Being objective, like what you are being? Your the most judgemental person in here. Effortless wins, ignore everything on board til turn 9 and win every time. Every deck you hate is free legend, while decks you like take a certified genius to pilot and succeed with. Sounds objective to me.
As for freeze mage taking skill, solitaire takes skill, doesn't mean it belongs in a competitive multiplayer game.
Every deck take skill, as my first comment on this thread still hold true. What blizzard need to do is either bring up tier 2 deck to tier 1 without destroying current tier 1 decks, or bring down every tier 1 deck to tier 2 level. Regardless of skill level, no one give a shit. If power level drop down, more unique decks can make it to top 200 of Legend. Tier 3/4 decks take skill to even pilot to Legend, and aiming for the top is even harder.
The goal isn't to make the game harder or easier, but create a more unique ladder. Like so many people who love Hearthstone love the cool cards, sound effect and animations, not another grind hell.
Ofc, the reason people like playing rank is because every game provide entertainment primarily through feeling of progression and excitement of winning. Without rank progression, matches does not have the feeling of anything being at stake and feel a bit boring.
So lot of people want a ladder that compromise of more interesting matches, while not having it interfere with excitement of gameplay.
The current Tier 1 are too hard to achieve, there are so much Archetype unable to reach that level. Many of the unique [Legend] once decks are just Tier 2 deck, they are still subpar to Tier 1. Current Tier 1 deck need to all be weakened to tier 2 level, and they will remain competitive and almost do the same thing, except they need to understand more decks and care about strategies instead of just curve and their own hand.
Secret pally, druid, freeze mage are all cancer tier. What are you trying to prove, that they aren't? Many people hate them because they offer little to interaction and many of the games are one sided. Nice blog post btw.
Freeze mage isn't that bad and takes more skill to play than the other "cancer"
Hold removal for Doomsayer and they actually don't have a complete board wipe. Once those Doomsayer stall turns are over, its just a race. Either you hit face so hard they don't have time to combo you, or they got the right draw and do.
'...there should be no card or deck which dictates the meta and limits others from playing the class they would like to play.' I agree totally.
For me, the problem isn't hating tier one decks it's being sick of playing them and having our choice of decks so severely restricted if we want to compete.
The tempo curves of virtually every deck I played yesterday were mindlessly predictable (sp, combo Druid, tempo mage, mech mage and aggro paladin). The only varied games I had were against control priest and renolock. Secret paladin was about 50% of my games. I was messing around on the ladder with a few fun, varied decks (a dragon hunter, an ancestor's call deck, a dreadstead deck and a wailing soul druid deck), it was at rank 13-15 so I had a good time and broke about even, but seriously, how boring most of those decks were... With the prevalence of the tempo decks, especially secret paladin, other decks can't survive without strong early minions and/or board clear. There's nothing wrong with this as a style, it stops control warrior or otk decks from dominating, but at the moment it's too much, I think, it's restricting decks. I agree there is so much fun to be had with different decks. I really don't understand why Blizzard don't do more little nerfs to improve balance - mc down to 4 health, say, or an extra mana cost for savage roar, goblin blastmage or flamewaker. I'd have thought more strong decks would increase revenues... Loe was a step in the right direction imo, so was tgt in a way, they just fluffed the new mechanics and ended up creating a monster! I'm with other posters who said that secret paladin (and combo Druid to a lesser extent, and even mech/tempo mage) isn't broken because it's unbeatable, it's broken because it's very strong (virtually unbeatable for some deck types) combined with the fact it's super easy to pilot. Being easy to play is an important factor when it turns a strong deck into a ubiquitous one.
i think the so called tier 1 decks are overrated...
sure they are tier1 atm..what happens when it dies out? when a new and better deck comes out? they get outdated and your dusts/gold that were spent will be lost forever....muhahaha,,,,
and just build your own tier 1+ decks! and no more sorrows
dont spread it out and keep it to yourself and make urself happy only
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Being objective, like what you are being? Your the most judgemental person in here. Effortless wins, ignore everything on board til turn 9 and win every time. Every deck you hate is free legend, while decks you like take a certified genius to pilot and succeed with. Sounds objective to me.
As for freeze mage taking skill, solitaire takes skill, doesn't mean it belongs in a competitive multiplayer game.
Every deck take skill, as my first comment on this thread still hold true. What blizzard need to do is either bring up tier 2 deck to tier 1 without destroying current tier 1 decks, or bring down every tier 1 deck to tier 2 level. Regardless of skill level, no one give a shit. If power level drop down, more unique decks can make it to top 200 of Legend. Tier 3/4 decks take skill to even pilot to Legend, and aiming for the top is even harder.
The goal isn't to make the game harder or easier, but create a more unique ladder. Like so many people who love Hearthstone love the cool cards, sound effect and animations, not another grind hell.
Ofc, the reason people like playing rank is because every game provide entertainment primarily through feeling of progression and excitement of winning. Without rank progression, matches does not have the feeling of anything being at stake and feel a bit boring.
So lot of people want a ladder that compromise of more interesting matches, while not having it interfere with excitement of gameplay.
The current Tier 1 are too hard to achieve, there are so much Archetype unable to reach that level. Many of the unique [Legend] once decks are just Tier 2 deck, they are still subpar to Tier 1. Current Tier 1 deck need to all be weakened to tier 2 level, and they will remain competitive and almost do the same thing, except they need to understand more decks and care about strategies instead of just curve and their own hand.
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
'...there should be no card or deck which dictates the meta and limits others from playing the class they would like to play.' I agree totally.
For me, the problem isn't hating tier one decks it's being sick of playing them and having our choice of decks so severely restricted if we want to compete.
The tempo curves of virtually every deck I played yesterday were mindlessly predictable (sp, combo Druid, tempo mage, mech mage and aggro paladin). The only varied games I had were against control priest and renolock. Secret paladin was about 50% of my games.
I was messing around on the ladder with a few fun, varied decks (a dragon hunter, an ancestor's call deck, a dreadstead deck and a wailing soul druid deck), it was at rank 13-15 so I had a good time and broke about even, but seriously, how boring most of those decks were...
With the prevalence of the tempo decks, especially secret paladin, other decks can't survive without strong early minions and/or board clear. There's nothing wrong with this as a style, it stops control warrior or otk decks from dominating, but at the moment it's too much, I think, it's restricting decks.
I agree there is so much fun to be had with different decks. I really don't understand why Blizzard don't do more little nerfs to improve balance - mc down to 4 health, say, or an extra mana cost for savage roar, goblin blastmage or flamewaker. I'd have thought more strong decks would increase revenues... Loe was a step in the right direction imo, so was tgt in a way, they just fluffed the new mechanics and ended up creating a monster!
I'm with other posters who said that secret paladin (and combo Druid to a lesser extent, and even mech/tempo mage) isn't broken because it's unbeatable, it's broken because it's very strong (virtually unbeatable for some deck types) combined with the fact it's super easy to pilot. Being easy to play is an important factor when it turns a strong deck into a ubiquitous one.
i think the so called tier 1 decks are overrated...
sure they are tier1 atm..what happens when it dies out? when a new and better deck comes out? they get outdated and your dusts/gold that were spent will be lost forever....muhahaha,,,,
and just build your own tier 1+ decks! and no more sorrows
dont spread it out and keep it to yourself and make urself happy only