Corridor Creeper this is the most cancerous design I ever saw lol
I would have agreed with you just a month or two ago ... but what is more cancerous, being able to drop two 5/5 minions on Turn 3 or 4 ... or the fact that your opponent likely has a way to remove them?
Was playing aggro Paladin last night, and by luck of the draw, I dropped both Creepers on turn 4, and watched in disbelief as they both disappeared.
My point being ... powercreep is ridiculous, ... removal is just as bad or worse. I only started playing 6 months ago, and I started out with a homebrew mage deck, where getting a Mana Wyrm and Mirror Image off the draw pretty much meant game over. Now, if you can't drop an 8/8 Taunt Dragon that is immune to spells or Hero Power on turn 3 ... it's no big deal. (Yes, that is exaggerated a little for effect ..but nit much)
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Have to disagree with you there. Removal has always failed to keep pace with aggro. The number of decks in ladder that are trying to kill you by turn 6 is stupid. 90% of the minions in this game mean nothing when 10% of them are so strong on curve that the opponent just refuses to acknowledge you're even playing cards on your turn.
If board clears didn't get stronger, it would be even less of a game than it is now on ladder, as removing your enemy's board is the only way to actually get them to stop smorcing and actually play a card game with you.
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Look at this thing and let me know what you think!
MSoG really was a trainwreck. The game will have improved greatly when Patches and Jade Idol rotate. Sadly they remain in wild forever - they really should have been nerfed. Dr Boom may have been in nearly every deck but atleast he didn't hit the board till turn 7.
I want to see blizzard nerfing new problematic cards directly going forwards - not just the bit parts revolving around the clear problem in the deck and then waiting for rotation. That sucks.
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Was playing aggro Paladin last night, and by luck of the draw, I dropped both Creepers on turn 4, and watched in disbelief as they both disappeared.
My point being ... powercreep is ridiculous, ... removal is just as bad or worse. I only started playing 6 months ago, and I started out with a homebrew mage deck, where getting a Mana Wyrm and Mirror Image off the draw pretty much meant game over. Now, if you can't drop an 8/8 Taunt Dragon that is immune to spells or Hero Power on turn 3 ... it's no big deal. (Yes, that is exaggerated a little for effect ..but nit much)
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Have to disagree with you there. Removal has always failed to keep pace with aggro. The number of decks in ladder that are trying to kill you by turn 6 is stupid. 90% of the minions in this game mean nothing when 10% of them are so strong on curve that the opponent just refuses to acknowledge you're even playing cards on your turn.
If board clears didn't get stronger, it would be even less of a game than it is now on ladder, as removing your enemy's board is the only way to actually get them to stop smorcing and actually play a card game with you.
Look at this thing and let me know what you think!
MSoG really was a trainwreck. The game will have improved greatly when Patches and Jade Idol rotate. Sadly they remain in wild forever - they really should have been nerfed. Dr Boom may have been in nearly every deck but atleast he didn't hit the board till turn 7.
I want to see blizzard nerfing new problematic cards directly going forwards - not just the bit parts revolving around the clear problem in the deck and then waiting for rotation. That sucks.