I want to play casually and I want to win now and then, so I buy the best value for money bundle and invest all gold I saved since the last expansion. That helps me achieving both my goals.
I've just done what I've always done. Buy the biggest Pre order I can then just fill in the gaps as the Meta irons itself out over the next few weeks of a new set/rotation happening.
After a few weeks of playing I know what cards I want and can budget/splurge accordingly.
My biggest weakness is easily my urge to Meme. For that, sadly, I need a much bigger collection. After a while I cave in and throw another £120 or so at it just to complete a set.
I'm F2P and I hit rank 5 every month (playing since Kobolds, so I'm not an old player). Originally, it was out of necessity as I didn't have a lot of money to spend on games. Now, I have the money available, but I'm still F2P because I prefer the playstyle.
I think many players have the misconception that F2P players only have access to 2-3 decks. I have 10 decks right now that are optimised. I'm able to have most of the competitive cards for each expansion as soon as it comes out and I'm able to experiment. the only difference is that I have to make choices about what I craft and what decks I choose not to play.
I think I would get bored of the game if I had all of the cards. I'd have nothing to work towards and there wouldn't be any strategy to collection management.
Just my opinion I guess. Being F2P sucks for the first 4-6 months or so. But once you find a groove, it's incredibly rewarding.
I only buy discounted bundles, for example the welcome one that had 10 classic packs and a free dragon legendary added in. That being said, im not able to have a meta deck for each class in every expansion, and i have to dust a lot of cards in order to get a legendary i really need. But there is a lot of satisfaction in climbing up the ladder with a budget deck against people who spent hard earned money on the game and got a bad mulligan. I'd probably feel like an idiot if i threw $80 away on packs and still ended up losing to a face hunter, so I'm honestly satisfied working with what i have.
In theory, I agree that building your collection with a sense of progress is something that makes Hearthstone fun. Getting/earning something over time is more rewarding than getting everything immediately. I played lots of RPGs and grinding for Exp or Gold, or farming enemies for specific drops is part of the fun. It gives you that sense of accomplishment when you finally gained that weapon or learned that spell that you wanted. It's fun to see your characters getting stronger.
However, in Hearthstone it's a bit different.
First of all, progress is only possible by beating other players, and when the vast majority, like 80-90% of all opponents, play netdecks that require a powerful deck, it's not like farming trash mobs but constantly trying to beat difficult and frustrating bosses. Grinding requires being better than others, which puts the carriage in front of the horse: First improve your collection to get a deck that you can farm gold with. Arena is also an option, but unless one is a fantastic arena player, that mode is a gamble that requires a lot of patience to improve in.
The RNG aspect of Hearthstone, even if it's just the draw, further contributes to the frustration; not to mention players that rope or spam emotes or try to send you insults via "friend" request.
Second, the grind in Hearthstone is far from rewarding. Grinding for one extra pack outside of daily quests, one pack that half the time gives "40 dust", takes several hours. And the amount of Gold and Dust required to significantly improve the collection by getting another few epics or legendaries is unreasonable and discouraging, given the measly earnings. Even radically disenchanting everything unnecessary takes farming for several weeks, if not months, to get what you want.
And with so many cards being added every four months, and the decisive cards mostly being epics and legendaries, the game just feels like a hamster wheel. You grind, and you grind, and when you got close to your goal, it starts all over again. Eventually, goals have to be dropped, since there is no way outside of getting lucky with packs to obtain all the cards you want before new cards change everything.
The remaining alternative is to have the cash. And if you have the cash and know how frustratingly unrewarding the game is otherwise, Hearthstone ends up being more fun if you can afford everything (or at least a good amount of it). And for completionists who not only want the good cards but ALL the cards, they need a LOT of cash, even more if they like golden cards.
So, Hearthstone would be more fun if you can't afford everything, but it isn't, since progress in Hearthstone is slow, painful and heavily based on luck.
I voted for F2P. Ideally, something should be the most fun when you have a goal. I think if you have a couple of solid decks to play in Standard every year, and perhaps a fun wild deck, should be fun enough. You work towards saving golds for the new expansion, your favourite legendary cards, etc. Of course buying something is always an option. I've bought a couple of bundles in the past and an adventure.
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Petition for Jaina's boobs to return please. ( Í¡° ͜ʖ Í¡°)
I've been f2p for over four years. I re-roll any 50g quests, and I always make sure I have an open slot for the next day's quest. I play every Tavern Brawl until I get the free pack, and I don't play Brawliseums.
Here's how I spend my gold, where Decks A-B-C are the expansions next due to be rotated into Wild:
150: Arena
100: Deck A
100: Deck B
100: Deck C
150: Arena
100: Deck A
100: Deck B
100: Deck C
[etc]
About a month before the new Year starts, I take Arena out of the rotation and weight my deck purchases based on how each of A-B-C is represented in my collection. I also make a list of which Legendaries and Epics from A-B-C I want and don't have. On the last day of the Year, I fulfill all of my quests and grind up to the next 100g and buy A-B-C. On the first day of the new Year, I use my accumulated dust to get whatever Legendaries and Epics on my list that I didn't get.
I almost always play Wild, and I never play Ranked.
Everyone’s just gonna vote for their own situation
I’ve done both, had a solid collection and then completed my recently and it’s really a trade off. Obviously the joy of getting cards wanes and opening packs, but you get to go deeper with the game and play more different stuff. I don’t think one is better, it’s a trade off imo
I am strictly FTP. I haven't bought a single thing in HS and it sounds bad because I've been playing it so long but I enjoy the grind.
It took a long time to figure out what type of player I am and the truth of the matter is, I am a hardcore Spike. I made it R12 (highest I've ever been) and I just got my first golden portrait. (Hunter).
Once rotation/RoS hits, I'll pick a new competitive deck with a different class and grind for that golden portrait and so forth until I have all golden portraits. I'd also like to hit legend.
On the flip side of that, what is there to do after I've accomplished my goals? I've heard of players that do these things and have nothing else to do in the game.
There's always arena, I guess. Once you've done all the things, what else is there? I don't know. I was hoping there would be more mountains to climb by now.
If I were to pick up arena now, then I would just earn my ranked wins in arena and not ladder and I prefer to ladder.
My fear is, once I've done it all, I'll lose interest in the game and move onto something else. This makes me hesitant to drop serious cash. Also, it really doesn't take much to be competitive. If you're smart about your crafting, you can get pretty far.
I am strictly FTP. I haven't bought a single thing in HS and it sounds bad because I've been playing it so long but I enjoy the grind.
It took a long time to figure out what type of player I am and the truth of the matter is, I am a hardcore Spike. I made it R12 (highest I've ever been) and I just got my first golden portrait. (Hunter).
Once rotation/RoS hits, I'll pick a new competitive deck with a different class and grind for that golden portrait and so forth until I have all golden portraits. I'd also like to hit legend.
On the flip side of that, what is there to do after I've accomplished my goals? I've heard of players that do these things and have nothing else to do in the game.
There's always arena, I guess. Once you've done all the things, what else is there? I don't know. I was hoping there would be more mountains to climb by now.
If I were to pick up arena now, then I would just earn my ranked wins in arena and not ladder and I prefer to ladder.
My fear is, once I've done it all, I'll lose interest in the game and move onto something else. This makes me hesitant to drop serious cash. Also, it really doesn't take much to be competitive. If you're smart about your crafting, you can get pretty far.
I have so many questions. I guess I'll start with how long have you actually been playing? Maybe I'm out of touch with the come-up of playing the game, but how did you manage a golden hero so young in your account?. Were you strictly off-meta? By this I mean were you making decks, or I guess a deck, you enjoyed and sticking to it regardless of win-rate? What is your total win count in ranked by estimate? I looked back and saw it was Hunter; I'm assuming Midrange?
I ask all this because as a less than F2P player I'm interested in what your progression was to give you better feedback on the things you mentioned are worries to you. Personally Hunter was the fastest climb. It was my first class to basically every rank (I made Legend for the first time recently). It is also my first golden class, but funny enough I got it literally 5 games before Legend. This is all after a total account ladder casual/ranked of 3100+ wins. Arena I'm at about 275 so I am miles ahead in ladder and recently made a push to do some more Arena. Anyway when you get a chance reply back and let me know some more details on your history.
I’ve grown a decent collection over the past 18 months since I started playing by buying the pre-release bundles and any offers along the way.
its great to have good options so you can make the decks you want. My budget Kathrena recruit warrior with the mammoth and 7/14 guy just didn’t cut it...
still missing loads of classic legendaries but slowly working towards them and have a sense of achievements every time I craft one.
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There is only my justice now
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I want to play casually and I want to win now and then, so I buy the best value for money bundle and invest all gold I saved since the last expansion. That helps me achieving both my goals.
I've just done what I've always done. Buy the biggest Pre order I can then just fill in the gaps as the Meta irons itself out over the next few weeks of a new set/rotation happening.
After a few weeks of playing I know what cards I want and can budget/splurge accordingly.
My biggest weakness is easily my urge to Meme. For that, sadly, I need a much bigger collection. After a while I cave in and throw another £120 or so at it just to complete a set.
And its always been that way for me.
4/3/19 RIP Keith Flint. 😔
I'm F2P and I hit rank 5 every month (playing since Kobolds, so I'm not an old player). Originally, it was out of necessity as I didn't have a lot of money to spend on games. Now, I have the money available, but I'm still F2P because I prefer the playstyle.
I think many players have the misconception that F2P players only have access to 2-3 decks. I have 10 decks right now that are optimised. I'm able to have most of the competitive cards for each expansion as soon as it comes out and I'm able to experiment. the only difference is that I have to make choices about what I craft and what decks I choose not to play.
I think I would get bored of the game if I had all of the cards. I'd have nothing to work towards and there wouldn't be any strategy to collection management.
Just my opinion I guess. Being F2P sucks for the first 4-6 months or so. But once you find a groove, it's incredibly rewarding.
Hearthstone is more fun when the 2 players have to make game deciding decisions on their turns.
What decks do you play?
Mmmmmmm.... Shadowy thoughts.
I only buy discounted bundles, for example the welcome one that had 10 classic packs and a free dragon legendary added in. That being said, im not able to have a meta deck for each class in every expansion, and i have to dust a lot of cards in order to get a legendary i really need. But there is a lot of satisfaction in climbing up the ladder with a budget deck against people who spent hard earned money on the game and got a bad mulligan. I'd probably feel like an idiot if i threw $80 away on packs and still ended up losing to a face hunter, so I'm honestly satisfied working with what i have.
Hearthstone is more fun when there isn't a thing called OTK, but instead decks that can combo for about 20 damage.
In theory, I agree that building your collection with a sense of progress is something that makes Hearthstone fun. Getting/earning something over time is more rewarding than getting everything immediately. I played lots of RPGs and grinding for Exp or Gold, or farming enemies for specific drops is part of the fun. It gives you that sense of accomplishment when you finally gained that weapon or learned that spell that you wanted. It's fun to see your characters getting stronger.
However, in Hearthstone it's a bit different.
First of all, progress is only possible by beating other players, and when the vast majority, like 80-90% of all opponents, play netdecks that require a powerful deck, it's not like farming trash mobs but constantly trying to beat difficult and frustrating bosses. Grinding requires being better than others, which puts the carriage in front of the horse: First improve your collection to get a deck that you can farm gold with. Arena is also an option, but unless one is a fantastic arena player, that mode is a gamble that requires a lot of patience to improve in.
The RNG aspect of Hearthstone, even if it's just the draw, further contributes to the frustration; not to mention players that rope or spam emotes or try to send you insults via "friend" request.
Second, the grind in Hearthstone is far from rewarding. Grinding for one extra pack outside of daily quests, one pack that half the time gives "40 dust", takes several hours. And the amount of Gold and Dust required to significantly improve the collection by getting another few epics or legendaries is unreasonable and discouraging, given the measly earnings. Even radically disenchanting everything unnecessary takes farming for several weeks, if not months, to get what you want.
And with so many cards being added every four months, and the decisive cards mostly being epics and legendaries, the game just feels like a hamster wheel. You grind, and you grind, and when you got close to your goal, it starts all over again. Eventually, goals have to be dropped, since there is no way outside of getting lucky with packs to obtain all the cards you want before new cards change everything.
The remaining alternative is to have the cash. And if you have the cash and know how frustratingly unrewarding the game is otherwise, Hearthstone ends up being more fun if you can afford everything (or at least a good amount of it). And for completionists who not only want the good cards but ALL the cards, they need a LOT of cash, even more if they like golden cards.
So, Hearthstone would be more fun if you can't afford everything, but it isn't, since progress in Hearthstone is slow, painful and heavily based on luck.
I voted for F2P. Ideally, something should be the most fun when you have a goal. I think if you have a couple of solid decks to play in Standard every year, and perhaps a fun wild deck, should be fun enough. You work towards saving golds for the new expansion, your favourite legendary cards, etc. Of course buying something is always an option. I've bought a couple of bundles in the past and an adventure.
Petition for Jaina's boobs to return please. ( Í¡° ͜ʖ Í¡°)
I've been f2p for over four years. I re-roll any 50g quests, and I always make sure I have an open slot for the next day's quest. I play every Tavern Brawl until I get the free pack, and I don't play Brawliseums.
Here's how I spend my gold, where Decks A-B-C are the expansions next due to be rotated into Wild:
150: Arena
100: Deck A
100: Deck B
100: Deck C
150: Arena
100: Deck A
100: Deck B
100: Deck C
[etc]
About a month before the new Year starts, I take Arena out of the rotation and weight my deck purchases based on how each of A-B-C is represented in my collection. I also make a list of which Legendaries and Epics from A-B-C I want and don't have. On the last day of the Year, I fulfill all of my quests and grind up to the next 100g and buy A-B-C. On the first day of the new Year, I use my accumulated dust to get whatever Legendaries and Epics on my list that I didn't get.
I almost always play Wild, and I never play Ranked.
Everyone’s just gonna vote for their own situation
I’ve done both, had a solid collection and then completed my recently and it’s really a trade off. Obviously the joy of getting cards wanes and opening packs, but you get to go deeper with the game and play more different stuff. I don’t think one is better, it’s a trade off imo
I can’t see being f2p and enjoying it.
I am strictly FTP. I haven't bought a single thing in HS and it sounds bad because I've been playing it so long but I enjoy the grind.
It took a long time to figure out what type of player I am and the truth of the matter is, I am a hardcore Spike. I made it R12 (highest I've ever been) and I just got my first golden portrait. (Hunter).
Once rotation/RoS hits, I'll pick a new competitive deck with a different class and grind for that golden portrait and so forth until I have all golden portraits. I'd also like to hit legend.
On the flip side of that, what is there to do after I've accomplished my goals? I've heard of players that do these things and have nothing else to do in the game.
There's always arena, I guess. Once you've done all the things, what else is there? I don't know. I was hoping there would be more mountains to climb by now.
If I were to pick up arena now, then I would just earn my ranked wins in arena and not ladder and I prefer to ladder.
My fear is, once I've done it all, I'll lose interest in the game and move onto something else. This makes me hesitant to drop serious cash. Also, it really doesn't take much to be competitive. If you're smart about your crafting, you can get pretty far.
Good Luck and Happy Gaming! <3
I have so many questions. I guess I'll start with how long have you actually been playing? Maybe I'm out of touch with the come-up of playing the game, but how did you manage a golden hero so young in your account?. Were you strictly off-meta? By this I mean were you making decks, or I guess a deck, you enjoyed and sticking to it regardless of win-rate? What is your total win count in ranked by estimate? I looked back and saw it was Hunter; I'm assuming Midrange?
I ask all this because as a less than F2P player I'm interested in what your progression was to give you better feedback on the things you mentioned are worries to you. Personally Hunter was the fastest climb. It was my first class to basically every rank (I made Legend for the first time recently). It is also my first golden class, but funny enough I got it literally 5 games before Legend. This is all after a total account ladder casual/ranked of 3100+ wins. Arena I'm at about 275 so I am miles ahead in ladder and recently made a push to do some more Arena. Anyway when you get a chance reply back and let me know some more details on your history.
I’ve grown a decent collection over the past 18 months since I started playing by buying the pre-release bundles and any offers along the way.
its great to have good options so you can make the decks you want. My budget Kathrena recruit warrior with the mammoth and 7/14 guy just didn’t cut it...
still missing loads of classic legendaries but slowly working towards them and have a sense of achievements every time I craft one.
There is only my justice now