Just laugh. Everyone that bashes on this game and blizz feels the need to continually whine on these forums week after week. It's quite comical at this point. Just continue being positive. It's the only thing we can do. :)
It's a mixture of both. I've been on both sides of the overly positivity with TGT and the overly negative with this new set. I'm not asking for every card to be viable and tier 1 but I'm asking for each class to get their fair share. The way that Blizzard treats each expansion is their way to bring up a certain class/archetype to being top tier. And when they do that, they neglect other classes. The simple way, and I'm probably going to get shit for this, is in how they give Druid a theoretically game breaking card in Jade Idol but they give Rogue a horrible constructed card in Shadow Rager or Purify for Priest. It's the way they treat some classes with no clear vision of their future. And I'm going to be saying the same thing if Blizzard overreacts and gives Rogues or Priest a broken card while shaman or Paladin get 9 mana 1/1 overload 10
Grasping at straws buddy...Grasping at straws....And those Arena ''changes'' you speak of was a rewards nerf across the board. They really cut back on gold rewarded, it wasn't a benefit to most. Also talking at panels and actually doing something is very different, that's all they do is talk in large since 2014 there hasn't been a major addition or improvement to Arena..It's not my opinion it's fact/reality. They could be constantly doing balance tweaks for Arena to get all classes equally competitive but they do nothing in this regard as a result we have mage that is 30% of the ladder and Priest that is around 3% .....In no circumstance should there be that wide of a gap.
I mean there's grasping at straws, and there's pointing out things that have actually been occurring. If you look at arena specifically they have done balancing sweeps to either remove or alter card pools so Mage and Rogue don't end up being the go-to class, and in essence making adjustments to frequency is currently one of the main tools they've repeatedly used alongside producing solid commons for weak classes to try and keep things a bit more level in Arena (granted, Mage and Rogue are a bit nuts but Mage was one of the targets for the big adjustment they made awhile back). Cutting gold by a small margin but making an extra pack something that occurs before 12 wins would actually be a net positive for most players, since you're looking at a very tiny amount that were going to be impacted by the top end changes (people who average 7 wins are legitimately top of the food chain in Arena, most players are going to be happy with even 4-5 win averages where you're not even paying for the run). Talk is certainly not action, but the fact that Arena has been commonly talked about by developers with an indication of where they want to take it to resolve how linear it can be by doing things like having your draft dynamically give you more synergy options as you make your picks would be pretty big; keep in mind this last year was a very, very heavy focus on kinks in Constructed with implementing Standard/Wild, but Arena hasn't been left to rot and is clearly a large thing on their radar.
Unfortunately I think the ideal of constant hands-on attention to any one ladder is something people are going to have to accept is simply not in their current design goals; with Arena maybe a tiny bit of babying is feasible since they've had some success with being mindful of rarities and adjusting card pools, but at the end of the day this is a limited format and like any other limited format you're going to have classes that simply aren't as deep of a pool to draw from. Overall in a physical TCG limited is a fickle format no matter what game you're playing, and sometimes you get the color/class/faction that's simply the worst due more to overall design (Priest is heavily reliant on card synergy and... well this is Arena, synergy isn't something you can bank on). Whether that's acceptable is all in the realm of opinion, and in mine I find the idea of constant babying to any of the ladders to be ham-fisted and consider bad classes in Arena to be an acceptable price for interesting design that avoids homogenizing classes. Considering I've drafted multiple Priest decks that fared very well, I'm not even worried that's the case.
Arena can use an overhaul certainly, and niche parts of the game are always going to be lower priority (see: PvP in WoW); but to say they're ignoring the format is, as I've said before, ignoring the reality of what's actually been taking place. Considering you didn't care to refute any of the other non-Arena things I've pointed out, I don't know that I'm seeing any reason to buy the rhetoric that we're not seeing things implemented that are being requested.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
I don't think people are overly negative... Why should a set not get a proper review in the name of "optimism"? Would you like every card to be OP and usable in every deck?
Every expansion there are certain deck archetypes that come out. Only a few of the new cards are used, because there are only a few tier 1, tier 2, tier 3 archetypes that are formed. Does that mean the rest of the set is "bad"? Well... yes. Compared to the good cards everyone is using the other cards are pretty bad.
It's the same with Magic the Gathering set releases. On MTG forums everyone calls the cards that fall behind in power level or possibility of forming a new deck as utter garbage. It's just how card games work. A few cards are good enough to form new decks, or modify existing decks. The majority of cards are never used and deemed "garbage".
Only that it's not like this even in MTG? Sure, if you play Modern or Legacy or T1 you probably will probably rarely find something different than garbage, but the Standard format is dictated by the expansions so you will play the theme of the set just because of self-referential power level. (IDK about MTG forums, but I played MTG at good levels and have friends owning a pretty big MTG store so I think ik what I'm saying) OFC there will always be fillers, as they do serve the purpose of Arena/Sealed but there will always be a "good enough" number of "good enough" cards. You might not like that 'cause you wanted some more OP stuff, but that's your problem not the expansion's fault. BTW the comparison isn't even 100% reliable as MTG set I believe has more cards than HS and is a trading card game, so it's not quite the same thing.
There's almost 200 cards in an MTG set. If you think they are all used in constructed you are very mistaken. Just like hearthstone only a few tier 1, tier 2, tier 3 decks have a place in the format. Not every single card is used.
And show me one MTG forum where the majority of "unusable" cards are not trashed during spoiler season.
I don't think people are overly negative... Why should a set not get a proper review in the name of "optimism"? Would you like every card to be OP and usable in every deck?
Every expansion there are certain deck archetypes that come out. Only a few of the new cards are used, because there are only a few tier 1, tier 2, tier 3 archetypes that are formed. Does that mean the rest of the set is "bad"? Well... yes. Compared to the good cards everyone is using the other cards are pretty bad.
It's the same with Magic the Gathering set releases. On MTG forums everyone calls the cards that fall behind in power level or possibility of forming a new deck as utter garbage. It's just how card games work. A few cards are good enough to form new decks, or modify existing decks. The majority of cards are never used and deemed "garbage".
I think pointing out cards that are bad or unlikely to be played is fine, and even if you go to something as brutal as some of the pros (Lifecoach is notorious for it) and outright simply say a card is bad that's a legitimate stance to take. The problem is the community doesn't simply even say "Well, Rogue didn't seem to get anything good", they jump down Blizzard's throat without actually seeing the cards in play in the most toxic fashions possible and declare that the only logical conclusion is that Blizzard hates Rogue. Also woe is us, Control will never exist because Jade Idol is a card, also this set is the most overpowered/underpowered in the history of Hearthstone. It's an extremely entitled and negative community as a whole.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
Like seriously, every new piece of content or feature is criticized into the ground by what seems like an overwhelming majority of the community, and it's really freaking depressing. Am I just optimistic about the game and its potential, and too forgiving of Blizzard, or is it just that this community is suuuper negative?
And I know I'm asking that same community about its own negativity so yeah great thinking, me.
People are afraid to admit when they like something, because that makes them vulnerable to getting their feelings hurt. This type of behavior is everywhere and is not limited to Hearthstone. The majority of hearthstoners are excited about every expansion.
Grasping at straws buddy...Grasping at straws....And those Arena ''changes'' you speak of was a rewards nerf across the board. They really cut back on gold rewarded, it wasn't a benefit to most. Also talking at panels and actually doing something is very different, that's all they do is talk in large since 2014 there hasn't been a major addition or improvement to Arena..It's not my opinion it's fact/reality. They could be constantly doing balance tweaks for Arena to get all classes equally competitive but they do nothing in this regard as a result we have mage that is 30% of the ladder and Priest that is around 3% .....In no circumstance should there be that wide of a gap.
I mean there's grasping at straws, and there's pointing out things that have actually been occurring. If you look at arena specifically they have done balancing sweeps to either remove or alter card pools so Mage and Rogue don't end up being the go-to class, and in essence making adjustments to frequency is currently one of the main tools they've repeatedly used alongside producing solid commons for weak classes to try and keep things a bit more level in Arena (granted, Mage and Rogue are a bit nuts but Mage was one of the targets for the big adjustment they made awhile back). Cutting gold by a small margin but making an extra pack something that occurs before 12 wins would actually be a net positive for most players, since you're looking at a very tiny amount that were going to be impacted by the top end changes (people who average 7 wins are legitimately top of the food chain in Arena, most players are going to be happy with even 4-5 win averages where you're not even paying for the run). Talk is certainly not action, but the fact that Arena has been commonly talked about by developers with an indication of where they want to take it to resolve how linear it can be by doing things like having your draft dynamically give you more synergy options as you make your picks would be pretty big; keep in mind this last year was a very, very heavy focus on kinks in Constructed with implementing Standard/Wild, but Arena hasn't been left to rot and is clearly a large thing on their radar.
Unfortunately I think the ideal of constant hands-on attention to any one ladder is something people are going to have to accept is simply not in their current design goals; with Arena maybe a tiny bit of babying is feasible since they've had some success with being mindful of rarities and adjusting card pools, but at the end of the day this is a limited format and like any other limited format you're going to have classes that simply aren't as deep of a pool to draw from. Overall in a physical TCG limited is a fickle format no matter what game you're playing, and sometimes you get the color/class/faction that's simply the worst due more to overall design (Priest is heavily reliant on card synergy and... well this is Arena, synergy isn't something you can bank on). Whether that's acceptable is all in the realm of opinion, and in mine I find the idea of constant babying to any of the ladders to be ham-fisted and consider bad classes in Arena to be an acceptable price for interesting design that avoids homogenizing classes. Considering I've drafted multiple Priest decks that fared very well, I'm not even worried that's the case.
Arena can use an overhaul certainly, and niche parts of the game are always going to be lower priority (see: PvP in WoW); but to say they're ignoring the format is, as I've said before, ignoring the reality of what's actually been taking place. Considering you didn't care to refute any of the other non-Arena things I've pointed out, I don't know that I'm seeing any reason to buy the rhetoric that we're not seeing things implemented that are being requested.
What are these alterations you speak of ? They have only done it once and it's hardly had any impact. You said they made it so Mage and Rogue wouldn't always be the go-to classes...Well guess what? They still are the go-to classes. And the Arena rewards were slashed across the board, i used to make thousands and thousands and now it takes ages to make 1,000, 12 wins you would normally get 400+ gold now it's low 200's on average..By no means was it a 'small margin'' it was a rather substantial margin.
What are these alterations you speak of ? They have only done it once and it's hardly had any impact. You said they made it so Mage and Rogue wouldn't always be the go-to classes...Well guess what? They still are the go-to classes. And the Arena rewards were slashed across the board, i used to make thousands and thousands and now it takes ages to make 1,000, 12 wins you would normally get 400+ gold now it's low 200's on average..By no means was it a 'small margin'' it was a rather substantial margin.
Rogue and Mage are certainly still good, but the power gap was lessened with that patch by simply pruning out class cards that were always terrible to draft. Arena rewards were slashed for the top end, though the documentation has always been a bit fuzzy on that since it seemed more to coincide with specifically adjusting what was in the bonus bags at the high end; so I'm sorry the top 1% can't print gold easily now? Considering everything is gravy after 7 wins the loss of gold sucks, but it's not "across the board" considering people were generally losing way before 7 and the "nerfs" haven't touched those ranks. Catering to the top end is exactly what I don't particularly care about since the people who are hyper-competitive at arena aren't really concerned with gold amounts past paying for their next entrance.
Arena can be improved, I'm not saying it's perfect; what I am saying is that your concerns are not those of the general population, nor are they even ones that don't have evidence of action already being taken. Multiple tweaks and an entire balance patch are contradicting your "facts".
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
Jesus fucking christ ahahahahaha I love when people doesn't realize how internet works. Surprise surprise, people bash stuff while they're on the internet. Doesn't mean that they don't use/like/pay for that thing, in this scenario Hearthstone. Also, I visit many websites about HS and I've seen overwhelming support for this expansion, myself included after the wreck that was Karazhan.
My best advice for you is simple; Internet is a hate machine. You can't find a place (with a live community of course) without people constantly ripping stuff apart, or criticizing it. This place is more secure for you than others though, definately less hate.
And can someone care to elaborate why people defend what they pay for online so vigarously? What's the motivation for writing walls of text for a card game's defence? Let the devs do it, pity your precious time.
What are these alterations you speak of ? They have only done it once and it's hardly had any impact. You said they made it so Mage and Rogue wouldn't always be the go-to classes...Well guess what? They still are the go-to classes. And the Arena rewards were slashed across the board, i used to make thousands and thousands and now it takes ages to make 1,000, 12 wins you would normally get 400+ gold now it's low 200's on average..By no means was it a 'small margin'' it was a rather substantial margin.
Rogue and Mage are certainly still good, but the power gap was lessened with that patch by simply pruning out class cards that were always terrible to draft. Arena rewards were slashed for the top end, though the documentation has always been a bit fuzzy on that since it seemed more to coincide with specifically adjusting what was in the bonus bags at the high end; so I'm sorry the top 1% can't print gold easily now? Considering everything is gravy after 7 wins the loss of gold sucks, but it's not "across the board" considering people were generally losing way before 7 and the "nerfs" haven't touched those ranks. Catering to the top end is exactly what I don't particularly care about since the people who are hyper-competitive at arena aren't really concerned with gold amounts past paying for their next entrance.
Arena can be improved, I'm not saying it's perfect; what I am saying is that your concerns are not those of the general population, nor are they even ones that don't have evidence of action already being taken. Multiple tweaks and an entire balance patch are contradicting your "facts".
You linked the one i was referring too....I said they have only done 1 change ever..........Since 2014 buddy.....1 change......That was the one thing they have ever done and it was a small band-aid fix. It hardly has any effect....Arena is still a complete mess and very unbalanced. It did nothing to solve Rogue or Mage. Good players should be rewarded....Absolutely nothing is contradicting my facts...I already mentioned and said they did 1 fix...A very small one...In 2 years...Congrats...If anything proves my point. Basically nothing has been done since 2014...Grasping at a single straw..The only bone they have given you.
I don't think people are overly negative... Why should a set not get a proper review in the name of "optimism"? Would you like every card to be OP and usable in every deck?
Every expansion there are certain deck archetypes that come out. Only a few of the new cards are used, because there are only a few tier 1, tier 2, tier 3 archetypes that are formed. Does that mean the rest of the set is "bad"? Well... yes. Compared to the good cards everyone is using the other cards are pretty bad.
Hmm ... let's take a look at Karazhan for a moment. I realize it's an adventure and not an expansion, and everything that implies, but it's the freshest part of the meta, so please humor me.
Out of all the cards released -- many of which were called "garbage" by many Hearthpwners -- only a handful actually turned out to be unplayable. Most are still seeing play in at least one reasonably prominent deck or another. And of the unplayable handful, I suspect a few are about to become shockingly playable, or even -- dare I say it? -- GOOD.
This binary outlook so many people have is just silly. It's far more constructive and appropriate to look for the good points in cards and try to find ways they can be used well. Streamer Noxious can be a dumbass a lot of the time, but his card reviews are my favorite because of his positive approach to the whole process. He never fails to give me inspiration for my own fun decks because he really takes the time to look at all the possible interactions, even the ones that are not blatantly OP.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
You linked the one i was referring too....I said they have only done 1 change ever..........Since 2014 buddy.....1 change......That was the one thing they have ever done and it was a small band-aid fix. It hardly has any effect....Arena is still a complete mess and very unbalanced. It did nothing to solve Rogue or Mage. Good players should be rewarded....Absolutely nothing is contradicting my facts...I already mentioned and said they did 1 fix...A very small one...In 2 years...Congrats...If anything proves my point. Basically nothing has been done since 2014...Grasping at a single straw..The only bone they have given you.
Fair enough you did mention specifically that one change, though removing god-awful cards from classes is something I'd consider a step in the right direction (Arena using the Wild pool makes it more feasible); I think you also want sweeping changes, and if that's the case then Hearthstone is going to just always be disappointing to you since that's not in their design goals, and there's something to be said for letting something like that card removal have time to give them data to work with. Also, like I said if you're vying for 1-to-1 class viability, limited formats are never going to be your thing, because welcome to limited formats; Priest getting Bishop and Priest of the Feast gave them two solid Arena cards, and the next set essentially looks like it's full of cards that are going to be crazy good as well.
Just because you don't consider what they have done either timely or large enough to be impressive is irrelevant and completely opinion; the stuff they're doing now could have been implemented sooner in my opinion, but it doesn't change the fact they've made multiple tweaks to the format over the years and that makes it simply an incorrect viewpoint they're leaving it to rot. I've been in games where devs have actually put the game on maintenance mode, and this is not one of those. It's also factually incorrect to think good players aren't being rewarded, considering the second best Arena player on NA is Hafu who isn't just chain-drafting Mage and Rogue; from drafting to piloting better players are going to be going infinite, and that portion has never really changed. So no, still not grasping at straws.
Since you picked a single aspect out of all of the ones I've listed (which certainly has been Blizzard's weakest I'll admit), it's pretty clear you'd just rather perpetuate a sense Blizzard is being incompetent instead of admitting maybe you're confusing competence with being consistent with their design goals in how they change things. They prefer to release cards to fix metas (Warrior for example has fared well with this design) and then iterate on things that aren't working if that doesn't pan out; both of these are slow, both of these are what they've done in the past. There are problems with Arena, but you can stop acting like Blizzard hates the format since they've very clearly indicated they think it needs changing as well.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
For some reason Hearthstone community evaluates maximizing your win rate and ranking as high as possible absurdly high. I think it's a better idea to play Casual or at rank >15, but considering the community's idea of the game goals I think they're being fairly realistic.
People tend to have too high expectations for this game. And being upset.
But it's only children's card game and even with 20 playable cards in new expansion I'm still happy.
So all games are kids games? that's a pretty shitty attitude toward gaming in general. I'm going to assume you feel like prof sports like soccer, football and hockey aren't just grown kids getting paid way to much?
So you're playing HS as professional sport, right? No. And this is a game built exclusively for people have fun playing it. HS is not a game built to be competitive esports. So enjoy it as it is, and don't expect too much from it. And don't use words like 'shitty attitude' if want to have serious discussion.
If this would be true. Why are they staking a 250.000$ tournament every year?
People tend to have too high expectations for this game. And being upset.
But it's only children's card game and even with 20 playable cards in new expansion I'm still happy.
So all games are kids games? that's a pretty shitty attitude toward gaming in general. I'm going to assume you feel like prof sports like soccer, football and hockey aren't just grown kids getting paid way to much?
So you're playing HS as professional sport, right? No. And this is a game built exclusively for people have fun playing it. HS is not a game built to be competitive esports. So enjoy it as it is, and don't expect too much from it. And don't use words like 'shitty attitude' if want to have serious discussion.
If this would be true. Why are they staking a 250.000$ tournament every year?
It is good way of advertising. Ben Brode even stated in the past that Hearthstone success as esport surprised them. Designing esport-capable game environment is completely secondary task for them. If you compare that attitude with that Valve and Riot doing for their competitive games it's not even close. Hearthstone is mainly focused to be casual game, it's very obvious.
It is good way of advertising. Ben Brode even stated in the past that Hearthstone success as esport surprised them. Designing esport-capable game environment is completely secondary task for them. If you compare that attitude with that Valve and Riot doing for their competitive games it's not even close. Hearthstone is mainly focused to be casual game, it's very obvious.
It's not like MTG started as a tournament sport neither, neither did the original DotA. And yes, tournaments for games, regardless of whether it is StarCraft, DotA, MTG, even CoD, are all about advertising. In fact, the MTG tour was started to promote Standard.
Just laugh. Everyone that bashes on this game and blizz feels the need to continually whine on these forums week after week. It's quite comical at this point. Just continue being positive. It's the only thing we can do. :)
(unless we want to feed the trolls)
It's a mixture of both. I've been on both sides of the overly positivity with TGT and the overly negative with this new set. I'm not asking for every card to be viable and tier 1 but I'm asking for each class to get their fair share. The way that Blizzard treats each expansion is their way to bring up a certain class/archetype to being top tier. And when they do that, they neglect other classes. The simple way, and I'm probably going to get shit for this, is in how they give Druid a theoretically game breaking card in Jade Idol but they give Rogue a horrible constructed card in Shadow Rager or Purify for Priest. It's the way they treat some classes with no clear vision of their future. And I'm going to be saying the same thing if Blizzard overreacts and gives Rogues or Priest a broken card while shaman or Paladin get 9 mana 1/1 overload 10
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Jesus fucking christ ahahahahaha I love when people doesn't realize how internet works. Surprise surprise, people bash stuff while they're on the internet. Doesn't mean that they don't use/like/pay for that thing, in this scenario Hearthstone. Also, I visit many websites about HS and I've seen overwhelming support for this expansion, myself included after the wreck that was Karazhan.
My best advice for you is simple; Internet is a hate machine. You can't find a place (with a live community of course) without people constantly ripping stuff apart, or criticizing it. This place is more secure for you than others though, definately less hate.
And can someone care to elaborate why people defend what they pay for online so vigarously? What's the motivation for writing walls of text for a card game's defence? Let the devs do it, pity your precious time.
Thanks everyone and again, this espac seems good.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
For some reason Hearthstone community evaluates maximizing your win rate and ranking as high as possible absurdly high. I think it's a better idea to play Casual or at rank >15, but considering the community's idea of the game goals I think they're being fairly realistic.
Why are they staking a 250.000$ tournament every year?
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.