1-Rogue: I tried almost everything rogue had: old miracle rogue, oil rogue, bounce rogue, tempo rogue, raptor rogue, burgle rogue, aggro rogue, jade rogue... and made some reno rogues by myself. It has an awful lot of different flavors in it and some of the coolest cards. Sad thing the only one that always survives is the miracle one.
2-Hunter: As rogue, it has a damn lot of flavors, although in the end only curvestone decks survive. But I enjoyed the hell out of reno'shaarj hunter, dinomancer hunter, beast hunter, and looking so forward to get that Deathstalker Rexxar. What? I love creating stuff, and that is by far the most creative DK they ever made.
3-Warlock: Warlock has a lot of different dinamics, although many of them don't attract me. However, mechanics like betrayal or renounce are cool and worth a try for funsies. Also, pre-Molten Giant nerf Handlock was my favorite deck ever. I might get back to handlock in wild with some of that Naga Sea Witches.
4-Paladin: Paladin has the most variety of archetypes, although many of them are bland or don't interest me at all (like murlocs and secret paladin). I always have great fun with midrange control paladins.
5-Priest: Whenever a priest gets into meta, it's a boring ass class you'd rather not see at all unless you can farm it for days (and even then, might not worth the time it takes to do so). However, fully embracing the random nature of Anduin CAN actually be fun, and any sort of Randuin Wrynn often results in a deck many people will enjoy to play (at least if they can find fun while losing, as this sort of decks are'nt even close to competitive).
6-Druid: Druid has a lot of archetypes, and while most of them are uninteresting to me, and often a problem for the meta (treesex druid, jade druid, face druid...), I always enjoy playing egg druid, as it gives an awful lot of space for deck design AND can even work without the omnipresent cards Innervate and Swipe.
7-Warrior: Warrior has had little business besides control warrior and pirate warrior, decks that have grew old. Taunt warrior was seeming like a cool midrange deck but has become another control warrior even duller than usual. On the meme archetype, Explore Un'Goro might be by far the worst take on a meme deck ever. So far the most fun I had with warrior is with midrange decks like post-Warsong nerf Patron Warrior, although some tries with The Iron Juggernaut were quite nice.
8-Shaman: Looks like Blizzard never knew what to do with shaman, and nowadays does'nt seem sure what to do with it either. Has a clunky ammount of potentially fun but never really embraced archetypes like malygos shaman, next to some decks that never truly work and/or are dull and boring (murloc shaman, mech shaman, elemental shaman...) and others that were plain stupid and felt awful to randomly find (face shaman, swarm shaman, midrange shaman, totem shaman...). So far I had good vibes with a windfury big guys shaman, and freeze shaman might be cool if they keep working on it.
9-Mage: The whole mage set screams for dull archetypes that ignore interaction as much as possible. It has always been a one trick pony consisting on tons of face damage you can't prevent via spells, and with the addition of freeze, as many OP spells as you can get, strong secrets and a general meaning of denying your opponent any control about the outcome of the match, mage seems like the perfect "boring class". And it's not like they have'nt tried to add archetypes for mage. But if there is something that every mage always does, no matter it is face mage, mech mage, tempo mage, secret mage, elemental mage, quest mage, freeze mage, or whatever, is spam damage spells on face until the opponent dies (finishing the match 95% of times with Fireball). With such problems, no wonder why this is the most boring clas in my opinion.
I love druid. It's been my main since my previous main, priest, stopped being viable in year of the Kraken. Even though priest has become viable again, modern lists play so differently that I can't really get used to them
It really isn't my fault blizzard recently gave my main class broken shit that let plebs that have no clue how to play the class correctly reach legend though consistent missplays! T.T
I like hunter the least for being 1 dimensional and their lack of flexibility in viable archtypes. Then shaman and paladin for their board centric gameplay
I don't really rank the classes from best to worst, considering how different they can become with different cards and decks; for example, a month ago I would have said I didn't enjoy Hunter, but Deathstalker Rexxar changed that. That said, Paladin, Rogue, and Druid are my favorite classes, and I don't really have a least favorite class for the reasons mentioned.
1. Warlock - got the DK from the prologue, had most of the cards remaining to build a viable control deck. Not the most time-effective archetype to climb the ladder with, but hell does every win feel rewarding.
2. Mage - unpacked a Pyroblast and Ice Block in one pack so I decided to try out Burn Mage. Firelands Portal + Medivh shenanigans are fun.
3. Shaman - Evolve is fun lol even without the DK.
4. Rogue - finally crafted two Vilespine Slayers to try out Miracle. Definitely one of the harder decks to pilot (I still make a lot of misplays sometimes), but feels solid once you get the hang of it.
5. Warrior - PW is still good but gets boring after a while.
6. Paladin - never played the class before because it's a bit too expensive for me, but somehow I unpacked both Uther and Bolvar on launch day. Made a half decent control-ish deck with the DK. Can't complain, I guess.
7. Hunter - Midrange was one of my main decks in Un'goro, haven't tried it on the ladder after the new expansion.
8. Priest - tried Firebat's list of Dragon Priest, decent deck if you can get the snowball going.
1. Priest (has always been the most fun control class for me, and has some really cool legendarys like quest, raza, anduin, paletress, voljin...)
2. Mage (mech and freeze mage were my first decks, renomage was super fun back than, mostly play freeze and exodia now, love the thrill of surviving. have experimented with dk elementals, but hasnt been strong so far. secret/"control"/burn mages are boring tho)
3. Paladin (aggro pala was the only aggro deck i've ever enjoyed, control paladin has always been fun bc of the cool legendarys and the healing mechanics, murloc pally is okay, and silverhand dude pala in wild is crushing so hard i love it)
4. Rogue (really cool class with a lot of decision making)
5. Warlock (loved renolock back then, but never was too fond of zoos boring playstyle. handlock has been fun years ago, but long time has passed since. i'm not completely sold on dk demonlock, but at least it's more interesting than curve decks)
6. Shaman (now that trogg and totem golem are gone and it is not cancer anymore it's actually quite balanced and fun, hated curvestone. evolve is a cool mechanic. in druid meta it gets rekt tho...)
7. Warrior (loved the old control warrior back in gvg/tgt days but pirates destroyed this class for me. pw is so incredibly boring to play i can't understand how people still do it... dragon and cthun warriors were not very much fun to me since dragon is all about curve and i dont really like ctun decks)
8. Druid (combo druid was one of the first decks i grew to hate. never liked playing jades super boring playstyle and their mere existence ruined some control decks. the only druid deck i've ever enjoyed was token, which was replaced by boring aggro druid... and current meta... well we dont have to talk about this broken mess)
9. Hunter (i did never like the curvestone approach and i was never fond of aggro. hunter combines these two and therefore is the class i enjoy playing the least. hunter is all about playing strong beasts on curve and going face... it gets boring super fast)
9. Inner Fire Priest - for adventures, never leave home with out it.
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1. Hunter has always been my favorite. I just get so much satisfaction out of the hero power lol And now with Deathstalker Rexxar creating Zombeasts too is a lot of fun! (especially stealthed Tundra Rhino ;)
2. Druid even though the current cancer, I love the variety of decks that have existed. Be it OTK (both Maly and C'Thun), aggro, jade, ramp, astral etc...
3. Warrior would have been Number two. It also was my first golden hero but as several people stated, current decks are no fun at all. Loved classic control warrior or tempo warrior right before standard came out.
4. Paladin can't really tell why I just enjoy this class.
5. Mage - who doesn't enjoy big, hurtful spells? ;)
6. Rogue I really enjoy but never really got good with it. Had a mech aggro rogue back then that was a lot of fun.
7. & 8. Priest & Shaman. Don't care which is 7th or 8th as I care for neither.
9. Warlock, never liked playing his archetypes (and always sucked with them too) and always hated to play against Handlock or Zoolock. I'm so happy he is bottom tier currently. Also, it's the only hero that isn't 60 (around 40)
1. Mage, chill out while sitting behind ice blocks , freezing the enemy board and drinking ice tea , most relaxing.
2.Hunter, the new death knight is the coolest card in the game, nuff said.
3.Priest, highlander+death knight= tons of fun, the other priest things are pretty boring but this deck is just so much fun and can be built in many different forms
4.Rogue, traditionally a fun class with many combos and cool decks.
5.Shaman, evolve can be fun , the big taunt decks can be fun.
6.Warlock, mostly because defile is so satisfying and cool.
7.Druid, a bit too straightforward.
8. Warrior, all the fun warrior decks are gone.
9.Paladin, used to be fun but now every deck has 90% the same cards no matter the changes, just too many staple cards.
I have played all classes extensively, all golden, four over 1000 ranked wins. After spending all that time with 9 classes I can offer this bit of (very subjective) wisdom.
Most fun: Rogue, by far. Why? This is the most non-linear class, you rarely play on-curve minions, its tempo plays are awesome, combo potential huge and you make so many decisions. Every game plays differently too. And, as Mr. Yagut said to Trump when he was giving him Rogue coaching: "With rogue, you don't have to get full value from every card you play". That was truly mind-opening for me.
Least fun: Priest. I don't know whether I dislike playing Priest or playing against Priest more. I just don't dig that playstyle, except maybe combo Priest. It's passive most of the time, and you either get many answers making you feel like a god - or you have nothing and you do the famous "Priest turn 4: pass" play watching your opponent do stuff while you wait for the miracle.
Everything else changes for me. Sometimes I enjoy Warlock, sometimes Paladin... it depends. There are days when I feel like playing just Midrange, sometimes aggro or control, so my order changes frequently. I do find Paladin more fun than Hunter in/ general, because it lets me play more archetypes. Although Deathstalker Rexxar is awesome!
1. Mage (I love freeze, and the spell heavy control style really suits how I enjoy playing the game. My only golden hero as I don't tend to play more than an hour or so a day at most and I'm still having a blast with Frost Lich Jaina)
2. Priest (Highlander Shadowreaper Priest is a blast, and I generally just enjoy the way the class is a big toolbox of very specific options)
3. Druid (I love mana ramp in all its forms, just as a concept. It best scratches my minion-based gameplay fix, and at the moment it's a very relaxing class to play for consistent results.)
4. Warlock (I still love Renolock in wild, but mostly it's the satisfaction of having the best heropower in the game, which enables some really interesting gameplay and deckbuilding choices. New deathknight is very fun, but I'm not certain it's better than Jarraxus.)
5. Shaman (Specifically control Shaman, Maly Shaman, even some variants of Midrange Shaman. I have to note how much I despise Bloodlust/Evolve Shaman though. That deck bores and frustrates me a ton).
6. Paladin (Class has a lot going for it, in terms of strong themes and cards. I'm really enjoying Handbuff Paladin in Standard right now. Not a fan of Murloc Paladin, too swarmy and rushy for my tastes, but it's simple enough to throttle. Exodia Pally has been interesting but hasn't felt very good.)
7. Warrior (I've always really liked Control Warriors of all sorts, but that's not terribly relevant now. I still try to figure out fun things to do with Warrior from time to time, but ultimately the class is Pirate Warrior in both modes right now and I hate playing with that deck and against it more than almost any other)
8. Rogue (There's a lot I like in the class, and I'm a big fan of how tricky and unique it is, but it just never really clicked with me. Miracle gets boring after a few games, and that's about all the class has really had going in some shape or form for years. I feel like I should like the class, but I can't get into almost anything about it. I admire but hate playing against Mill Rogue, since it tends to hard counter just about every deck I seriously try. New deathknight has been fun to fiddle with in Jade Rogue.)
9. Hunter (Too linear, too boring in general. There's a reason I only have like 30 wins with the class. That said, I always try to make a MalyHunter work with each new expansion, which is always fun/miserable, and I've been enjoying some casual fun with Reno Deathstalker Hunter recently. Deathstalker Rexxar is an interesting step in the right direction for arousing my interest in the class.)
priest/rogue at the top, loving my shitty burgle/nzoth rogue, and a variety of priest decks (mostly highlander, but still liking innerfire and big priest)...paladin next, midrange/control...in the middle are hunter (dk!) and shaman (quest murloc, can't get into evolve/token)..druid/warrior/mage/warlock fluctuate at the bottom. i wanted to make nzoth hadronox work but it's all way too slow (and fuck jades), pirate warrior sucks, freeze/exodia are maybe the most boring decks to play against, and warlock is just unappealing.
6 and 7 are joint for me - I actually like hunter and shaman though.. hunter a bit more as it is good for speed climbing at the end of the month on my f2p account.
Druid is.. well, to be honest, I've always found it to be the most boring class in HS. I really love playing druid in WOW but in HS it's sh*t.
>Rogue & Priest on the top >Rogue & Priest at the bottom
I may be biased but, I think the former are probably better players. People who hate rogue are generally awful HS players, of course I may be wrong ( I doubt it) - but rogue is generally the most difficult class to master. Priest requires patience to play well, and if you look at the meta.. even previous ones, you'll see exactly what the majority prefer - face-roll EZ decks that enable you to win even after misplaying a billion times.
Even the people saying they like the current priest decks available, I remember when priest was bottom of the rung - bet they didn't play it then. Typical weathervane behaviour - zero thought and zero skill.
Rogue>any combo deck> any control deck > rest
I'd say:
1-Rogue: I tried almost everything rogue had: old miracle rogue, oil rogue, bounce rogue, tempo rogue, raptor rogue, burgle rogue, aggro rogue, jade rogue... and made some reno rogues by myself. It has an awful lot of different flavors in it and some of the coolest cards. Sad thing the only one that always survives is the miracle one.
2-Hunter: As rogue, it has a damn lot of flavors, although in the end only curvestone decks survive. But I enjoyed the hell out of reno'shaarj hunter, dinomancer hunter, beast hunter, and looking so forward to get that Deathstalker Rexxar. What? I love creating stuff, and that is by far the most creative DK they ever made.
3-Warlock: Warlock has a lot of different dinamics, although many of them don't attract me. However, mechanics like betrayal or renounce are cool and worth a try for funsies. Also, pre-Molten Giant nerf Handlock was my favorite deck ever. I might get back to handlock in wild with some of that Naga Sea Witches.
4-Paladin: Paladin has the most variety of archetypes, although many of them are bland or don't interest me at all (like murlocs and secret paladin). I always have great fun with midrange control paladins.
5-Priest: Whenever a priest gets into meta, it's a boring ass class you'd rather not see at all unless you can farm it for days (and even then, might not worth the time it takes to do so). However, fully embracing the random nature of Anduin CAN actually be fun, and any sort of Randuin Wrynn often results in a deck many people will enjoy to play (at least if they can find fun while losing, as this sort of decks are'nt even close to competitive).
6-Druid: Druid has a lot of archetypes, and while most of them are uninteresting to me, and often a problem for the meta (treesex druid, jade druid, face druid...), I always enjoy playing egg druid, as it gives an awful lot of space for deck design AND can even work without the omnipresent cards Innervate and Swipe.
7-Warrior: Warrior has had little business besides control warrior and pirate warrior, decks that have grew old. Taunt warrior was seeming like a cool midrange deck but has become another control warrior even duller than usual. On the meme archetype, Explore Un'Goro might be by far the worst take on a meme deck ever. So far the most fun I had with warrior is with midrange decks like post-Warsong nerf Patron Warrior, although some tries with The Iron Juggernaut were quite nice.
8-Shaman: Looks like Blizzard never knew what to do with shaman, and nowadays does'nt seem sure what to do with it either. Has a clunky ammount of potentially fun but never really embraced archetypes like malygos shaman, next to some decks that never truly work and/or are dull and boring (murloc shaman, mech shaman, elemental shaman...) and others that were plain stupid and felt awful to randomly find (face shaman, swarm shaman, midrange shaman, totem shaman...). So far I had good vibes with a windfury big guys shaman, and freeze shaman might be cool if they keep working on it.
9-Mage: The whole mage set screams for dull archetypes that ignore interaction as much as possible. It has always been a one trick pony consisting on tons of face damage you can't prevent via spells, and with the addition of freeze, as many OP spells as you can get, strong secrets and a general meaning of denying your opponent any control about the outcome of the match, mage seems like the perfect "boring class". And it's not like they have'nt tried to add archetypes for mage. But if there is something that every mage always does, no matter it is face mage, mech mage, tempo mage, secret mage, elemental mage, quest mage, freeze mage, or whatever, is spam damage spells on face until the opponent dies (finishing the match 95% of times with Fireball). With such problems, no wonder why this is the most boring clas in my opinion.
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I see there are two kinds of people:
>Rogue & Priest on the top
>Rogue & Priest at the bottom
Put your signature here.
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Druid, priest, mage, warlock, warrior, rogue, paladin, shaman, hunter
I love druid. It's been my main since my previous main, priest, stopped being viable in year of the Kraken. Even though priest has become viable again, modern lists play so differently that I can't really get used to them
It really isn't my fault blizzard recently gave my main class broken shit that let plebs that have no clue how to play the class correctly reach legend though consistent missplays! T.T
I like hunter the least for being 1 dimensional and their lack of flexibility in viable archtypes. Then shaman and paladin for their board centric gameplay
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
1 Hunter - I like steady shot
2 Paladin - I like Tirion
3 Mage - burning face is fun
4 Priest - stealing stuff is fun
5 Warlock - I like Jaraxxus
6 Rogue - only fun if you get insane combo
7 Druid - only fun if works , it works now :D
8 Shaman - rng is frustrating , even hp is rng
9 Warrior - most try hard class 0 rng things that can go your way . Pirates aren't fun even if you win .
I don't really rank the classes from best to worst, considering how different they can become with different cards and decks; for example, a month ago I would have said I didn't enjoy Hunter, but Deathstalker Rexxar changed that. That said, Paladin, Rogue, and Druid are my favorite classes, and I don't really have a least favorite class for the reasons mentioned.
Have some fun for once in your life!
In the current meta, my list would be:
1. Warlock - got the DK from the prologue, had most of the cards remaining to build a viable control deck. Not the most time-effective archetype to climb the ladder with, but hell does every win feel rewarding.
2. Mage - unpacked a Pyroblast and Ice Block in one pack so I decided to try out Burn Mage. Firelands Portal + Medivh shenanigans are fun.
3. Shaman - Evolve is fun lol even without the DK.
4. Rogue - finally crafted two Vilespine Slayers to try out Miracle. Definitely one of the harder decks to pilot (I still make a lot of misplays sometimes), but feels solid once you get the hang of it.
5. Warrior - PW is still good but gets boring after a while.
6. Paladin - never played the class before because it's a bit too expensive for me, but somehow I unpacked both Uther and Bolvar on launch day. Made a half decent control-ish deck with the DK. Can't complain, I guess.
7. Hunter - Midrange was one of my main decks in Un'goro, haven't tried it on the ladder after the new expansion.
8. Priest - tried Firebat's list of Dragon Priest, decent deck if you can get the snowball going.
9. Druid.
1. Priest (has always been the most fun control class for me, and has some really cool legendarys like quest, raza, anduin, paletress, voljin...)
2. Mage (mech and freeze mage were my first decks, renomage was super fun back than, mostly play freeze and exodia now, love the thrill of surviving. have experimented with dk elementals, but hasnt been strong so far. secret/"control"/burn mages are boring tho)
3. Paladin (aggro pala was the only aggro deck i've ever enjoyed, control paladin has always been fun bc of the cool legendarys and the healing mechanics, murloc pally is okay, and silverhand dude pala in wild is crushing so hard i love it)
4. Rogue (really cool class with a lot of decision making)
5. Warlock (loved renolock back then, but never was too fond of zoos boring playstyle. handlock has been fun years ago, but long time has passed since. i'm not completely sold on dk demonlock, but at least it's more interesting than curve decks)
6. Shaman (now that trogg and totem golem are gone and it is not cancer anymore it's actually quite balanced and fun, hated curvestone. evolve is a cool mechanic. in druid meta it gets rekt tho...)
7. Warrior (loved the old control warrior back in gvg/tgt days but pirates destroyed this class for me. pw is so incredibly boring to play i can't understand how people still do it... dragon and cthun warriors were not very much fun to me since dragon is all about curve and i dont really like ctun decks)
8. Druid (combo druid was one of the first decks i grew to hate. never liked playing jades super boring playstyle and their mere existence ruined some control decks. the only druid deck i've ever enjoyed was token, which was replaced by boring aggro druid... and current meta... well we dont have to talk about this broken mess)
9. Hunter (i did never like the curvestone approach and i was never fond of aggro. hunter combines these two and therefore is the class i enjoy playing the least. hunter is all about playing strong beasts on curve and going face... it gets boring super fast)
Priest
mage
warlock
paladin
warrior
rogue
hunter
shaman
druid
1. Aggro decks
9. Inner Fire Priest - for adventures, never leave home with out it.
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1. Hunter has always been my favorite. I just get so much satisfaction out of the hero power lol And now with Deathstalker Rexxar creating Zombeasts too is a lot of fun! (especially stealthed Tundra Rhino ;)
2. Druid even though the current cancer, I love the variety of decks that have existed. Be it OTK (both Maly and C'Thun), aggro, jade, ramp, astral etc...
3. Warrior would have been Number two. It also was my first golden hero but as several people stated, current decks are no fun at all. Loved classic control warrior or tempo warrior right before standard came out.
4. Paladin can't really tell why I just enjoy this class.
5. Mage - who doesn't enjoy big, hurtful spells? ;)
6. Rogue I really enjoy but never really got good with it. Had a mech aggro rogue back then that was a lot of fun.
7. & 8. Priest & Shaman. Don't care which is 7th or 8th as I care for neither.
9. Warlock, never liked playing his archetypes (and always sucked with them too) and always hated to play against Handlock or Zoolock. I'm so happy he is bottom tier currently. Also, it's the only hero that isn't 60 (around 40)
Seductive Nerd
1. Mage, chill out while sitting behind ice blocks , freezing the enemy board and drinking ice tea , most relaxing.
2.Hunter, the new death knight is the coolest card in the game, nuff said.
3.Priest, highlander+death knight= tons of fun, the other priest things are pretty boring but this deck is just so much fun and can be built in many different forms
4.Rogue, traditionally a fun class with many combos and cool decks.
5.Shaman, evolve can be fun , the big taunt decks can be fun.
6.Warlock, mostly because defile is so satisfying and cool.
7.Druid, a bit too straightforward.
8. Warrior, all the fun warrior decks are gone.
9.Paladin, used to be fun but now every deck has 90% the same cards no matter the changes, just too many staple cards.
I have played all classes extensively, all golden, four over 1000 ranked wins. After spending all that time with 9 classes I can offer this bit of (very subjective) wisdom.
Most fun: Rogue, by far. Why? This is the most non-linear class, you rarely play on-curve minions, its tempo plays are awesome, combo potential huge and you make so many decisions. Every game plays differently too. And, as Mr. Yagut said to Trump when he was giving him Rogue coaching: "With rogue, you don't have to get full value from every card you play". That was truly mind-opening for me.
Least fun: Priest. I don't know whether I dislike playing Priest or playing against Priest more. I just don't dig that playstyle, except maybe combo Priest. It's passive most of the time, and you either get many answers making you feel like a god - or you have nothing and you do the famous "Priest turn 4: pass" play watching your opponent do stuff while you wait for the miracle.
Everything else changes for me. Sometimes I enjoy Warlock, sometimes Paladin... it depends. There are days when I feel like playing just Midrange, sometimes aggro or control, so my order changes frequently. I do find Paladin more fun than Hunter in/ general, because it lets me play more archetypes. Although Deathstalker Rexxar is awesome!
1. Mage (I love freeze, and the spell heavy control style really suits how I enjoy playing the game. My only golden hero as I don't tend to play more than an hour or so a day at most and I'm still having a blast with Frost Lich Jaina)
2. Priest (Highlander Shadowreaper Priest is a blast, and I generally just enjoy the way the class is a big toolbox of very specific options)
3. Druid (I love mana ramp in all its forms, just as a concept. It best scratches my minion-based gameplay fix, and at the moment it's a very relaxing class to play for consistent results.)
4. Warlock (I still love Renolock in wild, but mostly it's the satisfaction of having the best heropower in the game, which enables some really interesting gameplay and deckbuilding choices. New deathknight is very fun, but I'm not certain it's better than Jarraxus.)
5. Shaman (Specifically control Shaman, Maly Shaman, even some variants of Midrange Shaman. I have to note how much I despise Bloodlust/Evolve Shaman though. That deck bores and frustrates me a ton).
6. Paladin (Class has a lot going for it, in terms of strong themes and cards. I'm really enjoying Handbuff Paladin in Standard right now. Not a fan of Murloc Paladin, too swarmy and rushy for my tastes, but it's simple enough to throttle. Exodia Pally has been interesting but hasn't felt very good.)
7. Warrior (I've always really liked Control Warriors of all sorts, but that's not terribly relevant now. I still try to figure out fun things to do with Warrior from time to time, but ultimately the class is Pirate Warrior in both modes right now and I hate playing with that deck and against it more than almost any other)
8. Rogue (There's a lot I like in the class, and I'm a big fan of how tricky and unique it is, but it just never really clicked with me. Miracle gets boring after a few games, and that's about all the class has really had going in some shape or form for years. I feel like I should like the class, but I can't get into almost anything about it. I admire but hate playing against Mill Rogue, since it tends to hard counter just about every deck I seriously try. New deathknight has been fun to fiddle with in Jade Rogue.)
9. Hunter (Too linear, too boring in general. There's a reason I only have like 30 wins with the class. That said, I always try to make a MalyHunter work with each new expansion, which is always fun/miserable, and I've been enjoying some casual fun with Reno Deathstalker Hunter recently. Deathstalker Rexxar is an interesting step in the right direction for arousing my interest in the class.)
priest/rogue at the top, loving my shitty burgle/nzoth rogue, and a variety of priest decks (mostly highlander, but still liking innerfire and big priest)...paladin next, midrange/control...in the middle are hunter (dk!) and shaman (quest murloc, can't get into evolve/token)..druid/warrior/mage/warlock fluctuate at the bottom. i wanted to make nzoth hadronox work but it's all way too slow (and fuck jades), pirate warrior sucks, freeze/exodia are maybe the most boring decks to play against, and warlock is just unappealing.
1. Priest
2. Mage
3. Rogue
4. Warlock
5. Paladin
6. Hunter
7. Shaman
8. Warrior
9. Druid
6 and 7 are joint for me - I actually like hunter and shaman though.. hunter a bit more as it is good for speed climbing at the end of the month on my f2p account.
Druid is.. well, to be honest, I've always found it to be the most boring class in HS. I really love playing druid in WOW but in HS it's sh*t.
Priest requires patience to play well, and if you look at the meta.. even previous ones, you'll see exactly what the majority prefer - face-roll EZ decks that enable you to win even after misplaying a billion times.
for Me Rogue and Mage are the most fun
Shamman is the least fun