Complete silence until you have the game won and then the endless emotes begin. You are a toxic person. If you can't say "greetings" at the beginning of the game, then don't greet me after you've got board advantage, you stupid, cowardly c*nt.
Stabilized midgame in BG; 14 HP, so low, but should be able to take a hit from the TT5 people even with bad RNG, right? Nah. High synergy, 40/40s, golden... that's 20 damage. From 3rd to 8th. -95. Again. Who cares about dancing on DS and similar when you barely see any?
Getting to be close to 1k rating lost from my peak now. Most of which is RNG, some of which is running out of time.
Can we all just take a moment to appreciate how utterly STUPID the Blizzard team must be, NOT to have added autosquelch into Hearthstone by now...
A simple little feature that would improve the game experience for a significant % of the playerbase and would hurt NOBODY'S game play... and they are simply too dumb to do it.
These people do NOT deserve your money. Toxic game.
My goal for 2020 is to prove I'm a lame fuck with a little dick. I'm going to do it by playing holy wrath paladin - and when I get the win I'll take a moment to tug on my tiny little dick and spam well played emotes. I want to have the username Iaxtonishere. Hope nobody else has that user name and is doing the same thing...
Or I suppose I could play a netdecked warrior, call myself "ShadowDragon", play silently and really badly while I masturbate for the entire game, and then puff up my shrunken little balls to make some shitty emote if, by some miracle, I topdeck a win.
Really hope that username isn't already taken by someone playing warrior...
Fuck. Fuck. Fuck. OFF Face hunter. Oh you drew all heals and taunts? Doesn't matter if a deck has 40+ damage in smorc. Try coming up with something original, cunts.
I think I've lost 4 out of 5 Shaman mirrors today simply because my opponent drew Shudderwock and I didn't. In two games in was apparently in my last two cards.
I fucking hate losing mirrors simply based on card draw. Followed by the inevitable emotes from my very mature opponents.
Un-fucking-believable. Quest Paladin with quest completed has 2 cards in his hand. Plays Brightwing. 150 fucking legendary minions in Standard and what's he get? Prophet Velen. The other card in his hand? Consecration. Top deck? Consecration. Nice 16 damage AOE combo, Hearthstone RNG.
I just played a sad little fuck who couldn't keep his little hand tugging his little peen before his lethal: he had to stop and touch the emote first.
No, actually, it wasn't "a" sad little fuck - it was a whole bunch of them.
It doesn't matter whether you win or lose or what your rank is -- if you touch the emotes at all during a game you are lame trash and a pathetic little cumwad.
So salty this game doesn't have autosquelch. Toxic trash game, never spend real money on it.
Ugh, haven't looked at the stats but it'd be interesting to see how much Ancharr affects the pirate warrior winrate. For many decks it's pretty suffocating if they get it on turn 2/3 (basically deal 6 damage, draw 3 cards, and supercharge the 4/2 weapon battlecry pirate), but without that level of draw you can actually compete with the amount of cards they're putting out.
Not as bad as a turn 1 or 2 Keleseth, but feels a similar way.
Edit: I was curious so I decided to check out the stats. Deck has a 58.82% winrate as of today. That winrate goes up to 72.1% if they have Ancharr in their starting hand (compared to the next best card in starting hand - Sky Raider - which boosts the winrate up to 61.3%, so a huuuge difference between the first and second best cards on winrate). Unsurprisingly, was also the biggest modifier in terms of drawn winrate (63.5% winrate if the card was drawn at any point; next best card is Sky Raider again on 59.7%), and it would be the biggest factor in player winrate (64.5%), except that Leeroy's played winrate is 74.4% (because if you're playing Leeroy, you're very likely in a winning position - or in 1 out of 4 cases, quite desperate).
TLDR: statistically speaking, it seems like a pirate warrior getting a turn 2/3 Ancharr has a similar effect on winrate as zoolock had when getting Keleseth on turn 1/2.
Boy Blizzard has really turned up the RNG manipulation for the new players. Every draw is like a ZTG pick. Perfect card after perfect card.
Hear hear.
I play casually, and just played against - get this - dragon/quest/highlander/Galakrond priest. Now, I may play casually, but my decks are much more streamlined than that sort of hodge podge - but they won. I'm so freaking salty right now.
Of course, high rolls are a possibility, and the thing about including those 4 different strategies is that they've included basically all their best cards, even if they don't synergise together (or have anti-synergy like quest and Galakrond) is that with powerful cards you do have the potential to highroll. But of course, it happens against a much better deck rather than some other player running 4 different strategies in one deck.
Highlights included:
*Their DQA discovering another DQA. I thought mine was decent with the 4/8 druid discover dragon and Nidhogg, but it's hard to go past DQA, the 7/4 deal 7 damage dragon, an Amalgam (admittedly not great, but still not useless) and a fourth they didn't even need to play. *Near perfect early curve of Northshire, PW:S, Shadequill and Injured Blademaster - actual competitive level curving - despite only running 1 of each *After curving perfectly early - thus not allowing me to dominate the board as hard as I would have otherwise - they get some average-but-fat-butted minions to sink even more resources. *Omega Medic topdeck on turn 10 to finish quest.
Really though, it was the early curve in what seemed to be a mostly lategame deck that did it. In my non-highlander priest deck I wish I could curve out that well!
I am sick and tired of playing against Face-Hunter. Do not get me wrong: There are enough good decks that can beat this brain-afk trash (Galakrond Warrior, Quest Priest). But every time i decide try a interesting "not-meta" deck - for example cyclone mage or highlander druid - i run into this deck and get destroyed. And it is the worst god damn way of losing: Hunter deals X amount of damage in time X - so if you are not playing a even more aggressive deck or sth with heal or armor you will lose.
i feel like face-hunter has a incredible negative impact on this meta, too many fun midrange-decks are unplayable against it.
Also the deck is just incredible stupid and does not require a single brain-cell to play. You do not even have to play around taunts or clears - your damage just lands in the face of your opponent anyway.
blizzard, pls nerf the toxic-hunter quest! 2 gnomes instead of 3 pls! since face-hunter presses hero power every turn anyway the quest is just sth that auto-finishes, the reward should not be that high
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Complete silence until you have the game won and then the endless emotes begin. You are a toxic person. If you can't say "greetings" at the beginning of the game, then don't greet me after you've got board advantage, you stupid, cowardly c*nt.
Please add perma-squelch.
FUCK EVERY PUSSY PIRATE WARRIOR AND EVERY RETARDED WARRIOR PLAYER IN GENERAL
5 fucking pirate warriors in a row. GO GIVE HANDJOBS TO EACH OTHER YOU FUCKING MORONS.
skybarge is totally balanced.
Stabilized midgame in BG; 14 HP, so low, but should be able to take a hit from the TT5 people even with bad RNG, right? Nah. High synergy, 40/40s, golden... that's 20 damage. From 3rd to 8th. -95. Again. Who cares about dancing on DS and similar when you barely see any?
Getting to be close to 1k rating lost from my peak now. Most of which is RNG, some of which is running out of time.
Can we all just take a moment to appreciate how utterly STUPID the Blizzard team must be, NOT to have added autosquelch into Hearthstone by now...
A simple little feature that would improve the game experience for a significant % of the playerbase and would hurt NOBODY'S game play... and they are simply too dumb to do it.
These people do NOT deserve your money. Toxic game.
Or I suppose I could play a netdecked warrior, call myself "ShadowDragon", play silently and really badly while I masturbate for the entire game, and then puff up my shrunken little balls to make some shitty emote if, by some miracle, I topdeck a win.
Really hope that username isn't already taken by someone playing warrior...
Magic Wand = Backstab x 2, Vendetta x 1
This game is totally skill based
Fuck. Fuck. Fuck. OFF Face hunter. Oh you drew all heals and taunts? Doesn't matter if a deck has 40+ damage in smorc. Try coming up with something original, cunts.
I think I've lost 4 out of 5 Shaman mirrors today simply because my opponent drew Shudderwock and I didn't. In two games in was apparently in my last two cards.
I fucking hate losing mirrors simply based on card draw. Followed by the inevitable emotes from my very mature opponents.
Un-fucking-believable. Quest Paladin with quest completed has 2 cards in his hand. Plays Brightwing. 150 fucking legendary minions in Standard and what's he get? Prophet Velen. The other card in his hand? Consecration. Top deck? Consecration. Nice 16 damage AOE combo, Hearthstone RNG.
I just played a sad little fuck who couldn't keep his little hand tugging his little peen before his lethal: he had to stop and touch the emote first.
No, actually, it wasn't "a" sad little fuck - it was a whole bunch of them.
It doesn't matter whether you win or lose or what your rank is -- if you touch the emotes at all during a game you are lame trash and a pathetic little cumwad.
So salty this game doesn't have autosquelch. Toxic trash game, never spend real money on it.
Aggro is back bois. Galakrond Zoolock is pure cancer. Can barely keep up as rez priest.
Ugh, haven't looked at the stats but it'd be interesting to see how much Ancharr affects the pirate warrior winrate. For many decks it's pretty suffocating if they get it on turn 2/3 (basically deal 6 damage, draw 3 cards, and supercharge the 4/2 weapon battlecry pirate), but without that level of draw you can actually compete with the amount of cards they're putting out.
Not as bad as a turn 1 or 2 Keleseth, but feels a similar way.
Edit: I was curious so I decided to check out the stats. Deck has a 58.82% winrate as of today. That winrate goes up to 72.1% if they have Ancharr in their starting hand (compared to the next best card in starting hand - Sky Raider - which boosts the winrate up to 61.3%, so a huuuge difference between the first and second best cards on winrate). Unsurprisingly, was also the biggest modifier in terms of drawn winrate (63.5% winrate if the card was drawn at any point; next best card is Sky Raider again on 59.7%), and it would be the biggest factor in player winrate (64.5%), except that Leeroy's played winrate is 74.4% (because if you're playing Leeroy, you're very likely in a winning position - or in 1 out of 4 cases, quite desperate).
Trying to find some old data on Prince Keleseth I found this Reddit post - https://www.reddit.com/r/CompetitiveHS/comments/6xm6b3/highest_mulligan_winrates_per_top_deck_per_class/ - where he wasn't as influential in rogue (boosting winrate by about 7%), but had a bigger impact in zoolock (+14%) than Ancharr has in pirate warrior - but pirate warrior has a higher base winrate, so it's pretty comparative.
TLDR: statistically speaking, it seems like a pirate warrior getting a turn 2/3 Ancharr has a similar effect on winrate as zoolock had when getting Keleseth on turn 1/2.
Why not rename "Animal Companion" to "Summon Huffer"?
Fuck Res Priest! He's so fucking annoying and has like no counter :(
Boy Blizzard has really turned up the RNG manipulation for the new players. Every draw is like a ZTG pick. Perfect card after perfect card.
Hear hear.
I play casually, and just played against - get this - dragon/quest/highlander/Galakrond priest. Now, I may play casually, but my decks are much more streamlined than that sort of hodge podge - but they won. I'm so freaking salty right now.
Of course, high rolls are a possibility, and the thing about including those 4 different strategies is that they've included basically all their best cards, even if they don't synergise together (or have anti-synergy like quest and Galakrond) is that with powerful cards you do have the potential to highroll. But of course, it happens against a much better deck rather than some other player running 4 different strategies in one deck.
Highlights included:
*Their DQA discovering another DQA. I thought mine was decent with the 4/8 druid discover dragon and Nidhogg, but it's hard to go past DQA, the 7/4 deal 7 damage dragon, an Amalgam (admittedly not great, but still not useless) and a fourth they didn't even need to play.
*Near perfect early curve of Northshire, PW:S, Shadequill and Injured Blademaster - actual competitive level curving - despite only running 1 of each
*After curving perfectly early - thus not allowing me to dominate the board as hard as I would have otherwise - they get some average-but-fat-butted minions to sink even more resources.
*Omega Medic topdeck on turn 10 to finish quest.
Really though, it was the early curve in what seemed to be a mostly lategame deck that did it. In my non-highlander priest deck I wish I could curve out that well!
Once the gloss wears off, Hearthstone is a toxic, trash game. NEVER spend real money on packs - you will regret it.
Public service announcement for noobs.
Day 673 of saying, "fuck you game devs, for not giving us autosquelch"
I am sick and tired of playing against Face-Hunter. Do not get me wrong: There are enough good decks that can beat this brain-afk trash (Galakrond Warrior, Quest Priest). But every time i decide try a interesting "not-meta" deck - for example cyclone mage or highlander druid - i run into this deck and get destroyed. And it is the worst god damn way of losing: Hunter deals X amount of damage in time X - so if you are not playing a even more aggressive deck or sth with heal or armor you will lose.
i feel like face-hunter has a incredible negative impact on this meta, too many fun midrange-decks are unplayable against it.
Also the deck is just incredible stupid and does not require a single brain-cell to play. You do not even have to play around taunts or clears - your damage just lands in the face of your opponent anyway.
blizzard, pls nerf the toxic-hunter quest! 2 gnomes instead of 3 pls! since face-hunter presses hero power every turn anyway the quest is just sth that auto-finishes, the reward should not be that high