If we compare pre-standard decks (wild) and post-standard (standard mode), they are actually pretty similar. Standard mode hasn't really changed much. It was the nerfs to keeper, BGH, lore and molten that caused fluctuations in the meta. Without these nerfs, druid would be tier 1, renolock tier 2 and the meta would look almost identical (mainly minor shifts in power rankings).
Note pirate/tempo warrior is also played as a tier 2 deck in wild now.
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My legendary count excluding adventure legendaries, dupes and old murk eye: 40
The nerfs to fon, kotg and AOL obviously had more of an impact than the rotation, since that deck would have been completely unhinged in standard (not only does it get good new cards, it also sees its worst match-up Rotate out).
Also, you ignore the fact that priest and paladin have disappeared.
While I'll agree that tier 1 looks very similar, tier 2 is way different. New archetypes have been added, old archetypes have disappeared, and two entiire classes are gone (considering pre-standard had at least one deck from every class in the top 2 tiers that's huge).
If we compare pre-standard decks (wild) and post-standard (standard mode), they are actually pretty similar. Standard mode hasn't really changed much. It was the nerfs to keeper, BGH, lore and molten that caused fluctuations in the meta. Without these nerfs, druid would be tier 1, renolock tier 2 and the meta would look almost identical (mainly minor shifts in power rankings).
Note pirate/tempo warrior is also played as a tier 2 deck in wild now.
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection
Well, control priest is a thing of the past and paladin is hardly viable. I'd call that a disturbance in the meta for sure.
I think everybody's nuts.
All standard did was take away a lot of tools for dealing with aggro.
How do those tier lists look almost identical?
The nerfs to fon, kotg and AOL obviously had more of an impact than the rotation, since that deck would have been completely unhinged in standard (not only does it get good new cards, it also sees its worst match-up Rotate out).
Also, you ignore the fact that priest and paladin have disappeared.
We still have an adventure and an expansion left in this season.
Then Tunnel Trogg and Sir Finley Mrrgglton cycle out. That will be huge.
While I'll agree that tier 1 looks very similar, tier 2 is way different. New archetypes have been added, old archetypes have disappeared, and two entiire classes are gone (considering pre-standard had at least one deck from every class in the top 2 tiers that's huge).