I wanted to talk about Spirits card due to the fact that this is the first time we have seen cards with this effect.
What do you think if these cards are printed as a unique card by itself? for example it can be printed as an artefact that you can equip to your hero with durability and no attack value, each time it triggers the effect it will loses durability, eventually will break once it loses all its durability, it can be equipped more than once like a weapon however, its has its own allocated slot so it cannot be used to attack. Or someone can come up with more creative idea but not printing it as a minion card.
With the Spirit card design now, there is a potential of contradicting the purpose of the card itself, one scenario is buffing the Spirit card to attack hero, trade with the board or even lethal, we just need to wait and see this in the future Trolden's clip "Spirit cards lethal" or something.
I hope there is a neutral "ghost buster" card that deals 3 damage to stealthed minions just in case those cardsgo out of control, currently if you wanna deal with spirits neutrally you have mossy horror and deathwing and ai think that's it.
If they were a separate card type like for example as you said “artefacts” we would need tech cards against it, and at least 2/3 of them since the basic set has 2 weapon destroyers and some expansions add more of them, so with these new tech cards you’ll take away spots for new normal cards and you’d be kind of forced to put 1/2 or even 3 of them in a deck, furthermore limiting the cards you can put in. As 3 health minions with stealth they are fairly balanced imo: since you can’t target them to destroy them the turn after they come in play, IF you want to desotroy them you’re forced to use AoE stuff, and most of the time it could be on an empty board, or in the case of the priest one you’d be triggering his effect, IF you wait a turn to let the stealth wear off you’ll gift your opponent one turn to make use of their spirits.
But i wouldn’t hate a new card type to be added, the only problem is the low answer capacity the game itslef has.
I hope there is a neutral "ghost buster" card that deals 3 damage to stealthed minions just in case those cardsgo out of control, currently if you wanna deal with spirits neutrally you have mossy horror and deathwing and ai think that's it.
Regarding the idea that spirits be an entirely new type, in general, I think adding new play zones is a dangerous idea that needs to be approached with a lot of caution. It means more counter/tech cards, additional UI elements across multiple platforms, more elements to balance against each other, and greater complexity for new players to understanding the game. Those aren't necessarily bad, but it means adding a new type requires a lot more investment from the team and should be done rarely and cautiously.
We could imagine it as a 0 attack weapon that ticks down durability, but that seems like it would actually be a huge nerf to these effects, which can trigger any number of times as long as the spirit is on the board. A basic alternative could be to have them be weapons that tick down every turn, but that still compares kind of poorly - a spirit will hang around as long as your opponent can't or won't kill it, so if they ignore its "soft taunt" status you might be able to squeeze out extra value and a win with it that could have otherwise been impossible. Finally, you can have two in play at once if they're minions, which is a major upgrade on top of a weapon slot card. Spirit of the Dead and Spirit of the Bat get extra value from having two in play, and that may be relevant in some matches. Ultimately, putting them in any other existing play zone today would hugely weaken these interesting cards.
I hope there is a neutral "ghost buster" card that deals 3 damage to stealthed minions just in case those cardsgo out of control, currently if you wanna deal with spirits neutrally you have mossy horror and deathwing and ai think that's it.
Those cards are only Stealth for 1 turn so they won't get too out of control
I hope there is a neutral "ghost buster" card that deals 3 damage to stealthed minions just in case those cardsgo out of control, currently if you wanna deal with spirits neutrally you have mossy horror and deathwing and ai think that's it.
Those cards are only Stealth for 1 turn so they won't get too out of control
you still want to counter your oponents' game plan if they rely on those spirits, they might all suck though.
void reaper.. I forgot it can kill 0 attack minions probably a great card to run on the first 2 weeks of the expansion then
I hope there is a neutral "ghost buster" card that deals 3 damage to stealthed minions just in case those cardsgo out of control, currently if you wanna deal with spirits neutrally you have mossy horror and deathwing and ai think that's it.
While not neutral, a lot of classes have AOE or cleave spells that can kill them, hellfire, lightning storm, duskbreaker, etc. Flare might be a thing that gets played if they're strong enough. A lot of aggro decks already run/have run void ripper. There are also spells with "cleave" that is pretty similar to AOE but most of those aren't used besides meteor.
I think there is enough counterplay and they only have stealth for one turn so i don't think it will be any kind of op thing.
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I wanted to talk about Spirits card due to the fact that this is the first time we have seen cards with this effect.
What do you think if these cards are printed as a unique card by itself? for example it can be printed as an artefact that you can equip to your hero with durability and no attack value, each time it triggers the effect it will loses durability, eventually will break once it loses all its durability, it can be equipped more than once like a weapon however, its has its own allocated slot so it cannot be used to attack. Or someone can come up with more creative idea but not printing it as a minion card.
With the Spirit card design now, there is a potential of contradicting the purpose of the card itself, one scenario is buffing the Spirit card to attack hero, trade with the board or even lethal, we just need to wait and see this in the future Trolden's clip "Spirit cards lethal" or something.
Then arises the point of counterplay though
I hope there is a neutral "ghost buster" card that deals 3 damage to stealthed minions just in case those cardsgo out of control, currently if you wanna deal with spirits neutrally you have mossy horror and deathwing and ai think that's it.
If they were a separate card type like for example as you said “artefacts” we would need tech cards against it, and at least 2/3 of them since the basic set has 2 weapon destroyers and some expansions add more of them, so with these new tech cards you’ll take away spots for new normal cards and you’d be kind of forced to put 1/2 or even 3 of them in a deck, furthermore limiting the cards you can put in. As 3 health minions with stealth they are fairly balanced imo: since you can’t target them to destroy them the turn after they come in play, IF you want to desotroy them you’re forced to use AoE stuff, and most of the time it could be on an empty board, or in the case of the priest one you’d be triggering his effect, IF you wait a turn to let the stealth wear off you’ll gift your opponent one turn to make use of their spirits.
But i wouldn’t hate a new card type to be added, the only problem is the low answer capacity the game itslef has.
And i don’t even play Paladins
Well you could do the same with coppertail imposter and I've never seen anybody try
+ void ripper
There's olso void reaper
Regarding the idea that spirits be an entirely new type, in general, I think adding new play zones is a dangerous idea that needs to be approached with a lot of caution. It means more counter/tech cards, additional UI elements across multiple platforms, more elements to balance against each other, and greater complexity for new players to understanding the game. Those aren't necessarily bad, but it means adding a new type requires a lot more investment from the team and should be done rarely and cautiously.
We could imagine it as a 0 attack weapon that ticks down durability, but that seems like it would actually be a huge nerf to these effects, which can trigger any number of times as long as the spirit is on the board. A basic alternative could be to have them be weapons that tick down every turn, but that still compares kind of poorly - a spirit will hang around as long as your opponent can't or won't kill it, so if they ignore its "soft taunt" status you might be able to squeeze out extra value and a win with it that could have otherwise been impossible. Finally, you can have two in play at once if they're minions, which is a major upgrade on top of a weapon slot card. Spirit of the Dead and Spirit of the Bat get extra value from having two in play, and that may be relevant in some matches. Ultimately, putting them in any other existing play zone today would hugely weaken these interesting cards.
Those cards are only Stealth for 1 turn so they won't get too out of control
you still want to counter your oponents' game plan if they rely on those spirits, they might all suck though.
void reaper.. I forgot it can kill 0 attack minions probably a great card to run on the first 2 weeks of the expansion then
While not neutral, a lot of classes have AOE or cleave spells that can kill them, hellfire, lightning storm, duskbreaker, etc. Flare might be a thing that gets played if they're strong enough. A lot of aggro decks already run/have run void ripper. There are also spells with "cleave" that is pretty similar to AOE but most of those aren't used besides meteor.
I think there is enough counterplay and they only have stealth for one turn so i don't think it will be any kind of op thing.