It’s a really strong card but honestly, just play Mossy Horror. It helps enormously in this current meta and not just for wrecking Spreading Plague. Try it against Odd Paladins xd. Love that card.
Its not the card itself is super strong. The effect is 100% able to be played around. The problem is that it solves Druid's one weakness: aoe. Sure, its not as good vs several big minions, but no 6 mana removal should be. And because its solid enough removal, Druid can dominate with everything else they already have: sustain, draw, powerful win conditions, and insane ramp.
No one complained about Spreading Plague for a while. But now that, once again, aggro is dominating, everyone complains about that specific card that allow 1 non-aggro deck to win against them.
It’s a really strong card but honestly, just play Mossy Horror. It helps enormously in this current meta and not just for wrecking Spreading Plague. Try it against Odd Paladins xd. Love that card.
I tend to play wild, so I did not realize how big of an impact Mossy Horror was having on the standard meta (I assume this is where he sees the most play). To those that run Mossy, do you feel this card inhibits your ability to win when you are not playing against Druid/Paladin? Does it hit enough stuff from other classes to be a two-of, or is it a pray-to-draw-it type of tech card?
More concerned about insane card draw into bring you down from 30 hp combos. However it's noted that different parts of Druid are irritating different folks.
I think Spreading Plague is good in that it promotes intelligent play from the opponent's side. Going tall instead of wide around turn 5-6 is a skill-test that many inexperienced players fail doing, which is great since it means better players gain an advantage. It also gives Druids a form of anti-swarm tech that is quite unique in how it works.
However, that uniqueness also means that there is no great way to counter it. Regular AoE has many counters, such as using deathrattles or minions that are too big for the AoE to work, or just playing more minions on the following turn. Countering Spreading Plague is not as easy, especially not if your deck is entirely based on swarming the board and can't really go tall. Card without other cards that counter it are in my opinion always unhealthy for the game, to some degree at least.
What makes Spreading Plague really frustrating though is I think not the card in itself, but Druid's late-game strength. If you could punch through the Spreading Plague and then win the game with your still big board, then that wouldn't be a problematic card, right? The problem is that once you get through the Spreading Plague, you're often in an unwinnable position. This is not due to Spreading Plague being strong, but due to Druid's insane ability to swing back into the game through card draw, armor gain and an OTK-style win-condition. All Druid needs to win a game is time, and Spreading Plague is insane at buying time.
No one complained about Spreading Plague for a while. But now that, once again, aggro is dominating, everyone complains about that specific card that allow 1 non-aggro deck to win against them.
Fucking bullshit.
I’m not much of a standard player but Spreading Plague has been a huge problem card in wild ever since the Naga Sea Witch and Cubelock nerfs. Before then, the OTK decks weren’t fast enough to handle the huge pressure. Now, druid is faster than ever (in wild), has a far quicker win con (Juicy gives you at least one Star Aligner activation in just one card with Star, Medivh, Aviana and Kun), and they have more ramp, enough minions to play around rat and then Spreading Plague to stall against the one archetype that can keep them at bay. I legitimately stopped playing wild at legend because people found out about this deck and it’s leagues above any other one. A guy actually made a post about how he went Bio Proj x2, Wild Growth T1, Nourish and Juicy T2 for a T3 proc on Star Aligner with 4 minions out.
So it’s Spreading Plague (and the OP druid class in general) that is the real bullshit.
In my opinion, it’s okay now there is a hard counter (in Mossy Horror), and it costs 5 mana, up from 6. Giggling Inventor is more worrying imo, at just 5 mana.
In my opinion, it’s okay now there is a hard counter (in Mossy Horror), and it costs 5 mana, up from 6. Giggling Inventor is more worrying imo, at just 5 mana.
Sorry but mossy Horror is everything but a hard counter. As an aggro deck you're running only one of him and can't always find him so you mostly have to grind your way through the first wall of Taunts. Spellstones and swipe then clean up what's left of your damaged minions. Druid on the other hand has enough card draw to find both copies very consistently and ramp at the same time.
When he has ten Mana he can just play plague and buff the scarabs with branching paths up to 3 attack. There goes your marvelous tech card and supposedly hard counter.
Not mentioning that plague can very quickly the druids best counter attack card with branching paths and kill you after buffing.
HI,nice to meet you. I dont want to defend druid..but..do you think it is fair that zoolocks can bring you down to zero health at turn 3? This is just my honest opinion..other then this, there are alot of unfair cards out now..
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Best quotes: "Casual is perfectly fine" "warlock is not overpowered" "Playing odd paladin just to test it"
It's a pretty obnoxious card even at 6 mana. It should probably be 1/3's or 1/4's.
I think the stupid amount of druid armor is a bigger problem though, especially since armor is primarily warrior class flavor. If some of those spells gave healing instead of armor then at least they couldn't pre-stack it to crazy amounts while hiding behind a wall of taunts.
I would say it still requires some minor nerf the card. not anything really big like changing the mana cost or the amount of health on the taunts, I think there should either be a limit to how many taunt there can be, maybe max at 5. Or what I think would be a very good change is make it so spreading plague is the last card that you can play in a turn. because the most problematic turns are when they play plague and then they do things with their spellstones and swipes and then you just lost.
Standalone it's fair, but because druid has acces to so many insane cards which allow it to both ramp up insanely fast and draw an absurd amount of cards all while gaining a huge amount of armor at the same time pretty much guarantees them to have spreading plague when they need it.
Druid isn't the only class with unfair cards however. Zoolocks can vomit things on the board way too fast while not having to worry about running out of card because of lifetap and the recent addition of the soularium. On top of that they also have keleseth for insane highroll potential. For odd paladins it's pretty much the same thing, but they use their hero power for direct board refill and divine favor for card draw. So basically what I'm saying is that while druid may have unfair combo and control tools, some other classes have other unfair tools which are also a problem.
It’s a really strong card but honestly, just play Mossy Horror. It helps enormously in this current meta and not just for wrecking Spreading Plague. Try it against Odd Paladins xd. Love that card.
Its not the card itself is super strong. The effect is 100% able to be played around. The problem is that it solves Druid's one weakness: aoe. Sure, its not as good vs several big minions, but no 6 mana removal should be. And because its solid enough removal, Druid can dominate with everything else they already have: sustain, draw, powerful win conditions, and insane ramp.
Unpopular opinion: Rogue is OP
No one complained about Spreading Plague for a while. But now that, once again, aggro is dominating, everyone complains about that specific card that allow 1 non-aggro deck to win against them.
Fucking bullshit.
Its an insane card for sure...but lately with all the mossy horror around I cut a copy and run an Ironwood Golem in its place
seriously, mossy wrecks and keeps it in check
I tend to play wild, so I did not realize how big of an impact Mossy Horror was having on the standard meta (I assume this is where he sees the most play). To those that run Mossy, do you feel this card inhibits your ability to win when you are not playing against Druid/Paladin? Does it hit enough stuff from other classes to be a two-of, or is it a pray-to-draw-it type of tech card?
IMO, if druid has a problem, it's not spreading plague, but rather the ridiculously efficient armor gain.
Think a BEAR like me can help? Misha
More concerned about insane card draw into bring you down from 30 hp combos. However it's noted that different parts of Druid are irritating different folks.
Not sure if hyped yet.
I think Spreading Plague is good in that it promotes intelligent play from the opponent's side. Going tall instead of wide around turn 5-6 is a skill-test that many inexperienced players fail doing, which is great since it means better players gain an advantage. It also gives Druids a form of anti-swarm tech that is quite unique in how it works.
However, that uniqueness also means that there is no great way to counter it. Regular AoE has many counters, such as using deathrattles or minions that are too big for the AoE to work, or just playing more minions on the following turn. Countering Spreading Plague is not as easy, especially not if your deck is entirely based on swarming the board and can't really go tall. Card without other cards that counter it are in my opinion always unhealthy for the game, to some degree at least.
What makes Spreading Plague really frustrating though is I think not the card in itself, but Druid's late-game strength. If you could punch through the Spreading Plague and then win the game with your still big board, then that wouldn't be a problematic card, right? The problem is that once you get through the Spreading Plague, you're often in an unwinnable position. This is not due to Spreading Plague being strong, but due to Druid's insane ability to swing back into the game through card draw, armor gain and an OTK-style win-condition. All Druid needs to win a game is time, and Spreading Plague is insane at buying time.
Card is fine !
You are not supposed to win every game with your rush deck.
Just accept that there can exist counters to your strategy and move on.
I’m not much of a standard player but Spreading Plague has been a huge problem card in wild ever since the Naga Sea Witch and Cubelock nerfs. Before then, the OTK decks weren’t fast enough to handle the huge pressure. Now, druid is faster than ever (in wild), has a far quicker win con (Juicy gives you at least one Star Aligner activation in just one card with Star, Medivh, Aviana and Kun), and they have more ramp, enough minions to play around rat and then Spreading Plague to stall against the one archetype that can keep them at bay. I legitimately stopped playing wild at legend because people found out about this deck and it’s leagues above any other one. A guy actually made a post about how he went Bio Proj x2, Wild Growth T1, Nourish and Juicy T2 for a T3 proc on Star Aligner with 4 minions out.
So it’s Spreading Plague (and the OP druid class in general) that is the real bullshit.
In my opinion, it’s okay now there is a hard counter (in Mossy Horror), and it costs 5 mana, up from 6. Giggling Inventor is more worrying imo, at just 5 mana.
Sorry but mossy Horror is everything but a hard counter. As an aggro deck you're running only one of him and can't always find him so you mostly have to grind your way through the first wall of Taunts. Spellstones and swipe then clean up what's left of your damaged minions. Druid on the other hand has enough card draw to find both copies very consistently and ramp at the same time.
When he has ten Mana he can just play plague and buff the scarabs with branching paths up to 3 attack. There goes your marvelous tech card and supposedly hard counter.
Not mentioning that plague can very quickly the druids best counter attack card with branching paths and kill you after buffing.
HI,nice to meet you.
I dont want to defend druid..but..do you think it is fair that zoolocks can bring you down to zero health at turn 3?
This is just my honest opinion..other then this, there are alot of unfair cards out now..
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
Would you mind to elaborate this, especially the probability of having such a combo in your hand as zoolock.
On the other hand, how probable is it for the druid to have a spreading plague on turn 6 (your turn 3, hi ramp! )
It's a pretty obnoxious card even at 6 mana. It should probably be 1/3's or 1/4's.
I think the stupid amount of druid armor is a bigger problem though, especially since armor is primarily warrior class flavor. If some of those spells gave healing instead of armor then at least they couldn't pre-stack it to crazy amounts while hiding behind a wall of taunts.
I would say it still requires some minor nerf the card. not anything really big like changing the mana cost or the amount of health on the taunts, I think there should either be a limit to how many taunt there can be, maybe max at 5. Or what I think would be a very good change is make it so spreading plague is the last card that you can play in a turn. because the most problematic turns are when they play plague and then they do things with their spellstones and swipes and then you just lost.
Standalone it's fair, but because druid has acces to so many insane cards which allow it to both ramp up insanely fast and draw an absurd amount of cards all while gaining a huge amount of armor at the same time pretty much guarantees them to have spreading plague when they need it.
Druid isn't the only class with unfair cards however. Zoolocks can vomit things on the board way too fast while not having to worry about running out of card because of lifetap and the recent addition of the soularium. On top of that they also have keleseth for insane highroll potential. For odd paladins it's pretty much the same thing, but they use their hero power for direct board refill and divine favor for card draw. So basically what I'm saying is that while druid may have unfair combo and control tools, some other classes have other unfair tools which are also a problem.
No, the card is complete bullshit. A board full of 1/5 at 6 mana is insane.
Hi, elaborate what?have you ever been played against a zoo that at turn 3/4 had lethal?i did actually and it wasnt a nice thing.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"