EDIT Okay fine maybe its not shaman i was just looking at the vote and saw the majority picking shaman anyhow Realistically the worst one would be Hunter,Because you not only have the base your deck on a single card you also get card that is pure rng so it could just plain terrible card
Not gonna lie it’s not impossible to play this card you could play a control warrior solely with removal and runs big cards with dead man hands and the idea is to get to your whole deck and dead man hands big minion and recruit big minion and run your opponent down
okay maybe not since you can attack this on turn you get it and recruit something crazy like garosh or the new lengendary ( that if you have like 10 armour or more that’s like at best could be 16/20 worth of stats) buttttt that’s most likely not gonna happen
Keep in mind this weapons is still really good if you only have like deadly poised and it’s 1 cost meaning it’s a very good for combos and it’s relevant on early game and late game (unless it’s literarily the last card in you deck or top decks war but that rarely happens unless your playing tempo)
I love this design its not good or bad it seem those card you run because its flashy
EDIT this might better than i thought it was since A those are dragon meaning Dragon fire is useless also Mages run like double firelands double blizzard sometimes meteor and even cabal in some decks however this might be too slow BUT THAT WONT STOP ME CRAFTING THIS MEME OF A CARD
EDIT EDIT Deck of wonders might work with this meaning in a dream scenario you could technically get all deck of wonder on turn 5-8 and coin this out meaning turn 8 you could have a full board of dragons *lol*
Technically with a single staple spell like spike ridge steed this card is actually well playable,but thats being positive of drawing it before this card and its a losing card if you dont have board
You really don't want Wild to be an easily accessable format... the reason is quite simple:
Do you know every single interaction in Standard between each card? Most likely you don't but you know enough of 'em to get by.
Now let's change the question to... do you know how EVERY SINGLE CARD interacts with one and another? This was after all the topic of the quite recent changes to Naga Sea Witch that people talked FURIOUSLY about for a while.
Wild is a place that people who have an interest in specific cards should go. The reason is quite simple... the cards will be in that format, forever. That means if you have a particular interest in let's say N'Zoth, the Corruptor or Kel'Thuzad, you are able to build decks using those cards until the end of days.
That presents a few problems designwise:
How to balance it
How to keep people 'enganged'
Because the reality of it is this: people play what they want to play, that's the primary and sole reason why humans do anything - either through us wanting something else much more and thus' willingly and wantingly doing an action... or just because we want to do the action itself because we like it. This is a huge problem because... going back to when they released the news regarding the wild format, there were a number of threads talking about making Justicar Trueheart evergreen, something people wanted because they liked the card - not necessarily what the card did to the game.
If you have someone who's completely new to the game be introduced to a world where everyone has their favourite of something, they will usually change what they like the most or stick to something and master it. But hey, there's a big difference between trying to make Magma Rager and something like Shadowform to work.
This is the part where people has to be engaged with the game itself rather than their own specific cards that they favour over others and Wild allows that but at a MASSIVE scale. Making Wild more accessable is only possible through making it less engaging with the people who want to use their favourite cards from older sets. After all there are tons of threads being made every day about someone being mad at someone else becuase they had the audacity to play a standard-legal deck in Wild and the like.
Point is... don't make it more accessable, making it more alluring. Because then people start to care more and thus' people are drawn into it but you don't want to make it easier to get into because that moves away from the Wild-aspect of it. Wild is gonna be wild and its gonna mean that people have cards you can't even dream of having in comparison nor should it even be attempted to be balanced because everything there is Evergreen.
So... no, making Wild cheaper would be cheap towards Wild players AND it would be awful to newer players. The only people who would get something out of this are the folks farming people for wins for their golden portraits. That's litterally the only type of people that would benefit from this. Oh and Wild arena? Eh, maybe - should still award standard-legal packs tho' as a random wild pack is quite worthless in regards to the value of it for basically everyone.
Okay fine it has require hard work to get into sure fine but having limited options to just crafting or in game money even get into format is little bit too troublesome point is what I want isn’t to make wild more easier to go into rather more way to be introduce and more appealing to get into, the concept of wild arena is allow player to get know of these old powerful and or interesting card to let people be interested to obtain them in their collection
As a Wild player myself I should probably comment on this.
Honestly, Wild isn't as expensive as you think. Sure, decks like Quest Priest and Egg Druid are pretty expensive in Wild, but decks like Tempo Rogue and Token Shaman don't change much at all. There are also some really fun off-meta aggro decks such as Mech Mage that only cost around a thousand dust and are really easy to craft. All you really need to do for some of these decks is fork over a couple quid to Blizzard for some packs or the wing of an adventure.
Regarding your idea for Wild Arena - while I think that making a separate Arena mode for Wild is a great idea, but to only have one Wild set available per month isn't the right way to go about it - it simply defies the point of Wild. As Ben Brode said when Wild was introduced, the idea was that after more and more sets were released Wild was going to get "pretty crazy". Wild is a much more difficult mode than Standard as you're not just playing around cards from the last 2 years of sets - you're playing around EVERY SINGLE CARD THAT'S EVER BEEN PRINTED. To only allow one Wild set per month in reality is taking away what makes Wild an enjoyable mode. While I believe that adding a Wild mode to Arena just like Play Mode is an awesome idea, the best way to go about it would be to allow every single set ever released to be a part of it.
Well I thought of making a wild arena idea I felt having too much cards at a time seem overwhelming maybe have some month exclusive the a certain set in a time period and the rest being all set(?) but hey it’s a idea that not been polished and would like hear what it could be
Wild isn't as much overwhelming as it is absolutely nuts. The point of Wild is to have a place where every single set can be used. Sure, it can be overwhelming for new players, but once you've learnt all the cards in all the sets you know how to play around them and it really isn't that hard anymore.
Um I edited as you said it you can refer to my new comment as I think it should be done that way
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Lul Shaman
EDIT Okay fine maybe its not shaman i was just looking at the vote and saw the majority picking shaman anyhow Realistically the worst one would be Hunter,Because you not only have the base your deck on a single card you also get card that is pure rng so it could just plain terrible card
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Okay it’s unfair to judge priest power before expansion (hell at least wait for all the cards are release)
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Not gonna lie it’s not impossible to play this card you could play a control warrior solely with removal and runs big cards with dead man hands and the idea is to get to your whole deck and dead man hands big minion and recruit big minion and run your opponent down
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Ooze? Lul
okay maybe not since you can attack this on turn you get it and recruit something crazy like garosh or the new lengendary ( that if you have like 10 armour or more that’s like at best could be 16/20 worth of stats) buttttt that’s most likely not gonna happen
big warrior?
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Keep in mind this weapons is still really good if you only have like deadly poised and it’s 1 cost meaning it’s a very good for combos and it’s relevant on early game and late game (unless it’s literarily the last card in you deck or top decks war but that rarely happens unless your playing tempo)
1
I don’t care man even if this card technically is just a single copy in my deck IM GONNA GO FULL WEAPON ROGUE BABY
also good interaction with Valera hollow making it able to be double or muplti later on
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*this card is not bad actually*
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I love this design its not good or bad it seem those card you run because its flashy
EDIT this might better than i thought it was since A those are dragon meaning Dragon fire is useless also Mages run like double firelands double blizzard sometimes meteor and even cabal in some decks however this might be too slow BUT THAT WONT STOP ME CRAFTING THIS MEME OF A CARD
EDIT EDIT Deck of wonders might work with this meaning in a dream scenario you could technically get all deck of wonder on turn 5-8 and coin this out meaning turn 8 you could have a full board of dragons *lol*
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3 mana 2/2 lol
all jokes aside this could well with Quest priest and give more value and fasten the quest up and nzoth is okay with it to
also big priest could benefit using obsidian and follow up with this card
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HAHAHAHAH 5 mana 1/1
11
This is such a power creep card 4 4/5 with elemental tag and it has upside what more can you ask and you can even cheat out mana
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What a power creep lmao 4 4/5 with a upside and primodial glyph even works with this and it has elemental tag
RIP arena i guess
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Technically with a single staple spell like spike ridge steed this card is actually well playable,but thats being positive of drawing it before this card and its a losing card if you dont have board
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