Priest
  • 1

    posted a message on What is your best card for Druid in the Rise of Shadows expansion???

     Crystalsong Portal has a really high floor on power level (Druid minions are generally pretty damn good) and is critical to token Druid recovering from board wipes.

    Posted in: General Deck Building
  • 0

    posted a message on Highest Performing Rise of Shadows Decks

    Until the meta settles I'd say you would be well served by running Void Walker and some heals - not just for holding the line against aggro, but healing up from bombs too.

    Posted in: News
  • 1

    posted a message on ME STILL GO FACE

    I enjoy setting and reinforcing the "ceiling" of the meta, preventing combo and control from getting too degenerate by demanding early responses to my threats. It's both empowering and a service to the meta by requiring consistency and planning from non-aggro decks over a nuclear arms race of "who can play the biggest threat first"

    Posted in: General Discussion
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