Sometimes it feels like people don't understand that Blizzard is a company. They need to earn money for this to work around, and boycotting will probaly make the issue worse, since Blizzard is already making less money, since more people are leaving.
It's a troubling topic, as we have few ways of actually acting towards Blizzard. And most of the common ideas include boycotting.
What would make more sense, and probaly more realistic, would be making changes to the dust system, and pack types.
The arcane Dust system is currently undervalued. One fourth for Epics and Legendaries, a fifth for Rares and a whopping eigth for commons are a problem. Blizzard should severly consider rearranging these numbers. Maybe making it a fourth baseline for Rares and Commons aswell. Meaning you would get 25 dust for rares, 200 dust for Golden Rares, 10 dust for commons, and 100 dust for Golden Commons.
Another possible change, that isen't suicide for Blizzard, would be making the option to buy different quality of packs. Like a 100 coin pack, that gives you 15 commons. Or a 1000 Coin pack that gives you 4 Epics and a Legendary baseline, with the option to roll more legendaries.
Man i have to argee Blizzard has to make money but lets be honest we made small indie company joke numberous times if they wanted they could and did make some good changes that doesn't directly lead to that such no Dup legend and free adventure . And Good post :D
Sorry OP but your post is one huge pile of stinking bs. HS is a card game. Part of fun and actual goal is to collect cards. Average casual joe who picks HS up doesn't think about meta and whatever card is OP, he takes cards that he opened and makes deck out of them, sometimes crafting something that he likes.
People on these forums keep forgetting that "hardcore" HS players, who care about meta and netdecks are minority. You look at this game from an angle of "which card is viable" and "how many cards I need to make decks to take me to X rank" but most players just don't .
This game was never meant to be serious or super competitive. People twisting it's concept to some srs bsns, try harding and netdecking then complaining about pricing/meta/balance can only blame theirselves
Sorry OP but your post is one huge pile of stinking bs. HS is a card game. Part of fun and actual goal is to collect cards. Average casual joe who picks HS up doesn't think about meta and whatever card is OP, he takes cards that he opened and makes deck out of them, sometimes crafting something that he likes.
People on these forums keep forgetting that "hardcore" HS players, who care about meta and netdecks are minority. You look at this game from an angle of "which card is viable" and "how many cards I need to make decks to take me to X rank" but most players just don't .
This game was never meant to be serious or super competitive. People twisting it's concept to some srs bsns, try harding and netdecking then complaining about pricing/meta/balance can only blame theirselves
If this game was never meant to be serious or competetive then why is it one of the most expensive card games? If part of the fun is collecting card then why you can only get a pack per day? all other card games(gwent,eternal,elder scrolls...) give better rewards for playing, in hs you can't ever get full collection as f2p even if you play 24/7.
I agree that Blizzard has been greedy for a looooong time in HS compared to most competitors in the card games F2P area.
But they really did some improvements in the good way.
On one hand, they give more free packs/dust/gold than before. During the events pre-Frozen Throne, for instance.
The new adventure is free too. The former adventures were super expensive for a F2P player. You also receive a free Leg during the Prologue, 3 free packs during the adventure. You also get a guaranteed Leg in the first 10 packs and, what matters the most to me : you no longuer get duplicates legs !
On the other hand, they make more and more "deck-building" legendaries (quests, DKs,...) tempting us to spend more money into the game to try everything. Which is not a bad thing on its own for the gameplay experience.
So yeah, there is still room for improvement but they are leading in the good direction so I won't blame them for that.
The new release cycle is actually even worse for both f2p players and players that are willing to spend some money(not hundreds per expansion). You could buy whole adventure for 2800gold and you got every card in it. If you started gathering gold month before adventure release you could just buy whole adventure and then you got 4 months to grind gold for next expansion. Now there are only expansions every 4 months. I managed to save almost 5000 gold before Kft launch ,spend it all on kft packs and got only 3 legendaries which means that I am still missing more than 80% of kft legendaries and a lot of epics. Getting 3 free packs from new free adventure will really not balance the gold/money cost increase that we got with new expansions-only release cycle.
People that have obviously been playing from day one like yourself are not the ones that are being mentioned here.
ok. then what is your point? I started playing f2p since official release - and today I have almost complete collection, and you want to simplify a game until a person who started playing a couple of months ago and happen today to have almost equal collection to mine?
I think, that a player who started, let's say, in may 2017, after 3 years of consistent f2p playing and grinding will have a 90% collection. If a person started in may 2017 and wants a complete collection by september 2017 - then he needs to pay decent amount of money. This is a sort of investment - either time or money.
The only point I can accept - maybe(!) Blizzard should somehow simplify obtaining of rotated content, but only ROTATED.
When the next expack is Black Temeple or something and you can duel wield legendary blades of azzenoth and warlocks can like become Illidan and mages can put ice blocks on the enemy field and priest can make make you swap decks and heros with their highlander legendary,
or something like that. You know you gonna buy packs nigga
I agree that Blizzard has been greedy for a looooong time in HS compared to most competitors in the card games F2P area.
But they really did some improvements in the good way.
On one hand, they give more free packs/dust/gold than before. During the events pre-Frozen Throne, for instance.
The new adventure is free too. The former adventures were super expensive for a F2P player. You also receive a free Leg during the Prologue, 3 free packs during the adventure. You also get a guaranteed Leg in the first 10 packs and, what matters the most to me : you no longuer get duplicates legs !
On the other hand, they make more and more "deck-building" legendaries (quests, DKs,...) tempting us to spend more money into the game to try everything. Which is not a bad thing on its own for the gameplay experience.
So yeah, there is still room for improvement but they are leading in the good direction so I won't blame them for that.
You are completely wrong about the adventures .
In adventures with 2800 - 3500 gold you would get ALL the new cards to play with . That's super nice .
In expansion with 2800 - 3500 gold you barely get some good rares and 1 or 2 leg that are usually bad or require other expensive cards to be good .
You need like 10 times that gold to get pretty much all the cards you want to play with .
I am a hardcore f2p player and I can afford 1 or 2 meta decks because I play for hours each day but am avrage f2p player can barely reach rank 15 with the cards he can get and losing to meta decks over and over again can not be called fun either .
Also the amont of free packs you get when a new expansion releases gets smaller and smaller . The highest was old gods with 13 .
That's why many people are leaving HS for other games and not many new players are coming .
I think the 3 expansions / year is just too much . There should be 2 at most and maybe one adventure . (Even though from a competitive point of view 3 expansion is great)
I love how the fanboys always give the same answer:''Stop playing bruh!"
Yeah,how the hell we didn't thought of that!I mean it's not like we love the game and have invested hundreds of hours and dollars in it.(Okey i have not paid anything and i had stoped playing for 3 months but we are not talking about me spefically :P.)Have you ever thought that players who have complains about the game,they love it just as much?
Just because they can't swallow and glorify everything blizzard does like you guys,it doesn't mean they have no right to express their frustration about it.Imagine hs with only the ''non whiners'' and ''totally objective'' players that like everything blizzard does,can you?I can,it's the same game but with 20 minutes of waiting per match XD
The porblem with f2p experience ia dusting. Gaining 1/4 dust you disencahnt is very bad. I remember my first times, first legendary i opened was milhouse and man i was very sad.
even then its only 1:4 on legendary cards, commons are terrible at 5:40. As a new player on a f2p account or even just with new expansions, if you get 15 of the same common but miss 2 copies of another you cant even craft them with the 13 that you DE. I think that even at 1:4 on all cards it would go a long way towards helping people build their collections at a reasonable rate. I would love for us to get more rewards like I hear other CCG give, but I don't expect to see too much of that, but just a dust value change would help a lot and would likely keep f2p and new players involved for much longer since they are possible still deciding if they enjoy the game before they want to invest money into it.
I recently changed my primary digital CCG from HS to Shadowverse (I still play HS but really only to complete my quests and get gold in case I ever decide to switch back) and man, it's refreshing. I get like 3-4 free packs per day (rather than roughly 1 pack every 2 days), with 8 cards per pack, almost always with multiple rares ("Silver" as they're called in Shadowverse). The crafting system in that game is super outrageous though because lower rarity cards dust for almost nothing and Legendaries cost over twice as much as they do in HS and without the 1-of limit so you need 3 of them, but it's fine because you get like 8x as much rewards. You can dust a week's collection for basically any top-tier meta deck from scratch.
But the main thing is that you need so many Legendaries from KFT to keep up with the meta, if you want to also stay F2P and keep doing your quests. You can say "oh, you just need Druid DK and that's it", but what happens if you get a quest that's not Druid and you need to build, say, a Priest deck? Then you need Raza and Shadowreaper. Or you get a Warlock quest? So you need Warlock DK. Or you get Paladin and you need like 4 sets worth of Legendaries.
I switched games because the game has become way too Legendary-centric. When I started, I played Zoo back in Vanilla, which didn't need any Legendaries (it played Leeroy but you could sub it out) and it was a very good deck. Today, even the "zoo" decks play Patches or Finja or something like that, there's no good entry point, and there's no fast and easy way to get the Legendaries you need. At least in Shadowverse you need a bunch of Legendaries, but you get so many F2P rewards that the Legendaries are affordable, unlike in HS.
I recently changed my primary digital CCG from HS to Shadowverse (I still play HS but really only to complete my quests and get gold in case I ever decide to switch back) and man, it's refreshing. I get like 3-4 free packs per day (rather than roughly 1 pack every 2 days), with 8 cards per pack, almost always with multiple rares ("Silver" as they're called in Shadowverse). The crafting system in that game is super outrageous though because lower rarity cards dust for almost nothing and Legendaries cost over twice as much as they do in HS and without the 1-of limit so you need 3 of them, but it's fine because you get like 8x as much rewards. You can dust a week's collection for basically any top-tier meta deck from scratch.
But the main thing is that you need so many Legendaries from KFT to keep up with the meta, if you want to also stay F2P and keep doing your quests. You can say "oh, you just need Druid DK and that's it", but what happens if you get a quest that's not Druid and you need to build, say, a Priest deck? Then you need Raza and Shadowreaper. Or you get a Warlock quest? So you need Warlock DK. Or you get Paladin and you need like 4 sets worth of Legendaries.
I switched games because the game has become way too Legendary-centric. When I started, I played Zoo back in Vanilla, which didn't need any Legendaries (it played Leeroy but you could sub it out) and it was a very good deck. Today, even the "zoo" decks play Patches or Finja or something like that, there's no good entry point, and there's no fast and easy way to get the Legendaries you need. At least in Shadowverse you need a bunch of Legendaries, but you get so many F2P rewards that the Legendaries are affordable, unlike in HS.
legendaries don't win you games.
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what if they changed the disinchant value to 1/2 or 3/4?? keep rewards and gold the same but and the free packs will go so much futher into helping someone create the deck they wont instead of opening a shitty legend and not being able to do anything with it.
If you don't want to play. Don't play. There's other games out there. Nobody is forcing you to play this game or any other game. Stop being such a crybaby and move on. There are those of us who still enjoy the game immensely.
I recently changed my primary digital CCG from HS to Shadowverse (I still play HS but really only to complete my quests and get gold in case I ever decide to switch back) and man, it's refreshing. I get like 3-4 free packs per day (rather than roughly 1 pack every 2 days), with 8 cards per pack, almost always with multiple rares ("Silver" as they're called in Shadowverse). The crafting system in that game is super outrageous though because lower rarity cards dust for almost nothing and Legendaries cost over twice as much as they do in HS and without the 1-of limit so you need 3 of them, but it's fine because you get like 8x as much rewards. You can dust a week's collection for basically any top-tier meta deck from scratch.
But the main thing is that you need so many Legendaries from KFT to keep up with the meta, if you want to also stay F2P and keep doing your quests. You can say "oh, you just need Druid DK and that's it", but what happens if you get a quest that's not Druid and you need to build, say, a Priest deck? Then you need Raza and Shadowreaper. Or you get a Warlock quest? So you need Warlock DK. Or you get Paladin and you need like 4 sets worth of Legendaries.
I switched games because the game has become way too Legendary-centric. When I started, I played Zoo back in Vanilla, which didn't need any Legendaries (it played Leeroy but you could sub it out) and it was a very good deck. Today, even the "zoo" decks play Patches or Finja or something like that, there's no good entry point, and there's no fast and easy way to get the Legendaries you need. At least in Shadowverse you need a bunch of Legendaries, but you get so many F2P rewards that the Legendaries are affordable, unlike in HS.
legendaries don't win you games.
Tell that to Miracle rogue, midrange paladin, razakus priest, and quest mage.
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I mean... no.
Sorry OP but your post is one huge pile of stinking bs. HS is a card game. Part of fun and actual goal is to collect cards. Average casual joe who picks HS up doesn't think about meta and whatever card is OP, he takes cards that he opened and makes deck out of them, sometimes crafting something that he likes.
People on these forums keep forgetting that "hardcore" HS players, who care about meta and netdecks are minority. You look at this game from an angle of "which card is viable" and "how many cards I need to make decks to take me to X rank" but most players just don't .
This game was never meant to be serious or super competitive. People twisting it's concept to some srs bsns, try harding and netdecking then complaining about pricing/meta/balance can only blame theirselves
ok. then what is your point? I started playing f2p since official release - and today I have almost complete collection, and you want to simplify a game until a person who started playing a couple of months ago and happen today to have almost equal collection to mine?
I think, that a player who started, let's say, in may 2017, after 3 years of consistent f2p playing and grinding will have a 90% collection. If a person started in may 2017 and wants a complete collection by september 2017 - then he needs to pay decent amount of money. This is a sort of investment - either time or money.
The only point I can accept - maybe(!) Blizzard should somehow simplify obtaining of rotated content, but only ROTATED.
My arena stats!
just a game homie
i'm not even saying that you're wrong, just like...
I love how the fanboys always give the same answer:''Stop playing bruh!"
Yeah,how the hell we didn't thought of that!I mean it's not like we love the game and have invested hundreds of hours and dollars in it.(Okey i have not paid anything and i had stoped playing for 3 months but we are not talking about me spefically :P.)Have you ever thought that players who have complains about the game,they love it just as much?
Just because they can't swallow and glorify everything blizzard does like you guys,it doesn't mean they have no right to express their frustration about it.Imagine hs with only the ''non whiners'' and ''totally objective'' players that like everything blizzard does,can you?I can,it's the same game but with 20 minutes of waiting per match XD
If you play regularly, you should easily be able to save up enough gold for 100 or more packs in between expansions.
Why do you think the f2p experience needs to improve?
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I'm with you. I've lost all faith in it.
Agree ! You can count with me !
I recently changed my primary digital CCG from HS to Shadowverse (I still play HS but really only to complete my quests and get gold in case I ever decide to switch back) and man, it's refreshing. I get like 3-4 free packs per day (rather than roughly 1 pack every 2 days), with 8 cards per pack, almost always with multiple rares ("Silver" as they're called in Shadowverse). The crafting system in that game is super outrageous though because lower rarity cards dust for almost nothing and Legendaries cost over twice as much as they do in HS and without the 1-of limit so you need 3 of them, but it's fine because you get like 8x as much rewards. You can dust a week's collection for basically any top-tier meta deck from scratch.
But the main thing is that you need so many Legendaries from KFT to keep up with the meta, if you want to also stay F2P and keep doing your quests. You can say "oh, you just need Druid DK and that's it", but what happens if you get a quest that's not Druid and you need to build, say, a Priest deck? Then you need Raza and Shadowreaper. Or you get a Warlock quest? So you need Warlock DK. Or you get Paladin and you need like 4 sets worth of Legendaries.
I switched games because the game has become way too Legendary-centric. When I started, I played Zoo back in Vanilla, which didn't need any Legendaries (it played Leeroy but you could sub it out) and it was a very good deck. Today, even the "zoo" decks play Patches or Finja or something like that, there's no good entry point, and there's no fast and easy way to get the Legendaries you need. At least in Shadowverse you need a bunch of Legendaries, but you get so many F2P rewards that the Legendaries are affordable, unlike in HS.
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what if they changed the disinchant value to 1/2 or 3/4?? keep rewards and gold the same but and the free packs will go so much futher into helping someone create the deck they wont instead of opening a shitty legend and not being able to do anything with it.
If you don't want to play. Don't play. There's other games out there. Nobody is forcing you to play this game or any other game. Stop being such a crybaby and move on. There are those of us who still enjoy the game immensely.