Now I play for more than 30 minutes vs control warrior with control shaman, after finally exaust all the almost infinite resources and be able to start drop the insane amount of armor, he taking 6 damage from fatigue after play Elysiana twice and I Hex his Mecha'Thun and have 4 minions in board and 6 cards in hand but the game ends in a draw because the turn limit, I starting play HS before Nax be released, this is the first time this happening to me, of course, the turn limit was made when Elysiana don't exist, so, Blizzard have to choose, or nerf Elysiana to 10 manas to avoid multiple plays or increase or completely remove the turn limit, otherwise warrior have too much advantage vs any other class because the insane armor gain from the hero.
The problem is all this decks are destroyed without any hope by rogues.
I have a good chance vs rogue with control shaman and a touph but winnable match vs warrior.
It is just unfair the game draw just because the warrior can gain 300 armor in the same game, if not Elysiana then the 7 armor hero power need to be nerfed hard, very hard.
Hasn't there been a thread "discussing" the exact same thing going around for the past couple of weeks? Why start another one, especially when not even contributing something new besides how you feel about it?
What i read is "I am happy to beat rogue consistently, but I also want to win against control warrior".
You should know HS doesn't work like this.
What I read is "I really want to beat rogue because it is the best deck in the game, but all my matches versus control warrior are taking forever and this is not fun"
What i read is "I am happy to beat rogue consistently, but I also want to win against control warrior".
You should know HS doesn't work like this.
What I read is "I really want to beat rogue because it is the best deck in the game, but all my matches versus control warrior are taking forever and this is not fun"
Sure, that's why he is proposing an increaseof the turn limit to be able to play an even longer game. Makes sense...
I'm tired of people complaining about Elysiana - she isn't that strong and often you only discover bad cards. I can only agree on that they should remove the turn limit.
On a related note I was watching the Grand Masters over the weekend and it was so boring to watch when it was warrior vs warrior. I couldn't even watch in the end and just tuned in for games that weren't warrior mirrors. Blizzard are going to have to sort that out, everyone was bored watching it even the casters ran out of different ways to describe removal.
I'm tired of people complaining about Elysiana - she isn't that strong and often you only discover bad cards. I can only agree on that they should remove the turn limit.
Its the reason I dont bother playing control decks anymore. I dont want 45 minute games.
Lot of time when I play control warrior on ladder in higher ranks (5+) I end up with mirror and it's always a draw unless someone pulls Elysiana with Hecklebot (happened to me once so I instantly conceded). It's not fun to play thosegames.
Lot of time when I play control warrior on ladder in higher ranks (5+) I end up with mirror and it's always a draw unless someone pulls Elysiana with Hecklebot (happened to me once so I instantly conceded). It's not fun to play thosegames.
Then don't play control warrior if you don't like to play the mirror?
Zoolock also doesn't enjoy playing against control warrior but do you see them complain? No, because they know full well that some matchups won't be fun to play against when picking their deck.
The problem is all this decks are destroyed without any hope by rogues.
I have a good chance vs rogue with control shaman and a touph but winnable match vs warrior.
It is just unfair the game draw just because the warrior can gain 300 armor in the same game, if not Elysiana then the 7 armor hero power need to be nerfed hard, very hard.
Try secret mech hunter. Combination of secrets and some early mechs (Ursatron, Spider bombs) gives you some early plays to fight against Rogue, against warrior you have Mechanical Whelp + 9 Lives + Oblivitron to create 5-6 waves of 7/7s, Warrior doesn't have enough removals to deal with all that. You also have Zul'jin for couple more waves (first wave recreated with battlecry and then you will get more stuff from replayed 9 Lives and Unleasth the Beast twinspells).
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Now I play for more than 30 minutes vs control warrior with control shaman, after finally exaust all the almost infinite resources and be able to start drop the insane amount of armor, he taking 6 damage from fatigue after play Elysiana twice and I Hex his Mecha'Thun and have 4 minions in board and 6 cards in hand but the game ends in a draw because the turn limit, I starting play HS before Nax be released, this is the first time this happening to me, of course, the turn limit was made when Elysiana don't exist, so, Blizzard have to choose, or nerf Elysiana to 10 manas to avoid multiple plays or increase or completely remove the turn limit, otherwise warrior have too much advantage vs any other class because the insane armor gain from the hero.
Or play a deck that looks to actively beat warrior rather than taking them to the turn limit?
Mech hunter, midrange hunter, mech paladin, mecha'thun decks...
The problem is all this decks are destroyed without any hope by rogues.
I have a good chance vs rogue with control shaman and a touph but winnable match vs warrior.
It is just unfair the game draw just because the warrior can gain 300 armor in the same game, if not Elysiana then the 7 armor hero power need to be nerfed hard, very hard.
I'd slap Elysiana very hard too.
It's not Elysiana that needs slapping. It's Rogue. Rogue is still warping the Meta hard and the rise of Control Warrior is proof.
I know, there's a Thread for that. But it's still true.
4/3/19 RIP Keith Flint. 😔
Hasn't there been a thread "discussing" the exact same thing going around for the past couple of weeks? Why start another one, especially when not even contributing something new besides how you feel about it?
What i read is "I am happy to beat rogue consistently, but I also want to win against control warrior".
You should know HS doesn't work like this.
I agree with you that elysiana needs to be nerfed or increased turn limit, but at the same time this statement is also true
What I read is "I really want to beat rogue because it is the best deck in the game, but all my matches versus control warrior are taking forever and this is not fun"
Sure, that's why he is proposing an increase of the turn limit to be able to play an even longer game. Makes sense...
They could easily double the turn limit I'm pretty sure... But are they gonna? =D
I'm tired of people complaining about Elysiana - she isn't that strong and often you only discover bad cards. I can only agree on that they should remove the turn limit.
The turn limit should be replaced with "propose a draw" option.
Nah.
On a related note I was watching the Grand Masters over the weekend and it was so boring to watch when it was warrior vs warrior. I couldn't even watch in the end and just tuned in for games that weren't warrior mirrors. Blizzard are going to have to sort that out, everyone was bored watching it even the casters ran out of different ways to describe removal.
Its the reason I dont bother playing control decks anymore. I dont want 45 minute games.
Lot of time when I play control warrior on ladder in higher ranks (5+) I end up with mirror and it's always a draw unless someone pulls Elysiana with Hecklebot (happened to me once so I instantly conceded). It's not fun to play thosegames.
Do. Not. Increase. Turn. Limit.
Or it just means you will have longer warrior vs warrior games ending in the same result...
Then don't play control warrior if you don't like to play the mirror?
Zoolock also doesn't enjoy playing against control warrior but do you see them complain? No, because they know full well that some matchups won't be fun to play against when picking their deck.
Try secret mech hunter. Combination of secrets and some early mechs (Ursatron, Spider bombs) gives you some early plays to fight against Rogue, against warrior you have Mechanical Whelp + 9 Lives + Oblivitron to create 5-6 waves of 7/7s, Warrior doesn't have enough removals to deal with all that. You also have Zul'jin for couple more waves (first wave recreated with battlecry and then you will get more stuff from replayed 9 Lives and Unleasth the Beast twinspells).